by robjv1 on Thu Sep 23, 2004 3:25 pm
Yes, I like the idea of limiting it to perhaps a certain year or number of years, or perhaps only show us a "predicted" rating? This feature is necessary though, it is at least in the practical sense - if nothing else for trades. In a video game, you just cannot get the whole scope of your league situation without some sort of gauge (such as the player progress graph, or table) because you do not have the luxory of being able to watch ALL the games in your league and getting a general feel for the players already there. The Rookie Scouting is a great idea - because it lets you get the feel for each player by actually playing with them - and also you get to see their development potential (albeit in simple terms: excellent, good, average, limited, etc.) Without a player progress graph, even in as limited a capacity as the treatment the rookies get in Live - making trades can be SUCH a hassle, because if this were the real NBA and we were talking about - I don't know, let's say Christian Lattner - there would be a general consensus around the league that he does indeed suck, and not developed much since starting out in the league - even though it might not be reflected in his stats. In previous editions of LIVE, looking at a players stats has NOT always been a reliable way of gauging if they are getting better or worse (as you know, sometimes bad players get good numbers just by virtue of the fact that they are the only players in that position on the team or there is little depth in that position).
I really hope that EA brings this back in some fashion, if they are making it too easy for us by giving us too much information, then scale it back a bit instead. Personally, I think it adds much to the realism of the game, because let's say you have a center that you've groomed since he was a rookie, and he's the centerpiece of your team, but right before you go to make another championship run, you can see he's on the way down (a downweard trend or leveling out) in the player progress meter, and you can THINK about grooming someone new for his position in the next couple of years. I think this is way preferrable than waking up during the off-season to find your starting center suddenly plummet, because you had no way to keep track of the fact that he's had a slow and steady decline over the past few years, and now he's reached the point where he's going to drop off more quickly. It's such a useful feature, it has discouraged me from playing through a Live 2004 franchise, even the player-progress meter in Live 2003 was better than nothing!
Here is an example: It's year 20 in your franchise and you want to make some trades