I like the wishlist, I really do. And I feel that all gameplay items on the wishlist should be a priority since EA Sports has always had as objective number one : To be as real as possible.
But when one talks of items that are more conceptual, one thing is always missing. The answer to : How do you implement it.
For example, I love the idea of Hire/Fire Coach. Forget the create-a-coach. With limited time and resources, they would start with a hire/fire coach to test the concept and get a feel for the reaction of the fans (both hardcore and casual). Then one or two years later, they might add the create-a-coach. But lets get real, why would they alocate resources to develop this over something else on the wishlist, when patch makers of www.nba-live.com and other similar sites will make patches and maybe even a create-a-coach software as a add-on to be downloaded from www.nba-live.com?
But lets stay focus. I would like feadback on the implementation of a hire/fire coach.
This is what I think will happen to this concept for the 2006 game. They will have a meeting to discuss the wishlist. The concept of hire/fire a coach will be discussed for about 15 seconds. If discussed longer, then they will add it to a list to be discussed in particular later. If it is added to such a list, then a few days later, the creative team will get together and will discuss this second list. The concept itself might be throwned around, and discussed for less than 3-5 minutes in their busy day, and most likely will be throwned aside, in another list titled "Need more research on the concept - possible new feature for 2007 or 2008." The end of it until a later date.
OR we can do the creative thinking ourselves, right here on this forum, and simply have the www.nba-live.com staff deliver in a month or two, the forum discussion on this topic, and have a very good shot at it being in the 2006 game.
So what do I mean by Implementation? Well lets say there is an option of hire/fire coach. How does it affect the game simulation? How does it affect the gameplay of a team? Most importantly: Why would you fire a coach, and replace it with another one?
I, honestly, can not answer this last question. Does the coach have a rating? Does the rating change? If so why? Why fire Lenny Wilkins and hire Jeff Van Gundy? Is it simply because the team is loosing? Why would it prevent the team from loosing more games? I mean if your team is bad, say like Atlanta this year, why fire the coach in a NBA LIVE dynasty? Its your fault as GM for having a bad team, and unlike real life, you will be the GM for the following year's draft wether you fire the coach or not. Your own job is not on the line.
After being extremely enthousiastic about the idea, I found myself thinking. I would hire the best coach I can find (say a Phil Jackson or Pat Riley), and keep him on for ever. Under what circumstance would I fire him? A team with a good roster and a good coach would have a good year and a team with a bad roster but a good coach would have a average year? Ok. But why would I hire anyone other than the best coach. Unless there is no big difference from one coach to the next. If so, again, why fire the coach if all coaches are somewhat similar? If there is no Michael Jordan of coaches, or at least 5 or 6 coaches that are much better... They are all different from one another? (if so how, and how does it affect your team, and MOST IMPORTANTLY how does it affact your team's winning record)
Anyway, I hope this gets the ball rolling on some creative ideas. Or maybe the concept is so simple that I simply missed it but I doubt it. Anyone that thinks the concept is easy, should check out the online baskeball simdynasty.com and check out their coaching concept. One coach improves the rebounding while another improves the shooting. Who do you hire? Not realistic at all! Firing a coach will not reduce the rebounding skills of a team and hiring another coach to take his place will not make a team shoot better. The difference between one coach and another is not that straightforward.
I guess what I mean is that if you implement hire/fire a coach, you must also implement team moral, team chemestry, and a bunch of other concept not currently in the game. If so, such a concept will probably have to wait, if ever, until it becomes part of the game.