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EA Canada Meets Dre Naismith: A LONG Post!

Mon Sep 06, 2004 11:12 am

We've all fantasized I'm sure about the prospect of becoming a consultant for the NBA Live franchise. We all have our own ideas of what we would like to add but frankly there just isn't enough time to implement all of our grand ideas. Here's what I think would be the best additions to the NBA Live franchise.

1. Improving Franchise Mode Forget everything else that we loyal Live fanatics clamor about, this is single-handedly the most important thing to work on.

Why? Because it's the feature that offers the most replay value. Franchise mode has taken some great steps in the last 3 years but here's what I'd add or change:

- It's great that we'll be able to use actual $$$ in the 2005 version but how about the ability to perform sign and trades? There should also be the mid and low level exceptions available if your team in fact does have them to give. Also in this vein, I'd like the ability to sign players to 10 and 30 day contracts and resign them when I see fit to do so.

- Improving Trade and Free Agent Signing AI would take the franchise mode a step closer to realism. I'm sure we all know what needs to be fixed as far as the free agent signing goes, but what about trades? For trades, a player shouldn't be able to acquire Omeka Okafor from the Bobcats with Bonzi Wells. My guess is that Live will have Bonzi rated higher than the rookie so the tendency is for the cpu to accept that trade based solely on the ratings.

In an improved franchise AI the cpu will take into account several factors when considering pulling the trigger on an impending trade. Taking into account Omeka's age the Bobcats might wnat to hold on to him to build around him for the future.

They should also take into account the value of a big man in a depleted market, not many teams will risk trading big for small anymore unless they are trying to dump contracts. Which brings me to my next idea:

- Franchise Mode should include teams looking to unload stars or big contracts in order to free up the cap. Not to say every team will have a fire-sale mentality but perhaps one or two looking to rid themselves of big/bad contracts or to rebuild through the draft.

This would also account for guys dumping players in their last year under contract, out of fear for getting nothing if they don't resign. You could even ask for assurance from the player and his agent that if you pull the trigger they'll resign with you.

- Practice Mode should and can be an integral party of the franchise experience. For starters, it would be great to have the mode available during a franchise anyway since it currently isn't. But you can use this feature it so many ways:

a) You would be able to bring the whole team into this mode and actually have the ability to scrimmage. This does a number of things, for one how much you practice will actually translate to your team's play in an actual game. A user who skips practice or does it too quickly will have guys who don't execute as well, make the right cuts and set picks and screens on offense, and tire by the fourth quarter.

b) The only thing would be for you to not overwork your players. Finding a healthy balance in anything is key and it most definitely applies here. An overworked team might lead to disgruntled superstars, bad team chemistry and even trade demands. So use your time wisely just like a real NBA coach.

c) Individual practice would still be available to the user and would be executed as a sort of mini-game. The user would have 2 minutes (Very similar to the set-up of Tony Hawk Pro Skater 3) to work on a specific task such as mid range jump shooting, 3 point shooting, freethrow shooting, rebounding, individual defense, shotblocking, passing, etc. Depending upon the level of difficulty used and the grade the cpu gives you for your performance, ratings points for specific abilities can be raised for that specific player.

2. Create-A-Team- This is the second most important feature and would gladly choose this over the new All-Star Weekend Mode. Why? Because again, it adds to the replay value much more.

- The ability to create your own team from scratch. Choose your team colors, nickname, and design your own uniforms and logos. You can then choose from a list provided by the developers of over 100 cities and all the states so that you don't have to always have to be referred to as the "custom team". If feeling extra ambitious, the ability to choose your own venue and it's name would be great also.


- Expansion Mode

1. The ability to add a new twist to Franchise mode, "Expansion Mode". What happens is you create a team, design the uniforms, color scheme, logo, and choose the city/state and nickname. Perhaps the audio database would have over 100 nicknames and 30-45 cities/states to choose from so you don't have to go through your franchise being referred to as "the custom team".

Then you would choose players from the expansion draft and have the option of pulling off some deals with other clubs. You then attempt to navigate your franchise to the promised land, the NBA championship.

But it won't be easy, free agents won't be eager to come and play for you. You'll have to decide whether to let the young talent develop or decide to overpay for 2nd and 3rd tier free agents. This would make for some fun times!

Frathouse Mode

2. Frathouse mode is perfect for the guys who get together, chugging beers and talking trash while going head to head in Live, not all gamers like to play alone. You and the boys can use the create-a-team feature and go into the fantasy draft.

