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Sun Oct 22, 2006 3:47 am

ill verse someone in easo. i think i have easo and itll be my first, but i will not DL hamachi because i have too many things on my comp and will only make it much more slower and will distract my great gameplay :D

Wed Oct 25, 2006 11:34 pm

First of all, I think it's sad that my 1st post in this forum is a big critic to this game and specially to EA Sports, but nevertheless i guess it's a positive critic since it's based around the comparison of fundaments of real basketball.

I'm a veteran of videogames and my 1st basket videogame was Lakers vs. Celtics and the NBA playoffs. Then I've played several basket games, most of them NBA Live series ones. When 2 months ago I came to the shop and see NBA Live 2005 at less than 10€ I bought the game spoiled by some good comments I've heard in its time. But when I started to play the game I got the impression that the work done by EA Sports in this game over the 2004 edition was very little. Actually at the present day I have the impression that the game improved some areas of low-medium importance while went backwards in others of more importance, so I've made a list of things that I think are far away from a real basketball match:

_ The 1st notable thing is the pace of the game. It's too high and allow too many points making the scores unrealistic. It can be adjusted by decreasing game speed but this make players movement's very slow and unreal too. Solutions? None.

_ Players react very quickly and this allows them to challenge every shot. Most challenged shots result in a miss, so expecting to throw down shots without beeing wide open is a lottery, even if the shot is taken by a great shooter in a good spot. In real basketball the defending player isn't 100% sure if the attacking one will do a shot; he can dribble, pass or do a fake shot, so the defender can't react so quickly because he can easily buy the fake shot or the dribling and leave the attacker in great advantage. In real basket the defender usually wait too long to challenge the shot, normally until it's too late to block or bother enough, if the shooter does the right play. Solutions? Shooting sliders can be raised to set the eficiency of the challenged shots to real parameters but this will surely mean you'll throw down every open shot which is unrelistic too. It can be found a compromise between both aspects but it's hard to do.

Other thing to explain why real defenders can't challenge every shot is because they can easily do a foul from buying a fake shot by falling on the attacker. This situation never happens in the game. If a player is 4 mts. away and the defender comes quickly jumping from distance to challenge the shot in extremis he'll never do a foul. He can be called for an in flight shooting foul if you shoot or search the contact after the fake, but never for falling on you after the fake shot.

_ To score penetrating is very easy, specially near the basket. It's very easy to play low post and finish with a lot of dunk/layups. This result in high scoring percenteages for tall players. I have above 60% FG in all my PFs/Cs, even mediocre players. Solutions? Layup/dunk sliders can be set to miss more and prevent that kind of playing, but this mean you'll miss more standard dunk/layups. Again it's hard to find a compromise where both situations work and will never be realistic. Other solution is to drop down the short range shooting sliders to match shots with dunk/layups to end with a realistic percenteage, but this will mean the shooting percenteages will be very low to match the high dunk/layup ones, preventing yourself to shoot from short range because you know you'll surely miss. That's very unrealistic again.

_ There's an invisible force field around cpu players that don't allow you to move forward unless you do a succesful dribling, even if you have enough space. The movements are too much restricted. Sometimes I have the feeling of beeing playing some kind of pinball because I have to constantly pass the ball to advance a single meter. In real basket it's relatively easy for outside players to move into high post positions and then of course, find the way to the basket closed by bigger players, but the movements outside/inside in long/mid range areas are relatively free. Another thing really bothering about this force field is the way cpu players use it to push you out of bounds without getting called for a foul. In Live 2004 if you pass the ball just before getting out the referees call the foul, but in 2005 is too much advisable to avoid moving near court limits because they'll never call a foul. A clear step backwards.

_ Dribling the way you expect is a miracle. I don't understand how dribling works in the game. I'm sure it doesn't matter the directional key you tap, the player will do the dribling they want. This is specially frustrating when you play outside and try to dribble to get an open spot for a long 2, or when playing low post with skilled big players. Crossovers are dangerous near court limits because the players can easily go in the wrong direction and finish out of bounds. Solutions? I play with the keyboard and I supose it's possible to lead the direction of driblings with the analogic sticks of the gamepads. In that case it's again a mistake of EA Sports because I find quite "exclusive" the need of a gamepad to play the game properly. I find logic the need of a gamepad to exploit the freestyle because is not a vital issue of the game, but dribling is part of the basic fundaments of basketball and it cannot depend in having or not a PS2 like gamepad.

