BEST GAME of computer basketball I ever played! It was amazing what setting the speed range from 0-30 down to 0-22 accomplished!
Boston (me) vs Warriors (Superstar CPU) 1982-83, 48 minute game.
The shot distribution was as beautiful as it ever got for this game! Bird was shooting range FG's. I don't see how that was so, considering how difficult it normally is with 20-45 FG ranges.
1st quarter I was down 24-27. I was shooting 39.3% while Golden State was shooting 40.7% from the field. It was the lowest aggregate for a 12 minute qtr I believe I ever had in NBA Live 2003 while remaining believable.
2nd quarter, I beat the CPU 39-33 shooting 62.1% from the field. Half time up 63-60. Unfortunately, the CPU didn't play much Pervis Short, who has been trampling me in my various tests, because of foul trouble in the first half.
3rd quarter, I scored 34-31 and shot .640 from the field. I scored my first 13/16 shots (then made only 3 of my last 9) from the field which was disturbing no doubt. But I can't tweak these ratings lower I don't believe. At one point, I was up by as much as about 16 points, but only 6 points at 3 qtr time.
4th quarter, was low percentage basketball very similiar to the 1st qtr. The superstar CPU predictable came back and took the lead. With about 20 seconds to go and down by 3, I believe it was Robert Parish who shot at medium distance. I tech somehow tech fouled. They scored the free throw and inbounded the ball. Bird steals, passing it down. Archibald had about 3 players in front of him, it wasn't an easy layup. He jump shot from medium range and the ball bounced around about 4 times for the basket.
Game was tied.
A fraction over 2 seconds remaining. CPU times out and inbounds it from centre court. I think Ainge effects the steal from inbounds and passes it to Robert Parish. He shoots from 3 point range and swishes! I win the game by a score of 123-120.
Final game stats:
FG - 50.5% to 45.0%
3PT - 20.0% to 35.0% (I was actually very happy with this setting; Bird scored two straight 3 pointers and then I got stupid and thought I'd score more with him, and he wasted about 8 shots. In reality, Bird was actually a patchy 3 point shooters who went on electrifying streaks that made him appear better than he was.)
FT - 40.0% to 71.4% ...

okay, this was the bad part about the game. For some reason, a setting that I found challenging but good has quickly become too difficult for me. Bird was notorious here! But I get worse with my best free throw shooters, I find it more difficult to time those slow ones. I had upped the range from 45-99 to 50-99 and now will up it to 55-99. Bird should have faired about 5 points better.
Rebounds - 57-56, pretty good in any NBA Live game to wind up with aggregates like that after 48 minutes! The shot total was low and surprisingly rewarding to hold back a fraction, at least for 2/4 quarters here. Even NBA Live 2005, the slowest game, would probably get higher figures than that.
Offensive rebounds - 9-10 (unfortunately the cost of setting the shooting values low is that many offensive rebounds don't result in a successful basket, but it is a minor sacrifice)
Blocks - 9-2 (low for me, I think the speed changed my incentive to keep flicking between defenders and boosting their numbers)
Steals - 9-7
Assists - 40-22 (unfortunately, I still break free for a few too many fast breaks. I didn't seem to get many when I was playing with 0-20 speed range, so a slight touch to 21 or 20 might be in order)
Turnovers - 16-12
Player stats:
Boston
Bird - 34 PTS, .481, 9 REB, 2 BLK, 5 AST (41 MIN)
Parish - 21 PTS, .556, 18 REB, 4 BLK, 2 STL, 4 AST (39 MIN)
Ainge - 17 PTS, .571, 5 REB, 2 STL, 7 AST (34 MIN)
McHale - 16 PTS, .444, 13 REB, 2 STL (40 MIN)
Archibald - 16 PTS, .615, 12 AST (35 MIN)
Maxwell - 11 PTS, .417 (16 MIN)
Golden State
Carroll - 24 PTS, .462, 13 REB (41 MIN)
Romar - 22 PTS, .375, 6 REB, 6 AST (39 MIN)
Larry Smith - 17 PTS, .500, 6 REB, 4 AST (46 MIN)
Pervis Short - 16 PTS, .438, 6 REB (22 MIN)
L. Lloyd - 13 PTS, 5/6
S. Williams - 11 PTS, .417
I'll try and get GamerOSD up right now and get that last shot if it's still in the replay. Unfortunately, GamerOSD tends to crash my PC when the game is already in memory when I start it up.
I'll probably find I'll soon be able to get .600+ for every quarter and 150 point games, but it was heaven while it lasted!
And I found out the cause for appalling CPU performance when I tried capturing my last video. The trainer is a freaking CPU hog! It must be all those input fields (continually refresh). I think I may have to go more minimal or scrap it altogether. I'm not so sure it matters if or not it even works for other people that much anymore. I can set it simple I guess, remove the indicators for various rule conditions and options customizable in game.
Unfortunately, the game didn't keep the last few seconds of play in, only the 2 seconds leading up to the last inbound and the millisecond it was inbounded before the buzzer!