After the cpu decides via the lottery balls who as the first pick etc. the pressures on. You'd better have your gameplan and draft notes in order because you're on the clock! After the draft the cpu will generate a schedule based on the amount of teams in the customized league. 6 people might have a 60 game season, etc.

Essentially an upgrade of tournament mode, the cpu will keep track of stats and will even choose an MVP, sixth man, defensive player of the year, etc. Of course it will all lead to a playoffs and Finals for the ultimate bragging rights.

This mode would also be great for online play. I can already see a whole bunch of custom leagues popping up and guys who are more heart broken over their custom team's dip in the standings than there favorite team in the NBA. Could you imagine the field day our patch experts would have with that here at NLSC? You'd see all sorts of creative uniforms and designer logos, further enhancing the NBA Live experience.

Sure, I have plenty more, especially where gameplay is concerned. But as far as features go, these are the most important.

Mon Sep 06, 2004 5:03 pm

Well put. (Y)

- Improving Trade and Free Agent Signing AI would take the franchise mode a step closer to realism. I'm sure we all know what needs to be fixed as far as the free agent signing goes, but what about trades? For trades, a player shouldn't be able to acquire Omeka Okafor from the Bobcats with Bonzi Wells. My guess is that Live will have Bonzi rated higher than the rookie so the tendency is for the cpu to accept that trade based solely on the ratings.


The interest meter in NBA Live 2004 helped but sometimes the CPU would find some offers too good to pass up. Not unrealistic per se, but the CPU would favour the overall rating too much. The use of other factors such as age and potential (the hidden CAREERPKG attribute) would prevent declining veterans being easily offloaded for young players whom are rated lower but are quickly on the way up.

- Franchise Mode should include teams looking to unload stars or big contracts in order to free up the cap. Not to say every team will have a fire-sale mentality but perhaps one or two looking to rid themselves of big/bad contracts or to rebuild through the draft.

This would also account for guys dumping players in their last year under contract, out of fear for getting nothing if they don't resign. You could even ask for assurance from the player and his agent that if you pull the trigger they'll resign with you.


Agreed. (Y) Variations upon the CPU's attitude towards player movement depending on the team and the players would make things much more interesting. A team with a bunch of stars and good players (eg Dallas) would perhaps be more interested in wheeling and dealing. A team with only a couple of tradeworthy players would be more reluctant to give up their main guys unless you put together a really good offer.

I like all the ideas for an expanded practice mode. :) And as I said in the thread in the NBA Live 2005 section, I like both of those ideas for Create-a-Team.

Tue Sep 07, 2004 6:32 am

Appreciate the feedback Andrew! Heck, I didn't think anyone even ventured over to these parts!

I'd just like to note that the Franchise Practice Mode could be toggled on and off for those who deem this as an annoyance or just prefer the traditional way of playing. I'll post more ideas soon that I believe should be of secondary importance...........

Tue Sep 07, 2004 6:37 am

I like your trade ideas. those are some very good ideas. I like the fire-sale thing. Like the Nets this year.

Also, that big for small thing is a good point. You shouldn't be able to trade Francis and Mobley for Yao and Sura right?

Tue Sep 07, 2004 7:37 am

Riot wrote:I like your trade ideas. those are some very good ideas. I like the fire-sale thing. Like the Nets this year.

Also, that big for small thing is a good point. You shouldn't be able to trade Francis and Mobley for Yao and Sura right?


Thank you for the feedback on the trade ideas Riot. The scenario involving trading for Yao and Sura is exactly right, no way should Francis and Mobley be able to net a player like Yao Ming and a lesser talent.

To memory, and please anybody feel free to correct me if I'm wrong, the last significant big for small trade was the Wizards trading Chris Webber for Mitch Richmond. Look how that one turned out! :lol:

Tue Sep 07, 2004 9:06 am

Ok, so we've covered what modes I feel would be a great addition to the NBA Live franchise. Now let's assume Executive Producer: Rory Armes read my post and said, "This guy Dre Naismith knows his stuff! I need him on my team to give us some more ideas!" :lol:

The second most thing that needs attention is the audio department.

Crowd AI

I always thought that there should be some serious work in this area. For instance, would a regular season game draw the same crowd reaction as one with playoff implications? How about an All-star game versus a game 7 of the NBA Finals? How about the first quarter versus the fourth quarter with a the home team down by one and possession of the ball with 7 seconds to go?

