Talk about NBA Live 2005 here.
Tue Jan 25, 2005 2:19 am
Yes it looks good but again I must say that patchers should eliminate indirect lighting from the patches. It does not fit compared with the default EA cyberfaces. THe most obvious place is the nose that looks plain wrong because of the lighting.
Fix that and it will be one of the best Carters out there.
Tue Jan 25, 2005 2:29 am
what do you mean? what i should make the nose darker? and what do you mean by indirect lighting how do I fix that?
Tue Jan 25, 2005 2:37 am
Indirect lighting is the light that can be seen on the face when it is not flashed. Usually the best textures for use are the textures photographed in a studio that have surround lighting, which gives the best conditions for best detail and light.
But apparently the picture you have used doesnt have surround light (or is purposely set like that). WHat you can see however is that the one side of the face is darker. Compared with EAs default fsh bhed textures you see that they are evenly lit, more shaded than actually lit. In your current texture one side of the face is darker, and that can be seen especially well in one side of the nose.
To remove such a bad effect is to create a new layer which is a copy of your current bhed and mirror it. Now you may thing that you just cut the other side and have two face sides symmetrical, but human face isnt symmetrical. You should mainly brush out everything but the darker parts in the other side of the face (nose especially) and then adjust the lighting (opacity) of the layer to achieve the effect where the darker side of the face is not so obvious. It can be a little bit, but not too much.
Im thinking of creating a tutorial about rough-cyberface design (aka from brushing to photo-reference to detail and lighting and such), but dont know if I really have time. I hope this helped, if not you can always contact me on MSN and I can give you better tips there.
Tue Jan 25, 2005 2:43 am
thanks ill try my best to fix it!!
Tue Jan 25, 2005 2:58 am
OLD/NEW

PLease tell me why do you add such a terrible effect on the cyberface and have it on 512x512? Its as effective in 256x256 since Vince's own face is just blurred on 512x512. I recommend 256x256 unless you intend to do actual strong patching on the thing that starts from brushing, texture detail bit by bit, lighting, coloring and such. Patch takes a lot of work really, and such an effect is a real strange thing to put on a cyberface.
Best luck in your future patches
Tue Jan 25, 2005 3:10 am
thanks I got it now I changed the opacity to 60 and it worked thanks chris for specifacally explaining what I needed to do!
Tue Jan 25, 2005 4:12 am
If only more patchers would understand that indirect lighting on a texture is bad
Good that you got it ok
Tue Jan 25, 2005 4:26 am
I thought I got it but now at the bottom of the bhed the two eyes and the mouth things are overlapping and in the game it causese him to have a red eye and and no eyeballs at all???
Tue Jan 25, 2005 4:45 am
I have no idea, try out the example I posted in the right...
Tue Jan 25, 2005 4:55 am
this is what I mean when I lower the capacity the eye things at the bottom overlap?
Tue Jan 25, 2005 5:25 am
Because you didnt do as I told you. You did exactly what I told you not to do, I told you not to overlap. Delete brush with a smooth brush every detail that is not too dark as I did in my example (just compare them for gods sake). Currently this is mirrored and doesnt look too good.
Tue Jan 25, 2005 11:24 am
here is my troy hudson do you like it?
Tue Jan 25, 2005 11:38 am
should i release?
Tue Jan 25, 2005 11:43 am
yes and redd too.
Tue Jan 25, 2005 11:50 am
everything you make somehow comes out good. release everything you havn't.
Wed Jan 26, 2005 10:45 am
here is hedo turkoglu
Wed Jan 26, 2005 10:52 am
One word:
RELEASE!
Wed Jan 26, 2005 10:52 am
release it's tight man
Wed Jan 26, 2005 11:00 am
which one the lighter version are darker? thanks for the compliments
Wed Jan 26, 2005 12:20 pm
lighter
Wed Jan 26, 2005 12:33 pm
Wed Jan 26, 2005 12:37 pm
the bottom one...
Thu Jan 27, 2005 4:27 am
good job, but both the links are for Troy Hudson
Thu Jan 27, 2005 5:10 am
Your faces are nice, as well as very similiar to EA's. They're too good this year. There are not many faces out here which I could call an improvement towards EA's ones...
Yours seem to have more detail but are in my eyes too oversharpened. So not a big improvement, in general, comparing to EA's faces.... Sorry
Thu Jan 27, 2005 11:27 am
here is my boris diaw
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