
The X wrote:Lamrock wrote:Pondering whether it's worth waiting for Real 2K Insider rosters still. They are still weeks away from being Association ready (his rosters need to be remade with the game's rookies put in) but do make a huge difference for me. Been a while since I went with the game's rosters though.
I'd suggest waiting. With a good set of rosters and sliders, you'll play the one Association for a while. Otherwise you'll just start a new one when he releases his rosters.
OS member bedwardsroy19 looks to have made a good PS3 roster, which has just been re-made and improved with the game's rookies in it. He released in last few days so will probably download it on the weekend and start a 14 game Association.
Just pondering which team to use. There's always Minnesota, but I used them in 2K11. Need a non-playoff team with decent unis and court. I might make an exception for the Nuggets who might be fun. Maybe I'll pick a bottom five team instead.
The X wrote:Nice coverage Jao. Keep us up-to-date on how your C's go.Sit wrote:Should I do Lakers or Wolves?
Depends if you want to try and win a title straight away.
Actually, maybe you can just do Lakers and trade Gasol, Peace, 1st rounders & pieces for Love & Rubio & you get best of both Worlds
Lamrock wrote:The X wrote:Lamrock wrote:Pondering whether it's worth waiting for Real 2K Insider rosters still. They are still weeks away from being Association ready (his rosters need to be remade with the game's rookies put in) but do make a huge difference for me. Been a while since I went with the game's rosters though.
I'd suggest waiting. With a good set of rosters and sliders, you'll play the one Association for a while. Otherwise you'll just start a new one when he releases his rosters.
OS member bedwardsroy19 looks to have made a good PS3 roster, which has just been re-made and improved with the game's rookies in it. He released in last few days so will probably download it on the weekend and start a 14 game Association.
Just pondering which team to use. There's always Minnesota, but I used them in 2K11. Need a non-playoff team with decent unis and court. I might make an exception for the Nuggets who might be fun. Maybe I'll pick a bottom five team instead.
Yeah, hopefully it'll be coming in the next couple weeks. As for a team, I'd recommend going with the Bobcats. Bad team. Jerseys... could be worse.
Lamrock wrote:The X, My taste for 82 game seasons tend to kill my rebuilding associations. Wizards are the league's worst team but have hiedous court/jerseys and are overrated by the game. Moving the Hornets could be an option. Phoenix tempted me as they have no talent outside of Nash, Hill and Gortat, but I'm on that team in My Player now. Golden State may be worth considering. Mama, There Goes That X Association?
benji wrote:LeBron is such a choker. And people were talking about him as an all-time great. As having possibly surpassed Kobe. What a joke.
velvet bliss wrote:Andrew, you the real MVP.
Andrew wrote:He who flops and flails to the Finals and a title, flops and flails best.
benji wrote:LeBron is such a choker. And people were talking about him as an all-time great. As having possibly surpassed Kobe. What a joke.
velvet bliss wrote:Andrew, you the real MVP.
Andrew wrote:He who flops and flails to the Finals and a title, flops and flails best.
The X wrote:Found a great roster and good sliders from OS for PS3. Started a Nuggets Association with 14 game seasons, but added Wilson Chandler to my IR (using my MLE as if it was a one year qualifying offer) to stay there until March. Also added Euro rookies to Toronto, Houston & Chicago. Got 2012 & 2013 proper draft classes & random ones for 2014 & 2015, all edited to fit with roster. Then I started Association. Game plays great with the roster. The guy has done a superb job with tendencies and playbooks. Only problem is I don't know if I can handle using 2K12's Association Mode anymore.
Examples:
- Pacers gave George Hill an extension 5 years with 1 year team option. I adjusted this to 3 years with 1 year team option since I figure that's what the new CBA dictates. Pacers aren't going to waste their one & only 5 year contract on George Hill (e.g. T-wolves foolishly didn't give their one to Love IRL).
- Same sort of thing happened for Nate Robinson.
- Then the vets started getting contract extensions, some of which I was fine, some not so.
I can handle updating contract lengths, it's easy enough on extension. Will be a bit of a burden in off-season though. Don't know if I can handle dealing with all the other crap that will happen. You see, this great set of rosters is finely edited so that gameplay is great & sim stats are good, but the downside is that overall ratings don't always reflect a true player's worth. The roster maker doesn't care about overalls (& rightly so) because 2K the game does a questionable job of calculating overalls. The major problem is that 2K Association logic is based on things like player age, potential & overall rating (relative to position). I can forsee there being some issues with signings (contract size etc) due to these factors. I do have CPU trades turned OFF but plan to turn them back on 2 weeks prior to trade deadline then turn them off again for off-season (although 2K has a bug where there are still draft day trades even if turned OFF). I'm also worried about roster imbalance. Maybe I just need to suck it up & deal with it since I don't want to run a 30 team Association.
Maybe I can edit player contracts (from other teams) to reflect closer to what their market value would be where I'm disgusted by them. I can also use CPU trade override to help other teams with roster imbalance.
Thoughts? Maybe I need to come up with some single player Association guideline for a better Association experience. If so, I'll post. Otherwise I'm tempted to shelve NBA 2K12 for good & give College Hoops 2K8 a go, even if its gameplay is dated.
Lamrock wrote:I'm rambling at this point, but I wouldn't mind contributing to an Association guideline. We probably do things a little differently, but I think I've come up with some creative workarounds.
step 3: everyone likes to make trades, that is fine, however you CAN NOT trade the player on your team with the highest trade value.
step 4: in the trade process, you CAN NOT trade your current or future first round pick, even if you acquire another first rounder from another team. all first round picks must be kept. you may make that involves swapping 1st rounders (must be for same year) if it follows the guidelines as far as a players contract
step 5: when trading, you may only acquire players with 1 year left on their contract or any players with 2 years left ONLY if the contract total is less than 10 mill. YOU MAY NOT ACQUIRE any player with 3 or more years left on their contract.
step 6: you may sign whoever you want from free agency during the season. but offseason you may only sign 2 players you plan on starting and 1 mid level player coming off the bench ( you may sign as many "bench warmers" as needed to fill your roster).
my free agency rule is simple: you may only sign 2 players who you plan on making a starter, and only 1 mid level bench player. (this is each season, not all time). the reason you do this is to ensure you still have cap room for any young talent you drafted when its time to extend.
the reason you must have team chemistry and player roles turned on is because the more trades you make, the lower the team chemistry goes. the lower the team chemistry, the worse the team plays...at first. player roles ensures you are making roster moves that make sense. you need to have 5 starters, 1 6th man, and 2 role players. everyone else must have the role of bench warmer. this adds another level of difficult with who you keep on your team, your goal should always be to have a solid team morale.
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