Talk about NBA Live 2005 here.
Sat Jun 23, 2007 3:21 pm
Seushiro,What editing tools xmcpdnk.ord?
Mon Jun 25, 2007 9:38 am
I just use HEX Edit to change stuff in the .ORD and .ORL. . .
Sat Jun 30, 2007 11:14 pm
Seushiro, can you teach me how to edit xmcpdnk.ord with HexEdit?
Sun Jul 01, 2007 2:13 pm
im not that good with it. . . I just enabled 06 dunks for 05. . . I only master the AIACT editing in the AIACT.viv. . .
Sun Jul 08, 2007 4:02 am
Seushiro, thank you for all your work i hope you will like my video
http://fr.youtube.com/watch?v=-M-WpAqFBFY
Sun Jul 08, 2007 6:25 pm
Wow Rojo that was one cool vid. . . Nice Story line. . . I am planning to make one for Kobe since I am making a new TITAN with baseline moves. . .
edit: but my laptop sucks. . . so i cnt do it
Sat Jul 14, 2007 11:53 am
Thanks everyone, but I found a lot more problems then just the pump fake and I was not satisfied when O'neal and other Big Men that wont use the Hooks so I made a Ver. 2.1 and fixed some distances of lay-ups and dunks and added new Body types and Skeletons (this is a compilation of 05-07 PS 2 game body types)
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http://files.filefront.com//;8046905;;/
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http://www.speedyshare.com/297649366.html
to do pump fakes know press back while shooting to use the fake for the jumpshot anim. then just press shot again to hookshot on your man.
Mon Jul 16, 2007 7:37 am
seushiro please update aiact for nba live 2004 please we are are wating but have not seen you on nba live 2004 forum. if not can this aiact work for 2004?
Mon Jul 16, 2007 2:55 pm
Okay Jabari I will look into that I already gave up patching in 03 and 04 for now. . .
Sun Aug 05, 2007 10:55 pm
New Roster and AIACT: Cyberfaces not included just DL from SAmutei
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http://files.filefront.com//;8233276;;/
Mon Aug 06, 2007 3:04 am
once again..the latest aiact was terrific..especially the ball fakes..but there is a problem on the rosters..i cant play it in the dynasty mode and even in season mode..
again..thanks for releasing the lastest roster and the aiact seu..
Mon Aug 06, 2007 4:35 am
is this the v1.11?
if it is, oh THANK YOU oh so much seushiro! i was trying to do some rookie add-ons on my own but have been having so much trouble. now that youve made a release of the MAYBE v1.11, its so much easier for me. also, the only changes youve made to the DBF roster files are only the appearance.dbf and players.dbf, right?
Mon Aug 06, 2007 10:05 am
yup this is v.1.11 . . . it works fine on mine the only things I edited are the players.dbf, appearance.dbf, location.dbf, birthtown.dbf, and birthstate.dbf.
I will check to see why it could not work in dynasty for other people after I test it on my old pc. . .
Mon Aug 06, 2007 11:34 am
good job on the aiacts bro, tested them in practice mode.

I wish I could experience the same gameplay that the other players had, but alas my game also crashes in dyansty mode, i hope you could find a fix for it soon.
Mon Aug 06, 2007 5:47 pm
Seushiro wrote:yup this is v.1.11 . . . it works fine on mine the only things I edited are the players.dbf, appearance.dbf, location.dbf, birthtown.dbf, and birthstate.dbf.
I will check to see why it could not work in dynasty for other people after I test it on my old pc. . .
idk if dynasty works for me yet, but also how come i got cf glitches on taurean green and morris almond? i already have generic cf of morris almond and samuteis taurean green in my sgsm but in CAP mode, their face seems like freaky blurred? you cant even see the face i mean

crashes when i click on jermareo davidson

in my sgsm, i had this one tat file i think frenchy made for Joakim Noah and its been working fine until i check him out in CAP that he has same tats, but different skintone. its weird cause like the jonoah__tat.fsh locks onto him even though the skintone is different in the appearance.dbf

and some other problems i still need to check for
Mon Aug 06, 2007 10:42 pm
Yup fixed the rosters ( I forgot to put values in tradeable and othe stuff in the Players.dbf that I send) and added the faces that are included in Andrews v1.11 no editing needed all fully converted. . .
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http://files.filefront.com//;8241321;;/
works in dynasty now
Mon Aug 06, 2007 10:55 pm
Oh yeah I hope you guys notice the jump shot animations for regular jumpers it is more realistic then those jumpshots that the players jump too high. . . anyway here is 2.4 again since I forgot to include it in the fixed roster file. . .
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http://files.filefront.com//;8241373;;/
Tue Aug 07, 2007 5:46 am
El Barto wrote:Seushiro wrote:yup this is v.1.11 . . . it works fine on mine the only things I edited are the players.dbf, appearance.dbf, location.dbf, birthtown.dbf, and birthstate.dbf.
I will check to see why it could not work in dynasty for other people after I test it on my old pc. . .
idk if dynasty works for me yet, but also how come i got cf glitches on taurean green and morris almond? i already have generic cf of morris almond and samuteis taurean green in my sgsm but in CAP mode, their face seems like freaky blurred? you cant even see the face i mean

crashes when i click on jermareo davidson

in my sgsm, i had this one tat file i think frenchy made for Joakim Noah and its been working fine until i check him out in CAP that he has same tats, but different skintone. its weird cause like the jonoah__tat.fsh locks onto him even though the skintone is different in the appearance.dbf
ok, of the four problems i just said here, 3 of them i was finally able to fix.