_ Passing the ball the way you expect is often a miracle too. I also can't realize how passing works in the game. Often I have to pass the ball 3-4 times to get the ball on the right man, even when I'm aiming at him with the directional keys. Sometimes the game throws really weird passes even crossing the court and making me lose posession while the pass to a nearby player is quite clear. I think this isn't a feature hard to solve for progammers, but year after year the problem is still there. It shows the lack of interest of EA Sports in doing a good game. It's similar to what it happens to FIFA. They're more interested in earn money doing almost the same game every year and only changing the graphic issues.

_ Stealing also works in a strange way. I know this feature improved a little since Live 2004 but is still unrealistic. You can always go for a steal without worring about be called for a reach in foul, but the efficiency of stealing of course, is very little unless you wait for the right moment. In real basket a player always have to wait until the right moment comes to go for a steal, and sometimes even waiting for that moment doesn't [necesariamente] mean he'll succeed, because stealing is a hard skill to master. Otherwise the player will reach in until he ends the game fouled out sooner than it's usual. Solution? Reach in slider can be set to maximun to get more calls for careless stealing attempts, but even at maximun it don't reach a realistic level.

_ When playing in superstar level the turbo button don't work in offensive plays. It's nearly imposible to get points from a fast break play because the player don't want to run to the basket while defensive players run and finish catching and stoping your player. In all star level offensive players run if they don't have players ahead but sometimes they don't want to run even in this situation. I'm pretty pissed off with this "new feature" because is quite unreal and kills fast break teams, even when I dislike this style of play. Solution? Don't play superstar level any more. Another great step backwards.

_ The defensive AI is dumber than in Live 2004. When an outside player dribbles my defender I usually do a quick switch to a big player to bother/prevent the easy shot/basket with the intimidation his size gives him. But when the cpu player raises up to shoot, the player I've left behind does a foul almost always. This is particularly stupid when I go for the block or when I'm almost sure I've bothered cpu shooter enough to miss, and more idiotic if the player is a good free throw shooter. It's a matter of rational thinking. If the shooter has a nearly 50% FG and is throwing a hard shot and has an above 80% FT what will be more profitable? Obviously is better to let him shoot and hope he'll miss than to do a foul and let him get the easy points from the line. Furthermore if the shoot ends in the basket the adversary get 2 points while doing the foul the adversary will get at least 1 but most surely 2 points and I'm giving a personal foul plus a team foul.

Resuming, the playability has been reduced since Live 2004, and the game still lacks the realism it's supposed to have, dragging playability problems in some features that come from a wrong concept or adaptation of the real game to the videogame. The game still looks too much arcadish in some areas. I don't have played NBA Live 06 or recent 07, but looking back to previous games in the series I don't think they can be a great improvement over this one. Since EA Sports did tons of basketball videogames in the last 20 years I think they don't deserve mercy in my critics because they have had to "catch" the way of basketball videogames a long time ago.

If somebody knows if any of these problems can be solved I have my eyes openwide to read. So I hope to read your comments soon. Keep this great forum running and please forgive my english.

Wed Oct 25, 2006 11:43 pm

First of all, great post. Secondly, don't worry about your english :) we've seen lot worse.

Okay, since you pointed out some of the key issues in 2005, I'd like to point out three that really breaked the game for me, and got me back to Live 2004.

1. The invisible force field around players, you mentioned it. It is annoying as hell and nothing can be done about it.

2. The players don't move naturally, it seems like everyone has their own railroad track. Animations always cause the same exact resolution no matter what, for example blocking layups.

3. The one most significant to me : The cpu can overpower you in a strange way, it can walk and push your player away from him and then dunk etc., which causes your defender to the ice-hockey style skate. I find it very annoying that you can do nothing about specific moves under the basket that always result in a succesful shot, make it or not, but you cannot disrupt the offensive player.

Wed Oct 25, 2006 11:58 pm

for me the ranking is like this:
1)Live 05
2)Live 04
3)Live 2003
4)Live 06


and i'm still playing live 2005...the link is in my signature...my cavs dynasty...

Thu Oct 26, 2006 12:05 am

You're damn right with #3. Sometimes I can stop the way to the basket forcing the offensive foul, but many times the cpu players push my players making them skate backwards where they can't do/bother nothing. Is quite annoying and gives me the feeling of beeing cheated by the cpu.

