tsherkin wrote:You're missing what I'm saying; there's a baseline level of athleticism in the NBA that the game should reflect without unduly pumping up a player's rating.
Of course a player's athleticism can elevate their game (no pun intended) but in the NBA, athleticism can be secondary to game skills. Like Dorell Wright is a phenomenal athlete in real life, but in the game he's slow as molasses and can't dribble.
The lower dribble ratings shouldn't slow down a player's dribbling, it should just make it easier to poke the ball away. I've always found that the ponderously slow guards were irritating as hell, the same deal with the dribbling.
EA needs to rework its rating system to more accurately reflect the nature of the game and the players therein.
The system is fine... Could use some fine tuning though... There should be some skills that are more reflected on the overall than others regarding player position. AND YOU NEED CERTAIN ATHLETICISM AND CERTAIN SKILLS TO GET TO NBA... If you didn't, I wouldn't mind playing a couple of games there and get me some serious dough in the process... There are literally thousands of college players in the states and young kids in the rest of the world who got some serious talent, but only about 80 of them enter the draft each year... If I had played college ball with even some success I would have put my name in the draft, if it was a crab shoot at who gets picked and when... These are young talented players that are in the draft. I love the game and would really like to play the game for a living. As a short Finnish guy that is not going to happen... You go on and on about the rookies... It's impossible to tell. Who knows what basis EA has for their rookies ratings and the Dorrell Wright is just the kind of crystal ball example I was talking about. If a guy dominates in college, doesn't always mean that he will be that dominant in the NBA...
I disagree, especially with bigs.
And even with guards. Especially in the modern era, lots of players are drafted for pure athleticism, only to be found clueless as to how to play a zone defense or unable to make a free throw, or unlearned in the way of the pick-and-roll, etc. Lots of players lack basic basketball skills. Only a very few players (mostly extraordinarily tall or possessed of some other noticeable skill, usually shooting) are what you'd call unathletic or uncoordinated.
The bigs need the skills too... They've got something the scouts like and I believe one of the most important skills that are not in the game regarding rookies is Motivation, Attitude and Ability to learn. There are tons of seven foot 19 year olds in europe and you don't see all of them in the draft... They usually just don't have the skill. And yanks can't shoot... You saw that in the last olympics or were you even watching. There are very few good shooting yanks in the game. There's one less again after Reggie retired, but there's always hope.
Yeah but they could stand to read a scouting report instead of pulling numbers out of their behinds, you know what I'm saying? Overall talent is a crap-shoot, to be sure, that's what patches and updates are for.
But if all you hear about a player before the draft is that he's an athletic monster, he should be one when you get the game, not one of the most unathletic players in the game because the rating system is shyte.
A scouting report could be as off on a guy as a lucky guess by EA... If you combine two variables that could be seriously off, well you have a factor that can be exponentially off and that could make for some really random numbers... And one guy says he's athletic as hell, and the other guy might say that he isn't all that special on those scouting reports... Which of them wins is a lucky guess. The reports aren't usually based on one mans opinions.
I agree with the second part, I DISAGREE with the first part.
I am routinely stopped by players with no chance of catching up to me in the real world because my player is suddenly moving as if underwater and their player is moving at the speed of lightning. If I poke the ball away from you and get a three-step headstart as an athletic player, you aren't going to catch me, especially if you go in any direction but straight. Curving takes time and the computer players do it all the time. The computer actually cheats to stop my fastbreak, no matter what speed setting I have the game on.
Curving my ass... It's just the way it is... I've seen some weird things on the basket ball court in my time and I've seen people catch up like they do in the game and even block shots from behind that really shouldn't be blocked... This all happens in real life, so quit whining about it... It doesn't happen all that often in the game if you just have the right guys for a fast break team... You need three good stealers, with good speeds and scoring ability to complete this... As in real life, a break almost always starts with a leading pass... No matter who you are when you are stealing the ball you aren't usually running towards the basket and it's more than likely that one of your mates is already rolling towards the other end, so step one, give up the ball and get yourself rolling. If you run to the other end, it's more than likely to come back to you.
I can't, actually. The passing I get but it's the players who come from behind, stick in front of me and then won't let me geta round them that are the problem; and these are players who didn't have a prayer of actually catching me.
For example, Shawn Bradley doesn't have a prayer of stopping an AI fastbreak, especially when Bradley's squatting on the baseline and AI just picked someone's pocket out by the 3pt line, but lo and behold he's magically got winged feet and catches me almost everytime. That's what Im' talking about.
Would you really like to score 50 with AI in every game from turnovers? Would that be realistic... It's a game and it has flaws as any computer game has... They have compensated maybe a bit too much, but nothing that couldn't be done in real life... I've seen it done. A center catching a guard on the break... For a game it's good enough... And when you see this happening, you gotta abort the break and do something else... Not all breaks end up with shots...
Or, no calls on those plays when the defender goes straight up and the game should be programmed to realize that it's much harder to block a jumpshot on the perimeter than a layup. We seem to agree here, though. The game calls dumb fouls a lot but then, so do real refs.
That is so true... We've got this one guy on our team (in real life) that is really good at swiping the ball from behind, but the refs usually call him for it. It's bad, but I've tried to tell him not to go for it as he usually get called for the foul, even though the move is clean. I've got one defensive move too that I usually get called for the first time I try it in a game, it's a clean move but looks bad...
If my player has a 99 3pt rating and I'm shooting 27%, something's wrong.
This is exactly what I was talking about... I can go 10% from the line with a guy that has 80 rating for threes, and 45% for a guy that has 65 as his three point rating... They have different releases and the other suits me better... This is all about release...
I plain disagree here.
And no, it's not lame, really. He's the best player on my team and he's ponderously slow outside, he's a pure catch-and-shoot player who gets abused on defense. I ran him through one short season as an experiment.
If the guy is slow, he'll probably put up lots of contested shots, so that lowers the percentage too even though the game does not count blocked shots as shot attempts...
Just quit whining already... The game is good. It could be better, but it's good. Play starter difficulty level and score 300 points per game if you are so worried about all these things...