Obviously, the more important/intense the game is the more the crowd will be into it. EA Canada could reflect these differences by changing their outlook on crowd reactions. If I'm the Wizards and I'm playing a home game against the Hawks the crowd should be much different than that of a playoff atmosphere.

I think how this could be done would be for the cpu to recognize "game important situations" and to react accordingly. These are instances where you should "feel" the audience:

- any game where the home team begins to fall behind by 10-15 points and you get that "nervous rooting-on and cheering" for the hometeam to make a run.

- a game where the home team is facing it's rival, divisional or otherwise. The crowd's excitement should be alot higher because of the opponent.

- a game that could determine whether you reach the playoffs should be very high energy. A playoff game or Finals game should reach a fevered pitch! Fully equipped with "thundersticks' and the like......

- any playoff game or Finals game that is in game 7, the crowd should be absolute pandemonium.

How this is all determined is easier said than done, I realize that. As long as the user gets a different sense of atmosphere and game importance as he progresses through his Franchise Mode game to game through the sound.

His first ever Finals game should be a complete "ear-gasm" of crowd sounds and intensity he hasn't felt up to that point. Further pushing the realism of the gameplay to new heights through "raising the stakes" from an audio standpoint.

Player chatter is cool, but pales in comparison to the forgotten "sixth man" of any NBA game, the crowd atmosphere.

Play-By-Play and Commentary Talent

Now, the marketing department would absolutely laugh in my face over this one, but hear me out. If possible, end the contract with Marv Albert and Mike Fratello and hire Trained Actors.

I know from a marketing standpoint my idea is dumb, Marv and Mike definitely help to sell the game and add to the realism of an NBA broadcast. But here's what I say:

- Quite obviously, you only have Marv and Mike for a certain amount of time. Sure, it's an assumption on my part exactly how the audio gets layed down but by the overall repetiveness there must be time constraints.

- With hiring trained vocal talent with a keen knowledge of the NBA and sports, you not only get them way cheaper but will get much more out of them. By hiring these unknowns to work specifically for EA Canada you can work out a schedule where they can almost quadruple the phrases and insight offered by virtual Marv and Mike.

- You could also have them say tons of names and pronunciations in the vocal booth. Further adding to the realism of having a created player play in the game. Chances are, the majority of gamers won't have their name in the audio database but it does increase the options of naming a player.

- Just imagine how far the play by play could be taken if you were to more than double or triple what Marv and Mike give us now. The "trained actors" could even give their "take" on famous announcers like Howard Cossell, Bob Costas, Joe Buck and the like.

Not to make a mockery but to create their own "vocal character" that is totally believable within the world of NBA Live even though they truly don't exist. Obviously, these actors would also have to have extensive knowledge of broadcasting, sports, the NBA and the game of basketball.

I could name more pluses for unknown commentators but the list would be too long. Use your imagination, them announcing who is in the running for MVP, giving vital statistical information about your created rookie etc. etc. etc.

Tue Sep 07, 2004 3:55 pm

You're spot on about the participation of the crowd. NBA Live 2002 had one of the best crowd reactions of the series. A run by the home team would see them hyped up for a long time, the cheers would dwindle a little when the opponent scored but would pick right back up when the home team answered at the other end.

My memory might be a little faulty as it's a long time since I've played 2002, but I think the cheers actually carried on to the next quarter if you were playing well enough.

On the other side of the coin, it would be nice to see some dead spots where the crowd simply isn't into the game ie if it's a really ugly contest. As bad it may be for the crowd to be a little subdued when the action is heating up, it's also silly for them to be going crazy while the play is sloppy and unexciting. A couple of dunks amidst terrible play should bring a good reaction though.

I'm going to have to disagree with scrapping Marv and Mike though. I do see what you're saying, but I think they bring authenticity to the game. For years we've lobbied to have real (popular) announcers calling the game and we've finally got them. I don't think replacing Marv and Mike will ultimately cut down on the repetition. If you play a sports game long enough, the commentary will get repetitive after a while.

Perhaps there could be a couple of announcing teams with Marv and Mike calling the bigger games (or the ones scheduled to be shown on TNT). Each announcing team would have their own style and phrases, so you wouldn't really be hearing the same thing every single game.

Tue Sep 07, 2004 5:03 pm

Andrew wrote:You're spot on about the participation of the crowd. NBA Live 2002 had one of the best crowd reactions of the series. A run by the home team would see them hyped up for a long time, the cheers would dwindle a little when the opponent scored but would pick right back up when the home team answered at the other end.

My memory might be a little faulty as it's a long time since I've played 2002, but I think the cheers actually carried on to the next quarter if you were playing well enough.

