Fast Breaks

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Fast Breaks

Postby UP and Down on Tue Dec 14, 2004 5:07 am

The thing that killed 2004 for me was the amount of cheap fast breaks the computer would make. Has this been corrected in 2005?
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Postby osamaalqasim04 on Tue Dec 14, 2004 7:27 am

buy it and try it
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Postby cyanide on Tue Dec 14, 2004 8:58 am

Hmm, let's just say you won't be seeing too many fastbreaks. Read my gameplay review in the sig to get my opinion on fastbreaks and the game itself.
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Postby MaD_hAND1e on Tue Dec 14, 2004 11:47 am

I think the amount of fast breaks this year is realistic, you won't be able to just grab a rebound from everyshot, outlet and break.... you would have to get a fast break thru intercepting a pass on the arc, and sprinting across court. Most of the time, the computer gets back on transition, but you can still split the defenders if you use a fast player and turbo down the court, but you may not necessarily make the basket, because they can recover to challenge your shot.
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Postby cyanide on Tue Dec 14, 2004 1:01 pm

MaD_hAND1e wrote:I think the amount of fast breaks this year is realistic, you won't be able to just grab a rebound from everyshot, outlet and break.... you would have to get a fast break thru intercepting a pass on the arc, and sprinting across court.


If you watch the Phoenix Suns play, they're constantly on the fastbreak, and that's real life. I wouldn't say this year's fastbreaks are realistic. In 2005, like you said, the only way you can get on a fastbreak is through interception, and sometimes you won't be fast enough to make it all the way, thanks to the CPU's gifted ability to speed burst in front. In real life, fastbreaks can occur off not only interceptions or steals, but blocks and missed shots (rebounds).
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Postby MaD_hAND1e on Tue Dec 14, 2004 7:43 pm

sometimes you can get them off rebounds, but you have to time your passes perfectly and keep your finger on the burst speed button, also, try doing a spin move at full speed, this usually gets you around the defender on a break, but is not as effective without speed.
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Postby Metsis on Tue Dec 14, 2004 9:39 pm

If the other team is prepared you really can't get a fast break off of a rebound... You just can't... You can get a 3-on-2 or a 4-on-3 pretty easily, but not anything like one guy breaking for the hoop all open... That happens only rarely as it does in the game... The attacks with numbers on the attackers side usually do produce points as they do in the game as well. They don't if you just try to force it with one guy. Ball movement is essential on the break...

If you keep on staring those 'Second chance/Fast Break points' numbers you'll get confused easily. The CPU has a pretty rigid idea about the fast break. Second chance points are usually pretty good, but the fast break only counts a couple of hoops in the game. If this is what bothers you well go get a life.

I am quite successful at running the break in Live 2005... It ain't that hard. You just have to see when to push it and when not to. You can't always get a break, you can't always make a shot and you can't always stop the CPU from scoring... It's just the nature of the game... There are no certainties in basketball... Not in the game and not in the real life, no matter if your name is average-joe or Kobe Bryant... Nothing is 100 percent, ever... TMac and Dirk came pretty close in that one game though, but it was only a single game in an 82 game season.
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Postby Andre on Tue Dec 14, 2004 10:36 pm

well said Metsis.

This fastbreak thing is getting repetitive. I think we all should watch more real NBA games and then maybe we will realize that it's not that easy to go on a fastbreak nowadays. If it was, then average scores for most of the teams would be close to 110 per game, when instead they are in the 90s per game.

Yes, think about it....a fastbreak leads to a high % shot (dunk or lay-up) in a very short time (few seconds). Therefore, Having a high number of fastbreak would lead to:
- more possesses (because you shoot in less seconds)
- and higher scores (because you you take more high % shots)

That just doesn't happen in the real NBA. Only few teams are really running the court, and even so, I don't see any lakers' showtime these days.

I think fastbreaks in Live 2005 are on track.
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Postby crossover on Tue Dec 14, 2004 11:27 pm

In my opinion the problem is not that it is much more difficult to create a fastbreak out of a defensiv rebound.

My problem ist that when a grab the rebound I usually pass the ball quickly to my PG Iverson (not the slowest player I think :lol:) and start sprinting down floor. But usually the cpu PF und C can catch me up and when I try a layup they block me. That is completly unrealistic and very annoying. :evil:

The only chance for a fastbreak is to intercept a pass, block a 3 pointer or simply steal the ball from the oppent PG. In this cases the cpu players paradoxically can't catch me up.

My conclusion is that EA tries to fix the problem (to many fastbreaks in Live 2004) by including a cpu assistance that makes it impossible to run fastbreaks out of the rebound. This kind of cpu assistance seems to be disabled when you earn you a fastbreak chance by good defense.
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Postby cyanide on Wed Dec 15, 2004 5:27 am

sigh... I think a couple of you guys are confusing fastbreak with breakaways.

crossover says it best.
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