NBA LIVE 2005 SLIDERS FIXED

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NBA LIVE 2005 SLIDERS FIXED

Postby Liveguy7 on Tue Nov 13, 2007 4:39 am

I have the basketball-simulation sliders adjusted to where the game plays right for once!

RESULTS:

- much less blocks!

- Players don’t jump in the air all the time when u fake a shot near the basket

- No more over-the top 3-point made shots (example. making 3’s all the time)

- game speed is nice and steady like a real game (example: not fast like nba jam or something)

- much better on the defensive rebounding! (example: missed shots are taken down nicely by defensive back court players as the other players drop back creating much less congestion)

- No congestion amongst players.

- Defensive ability is dependent upon each individual player.

- Players drop back nicely so an offensive point guard can bring the ball up slowly without unnecessary, clingy, unreal defensive pressure.



Level: Highest (Recommended Level: Assuming you use the sliders that are set below, the CPU plays smart and aggressive, but does not cheat. The only level that allows a proper simulation in game play.)
Quarter Length: 8 minutes
Half Length: 16 minutes


GLOBAL SLIDERS

Game Speed: 50 (Game runs just right with this rating)
Free Throw Difficulty: 50
Boundary Force Field: 75
Injury Frequency: 25
Fatigue Effect: 50 (Creates good substitution frequency)
Momentum Effectiveness: 25 (Visiting team affected by home crowd)
Charge/Block Foul Frequency: 45
Shooting Foul Frequency: 50 (Able to get to the free-throw line a fair amount of the time)
Reach-in Foul Frequency: 45
In-air Collision Foul Frequency: 75 (Makes for those nice, open jump shots with much less over-the-top blocking)


CPU/USER SLIDERS

Steal Ability: 25
Interception Ability: 0
Shot Block Ability: 0
Dunk/Lay-up Block Ability: 0
Freestyle Effectiveness: 0
Dunk Frequency: 25
Substitution Frequency: 50
Offensive Rebounding: 0 (Alleviates problem with players not getting enough defensive rebounds)
Defensive Rebounding: 100 (Alleviates problem with players not getting enough defensive rebounds)
Fakeout Discipline: 95
Short Range Shooting: 75 (Nice scoring consistency for easy baskets)
Medium Range Shooting: 65 (Eliminates consistently missing open jump shots)
Long Range Shooting: 55
Dunk Percentage: 75
Lay-up Percentage: 75
Defensive Pressure: 0 (Defensive ability should be dependent upon each individual player)
Adjusted Shot Percentage: 50
Poor Release Shot Percentage: 50
Double-team Effectiveness: 50
Pro Hop Effectiveness: 50
Drop Step Effectiveness: 50

Credited: Jerome C. King (link below)
Credited: Jerome C. King (link below)
http://search.barnesandnoble.com/bookse ... view&itm=1
Liveguy7
 
Posts: 38
Joined: Sun Dec 01, 2002 5:22 am

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