On the other side of the coin, it would be nice to see some dead spots where the crowd simply isn't into the game ie if it's a really ugly contest. As bad it may be for the crowd to be a little subdued when the action is heating up, it's also silly for them to be going crazy while the play is sloppy and unexciting. A couple of dunks amidst terrible play should bring a good reaction though.

I'm going to have to disagree with scrapping Marv and Mike though. I do see what you're saying, but I think they bring authenticity to the game. For years we've lobbied to have real (popular) announcers calling the game and we've finally got them. I don't think replacing Marv and Mike will ultimately cut down on the repetition. If you play a sports game long enough, the commentary will get repetitive after a while.

Perhaps there could be a couple of announcing teams with Marv and Mike calling the bigger games (or the ones scheduled to be shown on TNT). Each announcing team would have their own style and phrases, so you wouldn't really be hearing the same thing every single game.


- Exactly! The sound should also reflect when the crowd is dead as well, further adding to the realism. It would be silly to have them at high energy all the time and would take away from the natural progression a player should feel as he advances through the game. You're correct about 2002 (I just played it 4 nights ago) that was the best crowd sounds in all the editions of Live.

- Yeah, my thoughts of scrapping Marv and Mike just aren't feasible because as you brought up eventually all commentary would get repetitive. I certainly enjoy the realism they bring to the game despite trying to kick them off! :lol:

I guess I want to find a way to simply add more. Instead of hearing one LeBron story, one Kobe story and one Melo story after their first bucket, we could have multiple phrases and stories with some actors. The commentary could be taken to the next level with more time in the studio from the vocal talent, I believe if you had a year's worth of vocal work from some actors it would be off the hook!

- I LOVE that idea of having Marv and Mike only doing the "big games", perhaps TNT games and the post season. The regular season contests not on TNT could be handled by trained vocal talent with a plethora of things to say.

- Yes! An outstanding dunk should incite some crowd cheering and "oohhing"

I'll post my third edition soon..............

Tue Sep 07, 2004 6:07 pm

For games that aren't called by Marv and Mike, EA could perhaps use a couple of regional teams. Obviously it's a bit too much to have 30 different announcing teams plus Marv and Mike, but a couple of reputable, experienced commentators calling some of the games would shake things up a little.

Dre wrote:I guess I want to find a way to simply add more. Instead of hearing one LeBron story, one Kobe story and one Melo story after their first bucket, we could have multiple phrases and stories


Definitely. Even if there's a couple of stories for various plays. For example, when Shaq dunks they could talk about his awesome power and reputation for rocking the rim. When he makes a nice assist, they could mention that he's a great passer for a player his size. And so on.

Tue Sep 07, 2004 6:17 pm

Andrew wrote:For games that aren't called by Marv and Mike, EA could perhaps use a couple of regional teams. Obviously it's a bit too much to have 30 different announcing teams plus Marv and Mike, but a couple of reputable, experienced commentators calling some of the games would shake things up a little.

Dre wrote:I guess I want to find a way to simply add more. Instead of hearing one LeBron story, one Kobe story and one Melo story after their first bucket, we could have multiple phrases and stories


Definitely. Even if there's a couple of stories for various plays. For example, when Shaq dunks they could talk about his awesome power and reputation for rocking the rim. When he makes a nice assist, they could mention that he's a great passer for a player his size. And so on.


I like that idea of multiple stories based on the play. I still think trained actors would help in this regard because you could basically lock them up in the booth and let them go. By the time a year goes by you have the most amazing audio to ever grace a sports video game.

- I think the lesser-knowns would be even tougher. What would they do? Fly them out to Vancouver for a weekend? If you got some actors they could work with the Live team on a full time basis, think it's too ambitious/unrealistic?

Tue Sep 07, 2004 6:53 pm

By lesser-known, I meant people like Bob Elliot and Don Poier though - I believe they used to call NBA games for radio or local TV.

Wed Sep 08, 2004 12:51 am

Andrew wrote:By lesser-known, I meant people like Bob Elliot and Don Poier though - I believe they used to call NBA games for radio or local TV.


I got'cha!

Wed Sep 08, 2004 8:02 am

Don Poier did Grizzlies games with Jay Triano for a long* time which is probably a reason as he is so close.

*not that a really long time is possible.