the 2 problems for the 2 cfs of taurean green and morris almond was blurry was because in my sgsm i guess the post draft mod from shannons thing had a wrong reflection file in the download. in the plyrpkgr.fsh file, it was a texturehead instead of a textureheadr and so i just copied another actual reflection and imported and renamed and those 2 worked fine.

the 1 problem of jermareo davidson consistently crashing was because from shannons post draft mod, i guess there was a 07 hair file that got installed to my sgsm and found out that was what caused the crash

the last ptoblem now for joakim noah, i still dont know yet. cause whenever i open FSHx and go to my sgsm to open jonoah__tat.fsh, it always says the "Run-Time error '-[bunch of numbers go here (and another bunch of numbers here)': Automation error" thingy
another thing regarding the tattoo file of jonoah__tat.fsh was that, ok you know how they are sometimes 256x256 or 512x512? well, when it crashed, i also saw that the size was 507x483

edit:
:arrow: the last ptoblem now for joakim noah, i still dont know yet. cause whenever i open FSHx and go to my sgsm to open jonoah__tat.fsh, it always says the "Run-Time error '-[bunch of numbers go here (and another bunch of numbers here)': Automation error" thingy
another thing regarding the tattoo file of jonoah__tat.fsh was that, ok you know how they are sometimes 256x256 or 512x512? well, when it crashed, i also saw that the size was 507x483

yea..i figured in the original DL from Frenchy's stuff, it was already like that then. so i guess the tat file in the fsh is transparent. no custom skin, just the tattoos. besides everything ive said here, i guess all 4 of these problems have been figured out!
Tue Aug 07, 2007 2:50 pm
DOUBLE POSTED for a different post NOT regarding similar problems as above
in your current TITAN 2.4, how come their arms are always raised? for example, i was trying out practice mode with J. Noah and the funny thing is that when he jumps, shoots, and lets go of the ball while in mid-air, as he comes back down he still brings up his arms and so for that short second it looks like hes soaring his arms up then down once altogether like a bird
Tue Aug 07, 2007 9:20 pm
Well feel free to experiment with the shottype.act and maybe you can find the release that you want. . .
Wed Aug 08, 2007 4:32 am
you know when you use the DBF editor to transfer Andrew's roster records over to 05's roster records? how come it doesnt put in ALL data? when i did copy record and paste record append for each line, it only goes up to ISGENERATE and everything else after that is blank
Wed Aug 08, 2007 10:30 am
I dnt know I use MS 2003 office Excel. . . and when I save it asks me "click yes if you want to retain the functions of the original DBF and no if you want to update I just click no" So I just click Yes. It is not 100% that excel corrupts the Database. Besides editing is easier in excel for mass number of rookies and transfer of data.
Wed Aug 08, 2007 10:47 am
excel can be tricky, It has corrupted dbfs on me before.
I use open office's alternative to excel. Its pretty much the same thing as excel, but I've never had an issue with it.
Wed Aug 08, 2007 3:17 pm
also, for the converted roster, you forgot to include the rest of the players after milovan rakovic
do you think you can re-release your converted roster of V1.11 but with added players after rakovic please? cause everytime i try and do it myself, its like it transmits negative energy onto me and always causes freezes or crashes
another weird thing is that even though, say for example marcus slaughter, his skintone in the database is 3, in preview it is like 0
another thing to add on is that i seem to have triplicates of a few p;ayers to name like marcus slaughter and brandon wallace
edit: wow...nvm, i did it!

luis scola no crash and slaughter is normal skin again and all other are without portraits and pink cfs as usual, well for me its like that cause i havent put everything in yet
maybe sometime i can try and convert 05 rosters for the community too! it seems so easy but alot of things to add in and all, just gotta be careful not to accidentally leave "blank" lines in the dbf too many times or else it can possibly make doubles or triplicates of some players and maybe cause problems as well
for andrea bargnani, do you think you can somehow fix the SUM cf version of him that will make him look somewhat normal on marko jaric's hair? cause i think that may be the best fit for him. but right now, i am using wilt chamberlain's hair on bargnani
Wed Aug 08, 2007 7:40 pm
I redit it again El Barto. . . it is the without my AIACT in the patch. . . I am sure I double checked that all the guys in Andrew's were copied to the edited DBF.
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