Andrew wrote:Interesting, definitely worth a try. I guess we can assume that it means "Playcalling vs Dynamic Play", with higher values resulting in more Playcalling, and lower values resulting in more dynamic offenses being run.
Andrew wrote:Very true. I imagine the Primacy recalculation will cause issues here, but that'll be the case regardless of that value.
Andrew wrote:I've seen Primacy have an effect before, in simulation if nothing else, so it is important in that regard. Obviously there are other things to tweak for gameplay, though.
Andrew wrote:Well, good to have this discovery moving forward. It's cool that discoveries like that are still being made after all this time.
Users browsing this forum: No registered users and 3 guests