Wed Sep 08, 2004 5:55 pm

Now, as the newest member of the EA Canada development team I've officially made some changes and improvements to the NBA Live franchise. I decided what was most important and went on down the line, here's my newest feature:

Highlight Reel Mode

- This newest addition will take sports gaming into the next millenium. Users now have the ability to save replays during actual gameplay by pausing the game and entering the instant replay feature. They will then be prompted if they wish to save the replay upon leaving the mode.

- After a game is finished you can access your game footage option and watch all of the replays you deemed worthy of saving. You can then manually enter the time, date and a title for each piece of footage if you wish. Like this: EX: "Bosh lays down the law on Big Ben!" You can also delete any footage you no longer wish to keep or wait until you enter the "EA Sports Highlight Reel Studio" to do so.

- In the "EA Sports Highlight Reel Studio" accessed from the main menu you are given the power to make your own highlight packages. A game footage option is now available that's directly connected to your user profile where you can edit all highlights into a slick package.

- Perhaps it would be a bit primitive in design but certainly effective. The user can do the following from the Studio:

a) Cut and splice replay footage where he sees fit. Maybe you don't want the blocked shot that led to the fast break dunk you wish to highlight, you can "splice" that part of the footage away keeping only what you want.

b) Add cool replay effects such as slo-mo, super slo-mo, lighting, black and white, splashes of colors, "glow" around featured player(s), contrasts, etc. as well as the option of having wide or full screen. You can even make things go in reverse for added creativity!

c) Music, whether the users own music via his cpu and XBox hard drive or to the in game music provided by NBA Live. This will really add the flavor!

d) Sound effects, such as car crashes, human laughter, bells, whistles, horns, and "blooper reel" related sounds such as "BOINGGG!" etc. etc.

e) Can decide the length and title of his particular highlight reel. The minimum time for a reel will most likely be 1 minute with a maximum of 4-5 minutes. It all depends on what the memory capabilities will allow.

f) User has a "Vault" where he can keep any discarded or stray footage for later usage. User should be able to keep at least 8-10 minutes of footage that was sent here from the game footage options he accessed during gameplay. The cpu will let you know when you are getting "full" in this regard.

g) While not as exciting, user will also have the option of using "stills" in his footage rather than actual movement. Just click your camera option when viewing a replay and that segment will be available as a "still".

The intuitive and simple design will make it a fun and easy way to experience Live in a whole new way! Can you imagine the kind of contests EA Sports can have with this feature? They might even offer some sort of prize for the best Highlight Reel they receive, and users on line might compete with each other as well.

I can already imagine a section of this very site devoted to user highlight packages for download and viewing purposes with critiques given on the message board. Guys, I'm willing to move to Vancouver, holla at me!

Thu Sep 09, 2004 11:22 am

Nothing much to say, except that's a sweet idea. (Y) One problem I see with the idea would be storage. It would be easier to achieve on a PC, but the consoles would most likely have to settle for a watered down version, if it was at all feasible on that platform.

An NBA Action style weekly replay/highlight show has generally been a popular wish in the past. The most logical way (or at least the easiest way) CPU vs CPU games could provide highlights would be to have a wide variety of plays which suit various players and their abilities. Players could be picked at random from CPU vs CPU contests and would perform one of these highlight reel plays.

This might be a little random though. The game would have to recognise each highlight play and only use each play once a week, especially if there was a top 10. Also, there would have to be some standard for the user entering a play to be shown on the highlight reel. A top 10 system might be getting ahead of ourselves, but a long highlight reel from the week's games would still be awesome.

Thu Sep 09, 2004 11:49 am

They have the game highlights thing on ESPN NFL. There is a digital SportsCenter and a digital Chris Berman (sportscaster) delivering news and scores from around the league. Then they show highlights from some of the simulated games and also from your game if I'm not mistaken. But I was talking to my buddy and he says the gameplay sucks. But I would pay $20 to simulate a franchise and watch SportsCenter.

Thu Sep 09, 2004 4:37 pm

Andrew wrote:Nothing much to say, except that's a sweet idea. (Y) One problem I see with the idea would be storage. It would be easier to achieve on a PC, but the consoles would most likely have to settle for a watered down version, if it was at all feasible on that platform.


Andrew you're absolutely right, my ambitious build of Highlight Reel Mode would be best suited for PC and next generation consoles....

Thu Sep 09, 2004 5:55 pm

Before I go into my latest fantasy driven diatribe about my job as the newest member of EA Canada, let's recap quickly what has been covered up to his point shall we?

