Andrew wrote:I do think there is a decent amount of assets at our disposal already, at least as far as retro team art. There are also faces for quite a few major historical players and specific retro teams. One alternative with the faces would be to utilise the generated player faces as placeholders in the short term, and replace them along the way.
Andrew wrote:Honestly, a project like this for the mid 2000s NBA Lives or NBA 2K11 definitely holds a lot of appeal to me, especially as I've been getting into more retro gaming over the past couple of years.
Andrew wrote:I had an idea a while back about retro team art packs, with assets split up by era for each team. A lot of the retro art that's out there at the moment already has custom team abbreviations to avoid clashes, so it wouldn't be an issue to keep going along that path. There are a couple of ways to handle a comprehensive pack, and obviously the rosters would have to be done first.
Andrew wrote:I'd say the best approach would be to focus on obvious details first with some placeholders/smaller updates if necessary, and fill in further details as there's enough help to get it done. I talked about this in an article a while back, but at this point as a community we might have to adjust our expectations for retro modding, focusing on getting the core experience there while future-proofing mods for further updates as we can make them. Getting everything complete in v1.0 is a tall order that can derail the project before it's ever out. We have to remember the UBR didn't start out with all of the content and detail it has now, so one step at a time and all that!
Andrew wrote:Unfortunately Dynasty only supports 30 teams; no more, no less. The usual workaround is to have teams of low-rated fake players and encourage people to simulate them, no other option really.
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