I might make an html version later, but this will do for now. This is a step-by-step process to add a player portrait into the game, either for missing players, ir ones you have just created.
To successfully complete this tutorial, you will need:
1) EA Graph
2) bigGui
3) FshX
4) FXEDIT
5) An Image Editing program, preferrably PhotoShop, which this tutorial is based on. I don't use Paint Shop Pro, and don't know what changes would need to be made, but hopefully someone can post their findings.
6) Your created player already in the game, with the correct dbf editing done (PLYRPKG, 1D7, ISCREATED, etc.).
Step 1: Open EA Graph. Then open your C:/Program Files/EA Sports/NBA Live 2005/fe/plyrprts.viv file. Extract one of the extisting viv files to a new folder. For this tutorial, I'll use "plyrprts~AAMCKIE.big"
Click for example
Step 2: Open bigGui, and open "plyrprts~AAMCKIE.big"
Click for example. You should see 4 files,
like this
Step 3: Export the 4 files to the new folder you created, which should also contain the "plyrprts~AAMCKIE.big", and your new folder should look
like this.
Step 4: Open FshX, and open your "AAMCKIE.fsh" file. It should look like
this. Export the pic to your new folder, and name it "1.bmp.' Your folder should look
like this.
Step 5: Open Adobe PhotoShop, it doesn't really matter which version, and open your exported "1.bmp' and the pic you will use.
Click for example
Step 6: With most of the pics from gettyimages.com, the background is usually pretty defined, and is easy enough to crop. Use the Magic Wand tool, and select the background of the pic you will import. You can go in closer and use either the Quick Mask mode or maybe the Lasso tool to get the best selection.
Step 7: Select the Inverse (Ctrl+I) and Feather the edge. Depending on how high quality the pic you are using is, usually a 1 or 2 pixel feather is good enough.
Click for example.
Step 8: Copy and paste the selection from that pic to "1.bmp."
Click for example
Step 9: Under the "Layers" window, drag the "Background" layer to the garbage can icon to delete it.
Click for example
Step 10: This particular pic of MJ has glowing blue edges, so to get rid of them, use the Lasso Tool to select the areas to fix.
Click for example. Adjust the Hue/Saturation/Brightness (Ctrl+U) levels to remove the glow.
Click for example. It's not perfect, but because of the size the final will be, you won't notice it.
Step 11: This step is optional. For some pics it imporves it, but for some it makes it look out of place in the game. Go to Filter>Sharpen>Sharpen. This will, surprisingly, Sharpen the image. Wow.
Click for example
Step 12: Without flattening the image, or doing anything to the transparent background, save the image as "1.png."
Click for example. Your new folder, with all of the extracted parts, should now look
like this.
Step 13: Delete the file "1.bmp" because you won't need it anymore. You can also now rename the 5 files that contained "AAMCKIE" to "MIJORDA".
Click for example.
Step 14: Open FXEDIT. Then open "MIJORDA.ebo"
(Click for example) and scroll to the bottom. The very last line/string shoul begin with "aamckie1." Click on the first "a" and go to Edit>Edit String. You can now edit the line, so change it to "mijorda1," but you don't need to type in the one agian. As a matter of fact, don't touch it. DO NOT EDIT THE "1" AT THE END.
Click for example. Save and exit.
Step 15: Open FshX again, and open "MIJORDA.fsh" and click import. You won't see the png file in your folder, but you have to type "1.png" into the File Name area.
Click for example. The image should look
like this.
Step 16: Open bigGui again, and open your newly titled "plyrprts~MIJORDA.big" and delete the 4 files
Click for example. Then Import the 4 files with the same extensions, from your new folder.
Click for example. The viv file should now look like this. You have to Rebuild the archive a few times until the values in the Offset column stop changing.
Click for example.
Step 17: Open Ea Graph again, and open the plyrprts.viv file again, and import the new "plyrprts~MIJORDA.big" into it. Start your game and you are done.
If any of the image links do not work, or you do not understand a step, feel free to post your concerns and I will try to answer your question.
Enjoy, and let the patching begin.