- Improving trade AI in Franchise Mode
- Including the mid and low level exceptions & 10/30 day contracts
- Incorporating practice mode into Franchise Mode
- The return of the Create-A-Team feature
- Expansion Mode
- Frathouse Mode
- Crowd AI and game specific crowd reactions
- Incorporating actors into the commentary to broaden aural experience and end repetitiveness
- Highlight Reel Mode

So far, so good. Visual Concepts has caught wind of these additions and they're now shaking in their collective boots, some have even tried to recruit me to save their game from the depths of arcade hell but I'm loyal to my colleagues! :lol: Now, I'm no fan of cutscenes what-so-ever during or before actual gameplay but this is an absolute must:

Storybook Endings

One of my biggest pet peeves as a long time sports gamer has been the lame endings. There is nothing worse than spending countless hours playing a season/franchise and when you finally reach the promised land named the Larry O'Brien trophy it's about as anti-climactic as a spoiled orgasm.

Live is no different in this regard though in 2004 they at least showed the players getting excited for a few seconds as opposed to just showing a screen with your team's name and trophy like years past.

I've always envied RPG guys who play games like Final Fantasy where they are treated to 10 minute endings and the like. Now, I'm not suggesting that I want a 10 minute ending but a "payoff" would be nice.

- when winning the NBA championship in Franchise mode you'll be treated to cutscenes galore.

- first, the obligatory running around in disbelief and then hugging, fingers raised (we're number 1), while ticker tape falls from the ceiling (if you win at home)

- opposing coach gives congratulatory handshake to your coach and star player (s), as well as certain members of the opposing team.

- EA Canada shells out some $$$ to obtain the rights for Queen's song: "We Are The Champions". They can simply take the money they would throw at say, rapper Fabolous (who is a Mase wannabe anyway) or Jermaine Dupri and put it to MUCH better use! This will be the song playing after you win and throughout the Storybook ending and credits.

- camera pans the crowd (if at home) waving banners, hugging and celebrating in an excited joyful fashion.

- audio from David Stern himself, if you have to pay him or corner him to get this from him then fine. But all it would take is for him to say..."and your NBA Champions <insert team name here> while he hands your Finals MVP the trophy. Your coach and whole team will be there in tow with expressive jovial animations that turn into handclaps and "Wooo!" when the trophy is finally handed over.

- players are wearing NBA Finals caps. It will be at the discretion of the programmers whether they are authentic or not, it's not important that they are just as long as they're in fact wearing caps.

- switch to locker room scene where the players are pouring champagne over each others heads and hugging. You can even get creative and seemingly have champagne hit the "camera" like it does in real life.

- switch to parade scene were the player are in a motorcade. I realize the difficulty this can present, crowd scenes are easier said than done. All that matters is the appearance and illusion of there being a mass of people, the main focus will be close ups of the players waving as they ride by anyway.

- switch to players on a makeshift stage dancing and high-fiving each other to a deafening roar from the crowd. One might even be holding what appears to be a "Super Soaker" spraying the crowd. Screen becomes still, the end. Rolling of credits to the Queen song I eluded to earlier with obligatory picture of team insignia and the Larry O'Brien trophy.

- my vision for this Storybook ending would be for it to run for approximately 2 minutes , giving the gamer a sense of fulfillment and accomplishment never felt before in the world of NBA Live.

- in Season Mode the gamer would receive a shortened version of the Storybook ending that lasts approximately 30 seconds completely omitting everything after David Stern hands the MVP the trophy as well as shortening the other sequences.

- there will be 5 different versions of Storybook mode. Basically they will be the same sequence of events but in one, the opposing superstar might "talk" (whisper in ear) longer than usual to your MVP or players may dance incessantly instead of raising their fingers, etc. etc. Just subtle but noticeable differences really, further pushing the experience to new heights.

I realize that to some gamers this all might be terribly unimportant to them, perhaps they're comfortable with the current 10-15 second ending, But I dare anyone to say that your feeling of success where your franchise is concerned wouldn't be greater with the Storybook ending.

Instead of focusing on things that get skipped incessantly like the pre-game intros and cut scenes of player's reactions to calls, it would be much better to put all that talent, time, energy and money into cutscenes that you KNOW the user wouldn't skip and would watch proudly.

Fri Sep 10, 2004 10:06 am

I strongly agree about good ending. Imagine to play 82 games just to see name of team as winner. Big deal. I want to see something new and special to make me need to win, and I want LOTS of different endings when I win. I want to be motivated to play 82 games. Getting points by playing and using them to improve guys will help.

