Metsis wrote:Shane, between me drooling along with the others...
So the training mode can now only increase players ratings? The pre-season training along with the training done with the dynasty points?
If this is so, well I'll love it. Really never did anything wise with those Dynasty points on Live 2004. Maybe now I'll train my players asses off.
And this adds a whole new depth into the single player training.
Well, it all sounds too good to be true... Damn saliva starting on me again, gotta stop.
ratman wrote:Yes, the training will only increase ratings. you will use the dynasty points for the training, but the points will also be used for rookie scouting throughout the season. so make sure not to use all your points for training, or else you wont be able to scout those euros or HS guys.
GordonBulls wrote:Is the bug still there, when the 1st year of the dynasty, the league leaders in points will be acurrate, like the leader avg. 30 or so, but after year 1 in the dynasty, the league leader in points average is 19. Is that bug fixed?
So with the dynasty points, you can train your players via training sessions, buy some dynasty extras or scout players... Is that all or can you something else with the dynasty points that isn't mentioned on the list?
is this a slider for mid range shot and pro hop? it's exists the home advantage? the double team in low post is fixed?
yeah, shane do you know anything about that?
Mr. Shane wrote: I was the Raptors and I played the Heat in Miami. Sadly, Shaq didn't get the ball every time down the floor. However, he still ended up with about 15 points and 12 boards, which isn't bad considering the majority of his points were from offensive rebounds
Mr. Shane wrote:The computer's offense is vastly improved, and I'd almost say they made the court a little wider, as the spacing for both computer and PC players is much, much, much improved. Because spacing is improved, the computer drives to the hoop, and double teams and their effectiveness are decreased.
Mr. Shane wrote: The double teams also seem smart, as they double teamed Chris Bosh in the corner and in the post, but left Jalen Rose and VC alone until I got inside the three point line. I don't know if that was a fluke or if the PC was recognizing my players ball handling ability, but it happened.
Mr. Shane wrote: Spacing and the absence of the speed bug allows you to swing the ball around for an open shot. You can start in one corner and move it all around the outside before the defense can rotate and get an open shot. It's so much fun to finally be able to do this. The PC also does this, which I love. There weren't too many early shots in the shotclock for them, generally around 10 seconds was when they did.
Mr. Shane wrote: Another thing that I really liked was the running of fast breaks. A few times I turned the ball over at the top of the key, so the only person who could get back on D was my point. Anyway, I'd get back and near the hoop, but three of the PC's players were streaking down the court...the ballhandler in the middle, two other guys on either side. He'd either drive towards the hoop and dish or just dish it out for an open three. Whatever they did, it was a well-executed fast break - just like in the NBA.
Mr. Shane wrote: That was against the Lakers, and Kobe had 20 some points and VC also had 20 some points. Both were shooting around 50 percent, and Kobe was unstoppable to the hoop and hard to do anything against. But again, it wasn't frustrating...it was refreshing because he is just that damned good. It was a lot of fun.
Mr. Shane wrote: The blocked shots are much fewer, and that's probably because of the speed bug's absence. You guys have no idea how good of a game Live is and probably was because that speed bug ruined it. I think there were something like 5 blocks total for both teams in the Miami game (2 for me, 3 for miami) and maybe 4 in the LA game. They're down drastically, and they're by the right people.
Mr. Shane wrote: The computer takes midrange shots! And you can make midrange shots! Don't really need to say anything else...
In the 2004 you were able to adjust your shoot (layup/dunk), it was great but sometimes seemed a bit strange (just a bit 'cause it was awesome!!!).
Is there the same option here during a lay up or a dunk ?
If there is, would that be more realistic ? like changing your lay up into a windmill behind the board (Jordan like), or make a 360 lay up around the PF ? (Starks like) Or changing your ball handling arm ? (Kobe like)
Can you make a pass during a lay up or a dunk like in the 2001 version ?
What about he cutscenes ?
Are there any during the game ?
Especially after a foul, when the player is going to the foul line
Does this mean there’s a lot of offensive rebounds or did Shaq get the boards because he’s a huge, dominant force? Will a skinny 6”10’ guy be able to do a performance like this on a regular basis?
Does the computer only drive or do they take a few dribbles and try to nail the midrange shot? If we go to the baseline 3, do we often go out of bounds without doing anything (ie: NBA Live 04)?
What do you mean by “left Jalen Rose and VC alone”? I don’t quite understand that statement but I do like that they’ll be double-teaming the big men.
At times did the computer or you try to drive and penetrate the D and then pass it out? Did it work much?
Do they make smart decisions or when they have an open lane for the layup do they pass the rock? Hopefully they know when/if to pass it and when to take a shot. Do they ever take a pull-up jay (ie: Mike Bibby)?
How was the computer shot selection? Were they jacking up impossible shots or were they working the clock, the defense and looking for a good shot?
So we won’t see Early Boykins swatting any PFs or Cs, right?
What would your ratio be for 3 Point Shot to Midrange Shot to Close Shot?
Do teams play like their real counter-parts (ie: Dallas with the fast break, Utah with the half-court offense, etc.)?
Will defensive specialists (ie: Ron Artest, Bruce Bowen) shut your superstar down like in real life or at least hold them in check?
1) Do you control what style your team plays in dynasty? Like can you set how much your team will fastbreak and what style of defense they use?....such as the start up screen before a game in 2004 showed the differences between half-court/fastbreak tendencies and zone/man defense tendencies.
2) Were the simulated box scores realistic....especially in respect to a nice 8-9 man rotation playing average minutes(stars 35-45 minutes role players 15-30 and scrubs getting DNP-CD). Not like previous versions where starters all played around 40 minutes and everyone off the bench played 5-10 minutes.
3) Did the computer use any offense other than the "dynamic" sets from last year? Were their any triangle offenses or motion offenses used against you by the CPU?
How does the free throw shooting really is. I mean, in NBA Live 2004 I was able to get with Shaq in the 90% percent of free throw shooting, with the free-throw difficulty at 100. My overall "career" game is about 92.5 % from the free throw line. I really don't go under 80 % even with guys like Ben Wallace with 45 free throw rating.
yes!!!!!!!!
Change that small forward thing.
it's not that easy this year. I suck at free throws, so I sucked even more when I had a poor free throw shooter go to thte line. You might still be able to get crazy stats like that, but I couldn't tell you for sure. One nice thing they mentioned is that for a clutch free throw shooter and a non-clutch free throw shooter is that their free throw ratings go up and down, respectively, in the last minute or two of play. A clutch player's ratings also go up in the last couple minutes of play. Nice touch, imo.
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