My idea for Live 2006: Trade Value Rating

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My idea for Live 2006: Trade Value Rating

Postby Riot on Fri Sep 24, 2004 11:36 am

Ok, hear me out on this one. You know how you hate it when you see like Yao Ming being traded for Antoine Walker and a 58 overall guy? Just because they get an 80 for another 80 and a 58 the computer thinks it's a good trade. Well I was thinking about another rating that doesn't effect the overall of a player but if effects the trade difficulty to get him!

Call it a "Trade Value Rating" if you must. Basically, it would be 0-100 and the higher it is the harder it is to get him. I have two ideas for this so let's go through the easiest one to explain first:

Yao Ming is 80 overall but his trade value rating is 95. Which means his value is of a 95 overall player (just an example). I hope you guys get it...basically what this does is it makes players harder and easier to trade. Right now, Jason Kidd maybe a 90 overall (off the top of my head) but his trade value rating maybe of a 80 overall or something.

The second idea is instead of 90 trade value rating meaning the trade value of a 90 overall guy it would just be 90-100 is the hardest, 80-90 is hard, 70-80 is tough, 60-70 is moderate,50-60 is on the block,40-50 is easy...and so on.

Well, that is a brief idea of what I'm trying to say. Is it clear enough? How do you guys like the idea? Feedback would be great.
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Re: My idea for Live 2006: Trade Value Rating

Postby John-John Joe on Fri Sep 24, 2004 4:03 pm

Riot wrote:Ok, hear me out on this one. You know how you hate it when you see like Yao Ming being traded for Antoine Walker and a 58 overall guy? Just because they get an 80 for another 80 and a 58 the computer thinks it's a good trade. Well I was thinking about another rating that doesn't effect the overall of a player but if effects the trade difficulty to get him!

Call it a "Trade Value Rating" if you must. Basically, it would be 0-100 and the higher it is the harder it is to get him. I have two ideas for this so let's go through the easiest one to explain first:

Yao Ming is 80 overall but his trade value rating is 95. Which means his value is of a 95 overall player (just an example). I hope you guys get it...basically what this does is it makes players harder and easier to trade. Right now, Jason Kidd maybe a 90 overall (off the top of my head) but his trade value rating maybe of a 80 overall or something.

The second idea is instead of 90 trade value rating meaning the trade value of a 90 overall guy it would just be 90-100 is the hardest, 80-90 is hard, 70-80 is tough, 60-70 is moderate,50-60 is on the block,40-50 is easy...and so on.

Well, that is a brief idea of what I'm trying to say. Is it clear enough? How do you guys like the idea? Feedback would be great.


Riot, this is a great idea. In fact, I wish I had thought of it first! :D I believed that the trade AI needed to be tweaked as well and wanted the AI to give more value to big men. This idea of yours takes it to the next level and would most definitely improve the trade portion of NBA Live.

With your system, the AI can give more trade value to certain rookies as well with the understanding that the rook's current team was building around him. So just because you approach that team with trade fodder that is a bit higher in overall rating, it doesn't mean the team will depart with the rook. For instance, would the Bobcats accept Ron Artest for Omeka Okafor because Ron's ratings are a few points higher? Probably not considering O-Dub's age and position.

Hmmmm, I wonder if your system could be applied to the acquistion of free agents as well? Probably the team would have a value placed on them in terms of each individual free agent. For instance, a team like the Lakers with Kobe wouldn't be as appealing to a superstar 2 guard free agent because of PT concerns. Now if you moved Kobe to obtain say, a big man and a few others your value would raise for that potential free agent and you have a better chance of landing him.

You could really take this idea of yours to the next level. Good stuff Riot!
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Postby J@3 on Fri Sep 24, 2004 4:17 pm

Great idea Riot (Y)... could also have a feature where the trade value increases/decreases over time... like if you look at someone like Karl Malone, who's numbers (prior to joining LA) weren't as high as some other power forwards but regardless it still would've taken alot for Utah to trade him. So basically certain players towards the end of their careers could maintain a high trade value rating purely because they've been with their team for so long or something.

I just wish they'd had this in Live 2005... if they don't already :shock:
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Postby Andrew on Fri Sep 24, 2004 6:07 pm

I agree, a very nice idea indeed. :) Apparently the trade logic in NBA Live 2005 will be better so it won't simply be a means of putting together a trade that works out mathematically (in previous Lives the CPU generally accepts trades where the total overall ratings are equal or in its favour). But this would be a nice way of representing a player's actual trade value and might help restrict "trades for the sake of making trades" between CPU teams as well as making things more challenging for the user.

My only suggestion would be some way around it for those people who don't want complete realism. Even though I'd prefer the challenge, some people would no doubt want to wheel and deal as much as possible. A high level of customisation should satisfy everyone.
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Postby 50first on Fri Sep 24, 2004 11:02 pm

:applaud: nice idea... hope they choose to use it.

Andrew wrote:My only suggestion would be some way around it for those people who don't want complete realism.


an on/off option in the preferences menu should do the trick :D
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Postby UconnDynasty on Sat Sep 25, 2004 1:59 am

Hopefully ming won't come for walker and a scrub. The reason is that they said something about size and age being factors, since yao is so much younger and so much bigger, you would probably have to give higher value to get him, say steve francis (85) and a sixth man type.
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Postby Micchy_boy on Sat Sep 25, 2004 10:17 am

great idea Riot.
yeah another example of this AI Trading sucks was i trade brian Grant 58 to dwight Howard with 57 and the cpu agrees. or in my dynasty posted here i trade jumaine jones for korver. in real life sixers wont trade korver.

also in live 05 screenshot i saw houston trade lue for jumaine jones. they maybe the same rating but you think in real life houston would trade lue for seldom used jones???

also with Dre. nice idea. why should a free agent small forward try to sign with lakers seeing lakers already have 5 small forward or let say an up coming star player playing the off-guard/small forward position to join lakers seeing odom and bryant will definitely play most of minutes in that positions.

and for andrew. an on/off feature of this will be great. but for me i like it to be real as possible even though it would be hard.
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Postby durvasa on Fri Oct 01, 2004 7:11 am

I don't know if a trade value rating is a good solution, but I definitely think it should take more into account than simply Player Rating.

The trade AI should consider specific player attributes like three-point shooting or rebounding and weigh certain attributes higher based on the team's needs. It should definitely take age into account, as well as hardiness. This will be harder to program, but ultimately I think this will result in more realistic trades.
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Postby 50first on Mon Oct 04, 2004 2:31 am

didn't feel like making a new topic so thought i would post it in here to keep this topic going.

this has nothing to do with the trade value. instead its related to the rookie scouting in LIVE 05'... enjoy how its setup. just would like to be able to hold more then 10 emails at a time. its hard to keep track of all the reports on the rookies your scouting when your only allowed to a maximum of 10 emails. sometimes i forget what the reports were on the rookies that were scoutted at the beginning of the season and don't want to waste unneccesary dynasty points just to rescout the ones ive already gotten feedback on... the scouting list also gets long as well. would be nice if there was some way to take players off the list to help pin point the ones that are interesting.
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Postby Spinners on Mon Oct 04, 2004 3:11 am

Excellent idea Riot!

But right now in Live 2005, trying to trade for someone is pretty hard. But it is still possible to trade a high rated old player who can retire soon for a 19 year old rookie, that isnt rated that high but will soon be better then the vet.
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