Fri Sep 10, 2004 10:25 am

I agree. Even though I'm generally not fussy about cutscenes and the like, this is one area where I'd like to see more glitz. With all the other improvements that we should see in NBA Live 2005, adding little things like this shouldn't trigger a "Why did they add this when they could have added..." response.

I also agree that there should be a couple of variations on the cutscene, and they shouldn't be too generic. One of the problems with NBA Live 2003's championship celebration was the Larry O'Brien trophy was always presented to your centre, no matter who it was.

Fri Sep 10, 2004 12:16 pm

VlaDiv wrote:I strongly agree about good ending. Imagine to play 82 games just to see name of team as winner. Big deal. I want to see something new and special to make me need to win, and I want LOTS of different endings when I win. I want to be motivated to play 82 games. Getting points by playing and using them to improve guys will help.


Exactly! Sure we enjoy just competing and playing for the title but why not reward us with a "payoff". It gives just a little extra motivation to beat the game again and again and again, I love that point system idea Vlade just as long as it can't be abused by the user to create a team of Supermen.......

Andrew wrote:I agree. Even though I'm generally not fussy about cutscenes and the like, this is one area where I'd like to see more glitz. With all the other improvements that we should see in NBA Live 2005, adding little things like this shouldn't trigger a "Why did they add this when they could have added..." response.

I also agree that there should be a couple of variations on the cutscene, and they shouldn't be too generic. One of the problems with NBA Live 2003's championship celebration was the Larry O'Brien trophy was always presented to your centre, no matter who it was.


Hey my brother, same here. I could give a rodent's hindparts about any wretched cutscenes but I understand the value of a solid ending. The feeling of accomplishment, satisfaction and sheer delight it would give me to put down my controller (so I don't press the button by mistake and skip everything :wink: ) and to sit back and watch the guys I went to war with for 82 games celebrate the fruits of their labor.....

Yes, that giving the trophy to the center thing annoyed the hell out of me. Did y'all do what I did, right before winning the whole thing sub in the player you really want to receive that trophy at center?

Thanks for the feedback y'all, I wish I could hear more opinions from the rest of the NLSC!

Fri Sep 10, 2004 10:58 pm

Totally agree with Dre. The frathouse mode and the practice mode would be fantastic.

But.. I doubt EA is making it for 2005 nor 2006 cause the dunk contest came and in the 2006 i think they`re developing the dunk contest.

Sat Sep 11, 2004 1:21 am

Leddy wrote:Totally agree with Dre. The frathouse mode and the practice mode would be fantastic.

But.. I doubt EA is making it for 2005 nor 2006 cause the dunk contest came and in the 2006 i think they`re developing the dunk contest.


Wussup Leddy! Thanks for checking out the ideas, how do you feel about some of the others? Criticisms? Comments? I'll take them all fellas....

As far as when they can implement this stuff, most of them are so over the top/ambitious that it would be best served to wait until the next generation consoles. I guess maybe Live 2007?

But I'm sure some of them could be whittled down to at least have a more primitive build of what I've described.

I'll be posting more ideas real soon, maybe I should be calling this thread "Dream Job" like the ESPN telecast. Perhaps in my next thread I'll promote myself to Tim's right hand man! :cool:

Sat Sep 11, 2004 4:28 am

:D

Mon Sep 13, 2004 4:10 pm

Okay, so now we've gotten the NBA Live series going in a positive direction. We've got some major additions, but what about the little things?

Camera Options

- this has been one of the biggest pet peeves as of late, guys just aren't happy with the options available. Simple solution? Custom Camera. Now the user can rotate the camera left or right to get the perfect angle.

Also the "height" of the camera is fully adjustable for those who want to change the perspective, whether up over or right on the floor. Zoom in where you can see Shawn Kemp's chili dog stains on his jersey or zoom out where you can make the players look like overpaid insects running and jumping about. The choice is in your hands.

Improving One on One Mode

My mama always told me, "Son, if you're going to do something do it right." One on One was an excellent idea when it was implemented in the 2000 edition but it always left an empty feeling with me. Here's what I'd do to spice things up:

- For one, we need to have some continuity where this mode is concerned. How tedious is it to play someone and then have to leave completely to pick a new match-up? We'll first explore One on One when using an NBA player.

- there will now be a tournament feature. Before starting your game you can choose if you want to only play against shooting guards or small forwards or a mixture of all the positions to keep it interesting. You then decide whether you want a short, medium or long tournament much like when you choose a random schedule in season or franchse mode. Short will be 10 players, Medium is 25 players and Long will be 40 players.