Another I'm not 100% sure is the movements around the basket I see the cpu does and I cannot. I think it might be possible to do them (it will be ridiculous and even cheating if the cpu can and the human player cannot), but I don't now if they're a gamepad feature.

Thu Oct 26, 2006 12:39 am

one of the things that i am very angry in Live 2005 is the play in the paint by the CPU...

1- The opponent PF or C backs down, if i press the shoot button to call an offensive foul, but usually it is defensive foul or my players skate backwards and I can't do anything to this...VERY ANNOYING :evil:

2- In the last 1 minute of the game(in superstar), if the game is close like 1 or 2(they are leading the game), the opponent plays like ultra-star...they just use up the clock, and when the shot clock shows 1 they shoot and it always drops...

3- There are 3 of my players and one of the CPU team in the paint trying to get the rebound...my players jump but the player in the other team tips it, usually it doesn't drop, that man tips it again, often it doesn't drop again, but that man takes the rebound again and dunks it... :evil: I know I can solve this problem by changing the sliders, but I think changing the sliders make the game worse...

NOTE: usually the player that i control in the paint is Zydrunas Ilgauskas, and you see he isn't short :wink: but they just get the rebound over him, they are just too lucky...
Last edited by 23 LeBron on Thu Oct 26, 2006 12:42 am, edited 1 time in total.

Thu Oct 26, 2006 1:07 am

Rebounding is another of the strange things of the game. Many times I jump for a rebound with a player who's right under the ball but he miss the ball and another player who not jumped gets it. Another dumb action is when the rebound is at low altitude so players don't need to jump, only to run/walk at the ball and automatically take it, but they don't! They allow cpu players to get the ball from the floor.

You're right to not change the sliders to benefit yourself. I always try to modify the sliders to match my stats with simulated stats of cpu teams season after season, but it's kinda hard to do because played matches have always higher stats (shots taken, points, rebounds) than sim games.

Thu Oct 26, 2006 2:55 am

Superlópez wrote:played matches have always higher stats (shots taken, points, rebounds) than sim games.


yes,of course...if i play 12 min quarters, the game just finishes like 130-120...and if i set the sim quarters to 5 min, the sim games finish like 50-40...

Thu Oct 26, 2006 6:45 am

I agree that it is not realistic, but there is no sports game totaly realistic perhaps besides tiger woods and racing, but the game is amazingly fun to play and i had many games where i really enjoyed playing with great moments that you experience in a real game, feeling the momentum, great comebacks, having to really concentrate to make an important free throw late in the game and last second winning shots. About the score, i play 10min quarters in superstar mode and i get scores that i think acceptable. I just reached the final of the playoffs with the raptors and here are the scores from the conference final
Image

The first two games went overtime.

Playing a game 7 is very cool as long as you comit yourself to not repeat any game you play, i've been doing it and its really cool to hit a winning shot in game 7.
The player stats are good too, i get much more steals and blocks that a real player but i think that the ability to block and steal as it is, provides great gameplay.

NBA Live 06 and 07 just make me sick, i tried it but i can't play it. NBA 06 with some effort i'm able to play it as long as i have a human opponent. 07 is just stupid, i made 1/16 with ray allen from three and no less then 10 were open shots, really open shots. Its too easy to get under the basket and you can stay there in the same spot dribbling for 10 sec, you just have to walk towards the basket. And the dunks, 06 and 07... If jermaine o'neal defending is between the basket and some other mediocre center he just dunks like is alone.

I love NBA Live 2005, and i want opponents to play online. Lets start a playoff or something.

MSN messenger: vasco_silva@msn.com

Thu Oct 26, 2006 8:56 am

Those scores are very fine.

You just need to adjust the sliders for more realistic gameplay.

Thu Oct 26, 2006 11:45 am

what kind of sliders does anyone suppose i can use for 6 min games or less? i usually like going by short games just to make it quick and fun, otherwise when i have a real good long time, then i suppose i can go by 12 min qtrs.

Fri Oct 27, 2006 5:02 am

You need to just try out adjusting the sliders and play the game. If you like it keep it. If something is wrong switch the sliders and keep test them ingame. Look at the post stickied in this general discussion section.

Sat Oct 28, 2006 5:08 pm

Tuomas wrote:Okay, since you pointed out some of the key issues in 2005, I'd like to point out three that really breaked the game for me.

