effectiveness of wish lists

Talk about NBA Live 06 here.

Postby Sonic98 on Fri Jun 10, 2005 5:55 am

Sauru wrote:the thing is, they have 1 year to produce a game, just 1. most games run on atleast a 2 year production plan. bigger games go as much as 5.



That might be true, but there are still probably some things they could fit it they just say "aaaaaah don't worry bout it."

Metsis wrote:They see it well enough... It's hard to balance out the game so that there are no guys averaging 8 blocks per game in simulation and in gameplay. The simulation can be more easily managed, but the way you play the game and defend is a whole other story...

There are as many different playing styles as there are players so it's hard to figure out what gets the best balance for everyone.

But if you look at the real basket ball game... There are basically very few blocks... Only like 6-8 blocks per game per team... That means that something like 90 shots are being blocked like 5-10% of the time... So they should eliminate most of the blocks, but just make the shots way harder to make. This is what you are talking about right? But if they make this happen, we're back to NBA Live 2001 level where you had way too many rebounds and the AI center always seemed to get 20 boards in each game... It's almost certainly has to be either way, especially with all the different playing stylres... You either get too many blocks or you get too many boards. It's hard to balance it out to the perfect amount. Maybe make more longer rebounds so the guards and forwards would pick more boards up on defense rather than just making them all fall into the centers hands.

It ain't easy... When you get it right for someone, another person starts dragging on you that the very same thing is now totally flawed.


I just don't think it can be that hard. Just look at what players do in real games. Look at what they do after certain plays are made or sets or run. Look at the percentages of what happens in certain situations like NFL coaches do to each other. Heck I got more realistic stats just buy lowering everyone's block and steal ratings by 6. Have more people come in and play the game before it comes out and tweak it. Sit down look at a real game then look at Live. Figure out what is going differently in a real game than Live and why. From there see if there is something you can do. Compare the stats. Compare how the games play.

Matt wrote:the blocks are deffinately an issue that needs to be eliminated immediately. 8bpg by a team is sufficient enough.

If we want a more realistic game then EA needs to slow the pace of the game down. This isn't something that we can effectively do with the sliders. For example if we dont want a fast break game we simply put the speed sliders down...that kills fastbreaks and the halfcourt game because it makes players unrealistically slow. So basically we sacrifice the halfcourt game in order to have limited fastbreaks. If EA set the default speed/style to less fastbreak then we'd have more realism. The number of rebounds would surely go down too given that teams would be taking less shots. Perhaps team game styles should be adopted. Every team in the L can play fastbreak basketball, but only a certain few do (Phx the obvious), others play half and half and others play halfcourt (Detroit, SAS)....but in the game everyteam is a fastbreak team.


I have to agree. Slow down the pace and make it hader to force the tempo.
Last edited by Sonic98 on Fri Jun 10, 2005 12:06 pm, edited 1 time in total.
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Postby Sonic98 on Fri Jun 10, 2005 12:02 pm

Another they could probably do is add player characteristics or profile. just like in Fight Night they have power puncher and boxer. Add profiles about how they're most like used in NBA. Slasher, creator, screen shooter, etc.

Add more tweaks and overall scores for teams.
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Postby Metsis on Fri Jun 10, 2005 3:09 pm

Changing the pace of the game isn't the answer... There needs to be some sort of a team play style setting... So you can play run-and-gun offense with Phoenix and Dallas and half-court-offense with San Antonio and Detroit...

A team game style setting... So if your team dramatically changes during the summer and it changes the entire make up of your team, you can actually change the way the AI controls the players during gameplay.

This would solve these issues. Especially now that Phoenix has been running all year and next to no one has been able to stop them. And Detroits punishing defense has again carried them to the NBA finals. So there needs to be a setting for this as different teams play different styles.
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