- then you choose not just the difficulty level but the level of talent you'll play against. For instance, ratings of 70 or above, you decide. But of course if you chose "Long" there might not be enough players to fit your criteria, so the cpu will simply go ahead and get players who most fit your specifications.

- the cpu will then generate a list of players which you can edit, picking and choosing your opponents and when you'll face them.

- you can now play One on One similar to a season, saving your progress as you go along. Expect a fantastic cutscene when you are crowned One on One champion the harder the level as well as the longer the tournament the more elaborate the ending. So "Long" on Superstar earns you the longest ending. BTW, in order to acheive endings all games must be to 21, you bloody cheater! :lol:

One on One Career Mode

This is where it really gets fun, create a baller and then prepare to take him to war with the NBA's best. It won't be easy though, why? Because in order to enter career mode your player's ratings can be no higher than 60! So choose wisely when deciding where to increase or decrease ratings. All offense? Prepare to get smoked. All D? Your offense will get shutdown in a heart beat. Balance is key, yes indeed.

- ahhh, I know what you're thinking, you'll create a player 7'7 and just shoot over everyone, right? :scold: Didn't I tell you to stop cheating? Your player can be no taller than 6'11 and if you do choose a player 6'10 or above don't even dream of giving him a guard's handle. 6'10 or above can only have a maximum dribble rating of 50!

- there will be several ways you can dress your baller. Either you give him an NBA jersey with his name on the back (throwback too!) or you can go ahead and design your own. It's totally up to you. For the less creative/ambitious there will be about 20 default outfits to choose from. And of course head to the NBA store for some hot kicks of your choice!

- now that you've created your baller prepare to enter One on One career mode. You'll be given a two way pager similar to that of the PDA where you can receive messages. You then choose your baller's "environment". the choices are Street, Suburban,and Rural. We'll delve deeper into the significance of all three later.

- now, you'll be transported to your home court. Street- urban area, chain linknets, etc, etc. Suburban- a park in residential area, swings and slides in background etc. Rural- country setting with barn and cows grazing in backgound etc.

From here you'll face 5 generated created ballers created by the CPU. After beating them a guy will approach you and sponsor you for One on One tournaments around the U.S.

Much like my vision of Franchise mode, Practice Mode will be an integral part of this mode as well. Working on your mid range game, etc. etc. Scroll up to see my vision on practice mode and how it would affect a player's ratings. Your sponsor or agent will contact you via the two way pager and have you "travel" to play someone.

It won't be a cutscene but an actual "cheesy" little plane that is really a cursor used to pick your next destination on a map of the U.S. and accepting by pressing the "A" button or whatever corresponds to your controller for "accepting."

- now you'll be playing actual NBA talent. Starting out of course playing against guys 60 to 65 until you boost your ratings, then you'll continue in that fashion until you hit the 90's ratings wise.

As far as the locales you travel to, if you're next opponent is Iverson for example. You'll face him in a park with the Liberty bell in the background. Kobe? Venice Beach, with bodybuilders, chicks on rollerblades, etc all looking on. Ricky Davis? The parking lot of Fenway Park with a make shift hoop and the "Green Monster" in the background. You get the idea I'm sure, very creative boards to break the monotony of just plain parks...

- return "home" anytime and you'll see your environment change. From there you can play pickup games against rendered players for fun/practice, and enjoy the crowds of people who weren't there before. You've now got a loyal following! An NBA player might even show up and surprise you, challenging you on the spot. Don't punk out!

- opponents will page you also to wager ratings points in a quick game to 11, a 3pt shooting contest (if it applies to your baller's abilities), a dunk contest (same applies as dunk contest) and NBA 2Ball.

- now before you start laughing, as wack as the event 2Ball is in all-star festivities I always thought it would translate well to a videogame environment. Think about how it's played and I'm sure you'll agree.

- an opponent might even challenge you to a freethrow competition, who can make the most straight would be the most likely scenario but you can see the different directions this can go in. The whole time wagering points, there is no penalty for not accepting but if you choose to skip all challengers your sponsor may force you to compete for your rep.

- as you advance uo the ladder, the crowds will get bigger and much noisier who watch the matchup.

- in all aside from mini-games/challenges you'll probably face 50 ballers in all. Not having Mike in the game ruined my idea a bit because he would be the obvious choice for the last "boss" that you'd face. Can anyone think of who it should be?

- and naturally, a 2 minute cutscene ending to feel the true merits of being the One on One champ.

More to come soon, please give your comments on these "little things" I've implemented!
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