by OldFoolStyle on Fri Mar 25, 2005 10:43 pm
I do use plays both for myself and I set them for the CPU. It works perfectly for me most of the time, but I should note that my rosters are completely customised, so take these suggestions as you will.
Before i get into the specifics of the plays, or what little I take from them, I want to address passing. part of what people here complain about with passing is a controller issue, if you use a keyboard to play Live just stop reading now, you just can't get the passes out fast enough. Everyone else, if you don't hold the pass button long enough you'll just toss a slow lob pass, hold it longer and press turbo and you'll see a huge improvement. It also helps to use direct passing.
The three main sets(not specific plays but sets)I use are Box(the first one, not the one after ballscreen), 1-4 High, and Ballscreen.
Box works best for me if a have a good shooting PF, an excellent passing PG, and a SF that scores inside. The C can also see some play, but the SG mostly just sits outside and waits for the three. Box usualy starts with the SG rubbing his man off on the PF and setting up at the elbow of the three-point line, if you pass to the SG then your PF will set up in the post, feed the PF and you will have options for the PF to either score himself or pass to a cutting SF or C. The other side, has the SF and C in the post, occasionaly the SF will rub his man off on the C and stand alone under the basket, have your PG shake his man(seems i should do a primer on this as well)and drive to the basket, one of the opposing forwards will step up to stop you leaving you with either a SF ready to dunk or a PF with a wide open shot from 10-feet.
1-4 High I only use when I play as the '86 Celtics. Half the time the play starts with the SF getting a high rub/pick from the C, the I pass the ball to the SF(larry bird)and see what I can create. The other half of the time, the SF goes under the basket and sets up about 13-feet on the baseline, then either juke-and-jive with the SF or call for a pick.
Ballscreen I only use when I want the PF in the post, and the C up at the free-throw line(watch the original dream team, or barkley/olajuwon era rockets). The SG and SF don't do much in this set but wait for three's, but if you call for a cutter with the ball in the PF's hands you should be able to create something for them.
Designating a set(again a set, not a specific play)is probably more importaint for the CPU team than for yourself. Don't belive me, play a game against a team with a high-scoring PF without setting a play, then play against the same team and give them either the Turnout or Inside Triangle set, now compare the amount of shots the PF took and where he took them from. You can do the same thing with a C and either Flex or Sideline Triangle for an even bigger difference. All plays should be considered as having the PG as the primary scorer, unless you guard the crap outta the little bastards like I do. Here are the plays I set for other teams and what the results usualy end up being.
1-4 high, good for SF with long range and SG that can run, tends to use PF and C in the post on occasion.
Box, good for teams that have strong PF and C but only if you harass the other players.
Flex, the best play for C, but the PF is non-existant on offense.
Inside Triangle, mostly isolation plays for the SG and SF, but if you guard them they will pass to the post, more for the PF than C. Also the SG will get the most assists.
Motion, used to be the play for SG, this year it's better for the SF, also provides a few plays for the C.
Turnout, primarily a play for the SF, but if you can shut him out the PF becomes the highest scorer.
Secondary Break, PF and C are almost non-existant in this set. Mostly for the SF.
Sideline Triangle, a lot of play for the SG, but will play through the C quite a bit. SF usualy leads in assists with this set.
Utah, last year this was the best play for high scoring PF, this year it's all SG and occasionaly SF, again the inside players might as well not be there.