Most of our wishes are fairly significant or relate to problems that most of us put up with but hope will be fixed in subsequent releases, for example the effectiveness of the pro hop in NBA Live 2004.
Bearing in mind that some of these could be in NBA Live 2005 in some way, shape or form by the time the game goes gold, what kind of little things that add a bit of realism here or there would you like to see in future Lives?
Here's some of mine:
Calling for a Pick
I know we can run pick-and-roll plays, but I really liked the Call for a Pick button in NBA Live 2002. The ability to simply call for a pick without the player then rolling to the basket would be handy. It would be great if you could easily run either player.
Handchecking
The easiest way to commit an intentional foul, especially when a player is in the act of shooting. Calling for an intentional foul is great, but the ability to foul someone in this manner as well would be much better. While it would sometimes warrant a flagrant foul, flagrant fouls should not always result in injuries.
Picking up the dribble
Yes, we can already do that by tapping the shoot button to fake a shot. However, if a player is fouled while doing so they generally put up a shot and get to shoot free throws. The ability to pick up your dribble would add to the complete player control aspect and would also allow for a couple of realistic situations:
a) Picking up the dribble to avoid the ball being swiped by another player coming over to double team, thus protecting the ball
b) Picking up the dribble needlessly because another player fakes a double team, thus halting whatever move you were about to make
Speaking of double teams...
Eluding double teams
The double teams in NBA Live 2004 were great, with double teams forcing players to pick up their dribble or lose the ball. However, it would be nice to find a way to beat the double team once the players swarm in, spinning out of it for example. It shouldn't be possible for everyone to elude a double team by dribbling away, but the best ballhandlers and experienced offensive players should be able to do so in some situations.
Also, it should be possible to put up a good shot out of a double team, rather than the one-handed pump shot.
Controlling the outcome of double teams
Conversely, when double teaming a CPU player the user should be able to control what happens eg swiping at the player's dribble or forcing them to pick up their dribble and then try to knock it out of their hands. Using the right analog stick or steal button could have an impact on whether the double team will be successful in taking the ball away. If the user is too aggressive, they may commit a foul.
Restricted Direct Passing
The latest James Bond game (I forget the name, but I know it's made by EA Games) allows you to target enemies when shooting, but you cannot target enemies behind Bond as there's no way he could actually see them, even though the player watching the screen can.
Similarly, Direct Passing could be restricted, especially for players without great court vision. One drawback of this feature would be that some incredible passes that might be pulled off in the NBA wouldn't be allowed by the restricted direct pass, and it might become too easy if you couldn't attempt a pass that might be intercepted.
The passing options would have to be restricted to players that the ballhandler is "aware" of, something that would be governed by the position of the other players in relation to the ballhandler and the ballhandler's court vision. It might be difficult to implement correctly, but it's one of those small details that would make the game more challenging and realistic.
That's about all I can think of at the moment. Any comments or further ideas?