Is it EA's intention not to make 2003 perfect?

Discussion about NBA Live 2003.

Is it EA's intention not to make 2003 perfect?

Postby whlee75 on Fri Nov 15, 2002 11:47 pm

I love the graphics and animation of this year's version. But do you think EA wouldn't know of the ridiculous number of blocks and speed of fastbreaks in the game, as well as other missing features such as pull-down menu and controller configs? Every year we all submit our wishlists and somehow EA just wouldn't try to incorporate them.

I think it's EA's intention not to make the game perfect or close to perfection because if they did, people wouldn't buy future versions any more. Agreed?
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Postby HomieGee on Fri Nov 15, 2002 11:55 pm

We are only human....
Theres no such thing as a PERFECT game....
Only games that can always get better and better and better and better
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Postby whlee75 on Sat Nov 16, 2002 12:59 am

I totally understand.....
What I meant is, if they just keep improving, the game would get better every year, and eventually close to a perfect game. But in reality they improve some aspects of the game(graphics, sound, etc) at the expense of other good features (gameplay and controller configs). I don't really understand why EA has to improve and degrade at the same time. It doesn't take a rocket scientist to appreciate a good feature in the game, but EA doesn't seem to understand what's good and what's not.
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Postby eko718 on Sat Nov 16, 2002 6:35 am

Is it EA's intention not to make 2003 perfect?


Yes. I've been saying this for years.
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Postby GoLowDrew on Sat Nov 16, 2002 6:55 am

I have read Tim's interview and how "there's not enough time" to do this and that. Maybe true.

If you want to see a "perfect" game, check out Madden 2003. I'm playing it, and may avoid BBall all together, for the first time since Live 98. I just can't spend $50 for a game that's not "perfect." Some stuff are aceptable, some are just not IMO. Well, I may pick it up still months from now on ebay when it's like $25.00. But for $50. NO!

Sure, there are things I wish for on Madden 2003, but overall, it's as good as it get's.
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Postby KnickNut3 on Sat Nov 16, 2002 9:12 am

Yes, there are many games, including this one in some aspects where I think, "How could they miss that?" Then, when I realize that they couldn't have, I think, "Why didn't they fix it?" This logically evolves to "Have they no pride?"

I cannot fathom them, sitting in their game labs playing the game all summer and fall, and not noticing that their 6 minute games are producing scores in the 90s, teams shoot in the 70% range, and every face up shot is blocked out of bounds. How is this basketball? I don't know which situation is sadder - they didn't notice these things, or they could not be botehred to attempt to fix them.

Furthermore, did ANYONE there realize that Arcade and Simulation are all mixed together? I notice nice changes between the modes, but I also notice that they are mixed together - sim speed with arcade blocks. Just sad.

Not to turn this into a rant or gripe. I just sometimes ask myself in many games, especially this one, how these developers have any pride in their work.

Now, they can save themselves, at least in my eyes, with a patch that attempts to fix these problems. If they take the 3DO High Heat denial philosophy of "we release games right the first time - they don't need patches" when there are obvious bugs, then I've lost all respect for them.
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