1. The invisible force field around players, you mentioned it. It is annoying as hell and nothing can be done about it.

2. The players don't move naturally, it seems like everyone has their own railroad track. Animations always cause the same exact resolution no matter what, for example blocking layups. (?)

3. The one most significant to me : The cpu can overpower you in a strange way, it can walk and push your player away from him and then dunk etc., which causes your defender to the ice-hockey style skate. I find it very annoying that you can do nothing about specific moves under the basket that always result in a succesful shot, make it or not, but you cannot disrupt the offensive player.

you said it man.
i just finished playing a short game right now, and the thing that annoys me is the boundary force field thing. omg, when i try to block my opponent, (sometimes or most of the time)i am either too far from being able to block him or i cant even block him at all like when i press the block button(which i set to triangle) and i am close to my opponent, theres some kind of hidden force field that keeps me from jumping, though i try to tap triangle quickly and it allows me to lose my chance of being able to block a layup or something

Sun Oct 29, 2006 12:53 am

Yohance Bailey wrote:live 2005 is the best live ever imo. I'm sure there are a few smart people who still play it.



hey yohance, ty for sayin good things to me cuz im playin 05...and there is a patch which includes rookies and stuff (thanks for the team who worked on it), it's not outdated...

Sun Oct 29, 2006 2:52 am

It's a good roster. It's updated to I think August 12th.

Sun Oct 29, 2006 5:40 am

it was like that and it's a perfect patch imo...

Sun Oct 29, 2006 6:24 am

RSox wrote:It's a good roster. It's updated to I think August 12th.


August 15th :D i just played last night :P

Sun Oct 29, 2006 10:08 pm

I've looking here http://www.nba-live.com/download/pafiledb.php but i can't find that roster you're talking about. August 15th 2006 right? I want it, tell me where i can get it.

Thank you.

Sun Oct 29, 2006 11:23 pm

http://www.nbaliveforums.com/ftopic39684.php

Look at the first post in that thread

Wed Nov 01, 2006 3:11 pm

i just installed live 2005 today on my laptop for fun and ive got a problem with the courts. how come my courts are floor-less and are black and white?

Wed Nov 01, 2006 9:11 pm

Shit graphics card

Thu Nov 02, 2006 4:16 pm

any way i can update it by downloading something for instance, like Nvidia or something like that?

Thu Nov 02, 2006 4:29 pm

Nah, I had the same problem, just got a new graphics card. Drivers won't make a difference.

Sat Dec 09, 2006 12:54 am

Well, now that I've been playing this game for some time I'm in need of writing about a thing I've noticed. Playing a dinasty it all went well in my first season. The team had good and bad games, mainly because some key players did a very bad season. But the team wasn't made by me so I had to accept it and keep going forward. In my second season I was able to do a team that almost perfectly fitted to my desires. Very strong offense inside and good outside, and good overall defense. I've expected to increase the amount of points from my previous season because I was able to find ways to the basket much more easily. Also I've expected to win more games and having a smoother style of playing. I was wrong. I'm scoring the same and even a little less than in the previous season. Also I'm having a worst win/loss record altough I'm really having a smoother style of playing. So what's wrong? Why can't I improve records? Let me explain to you what happened the last game I've played. First half it went smooth. Good offensive/defensive playing and I had a comfortable leading of 13. I was dominant like in many other matches while the cpu team showed a weak game, mainly because of my defense. In the third quarter things started to go wrong. Altough both teams played nearly the same game, cpu team started to score hard shots fluently while I had problems both to score and rebound, specially in defense. 4th quarter started with my lead by only 8. At 2:30 to finish and holding a 6/8 lead, my team started to play offense very strangely. My dominant C started to place himself in the arc, unusual position since he's not an outside shooter, so I wasn't able to find him to score easily. This bad positioning also affected the teamplay because outside players found more defenders on them, and couldn't find free spots with the support of inside players. This happened in several offensive plays preventing me from scoring. Meanwhile in defense my cpu controlled teammates started to play in a very naive way, not following their matchups an allowing the cpu team to find easy assists and baskets, leaving myself with a dumb facial expression. At less than a minute cpu team not only even the score but they lead by 2. Explanation? Hmmm... is this game cheating me? I had a good defense wich allowed me to fast break and finish with an easy layup by my PF. Surprinsingly he missed. I was starting to get angry. Then lasting only 2 posessions I had to prevent the cpu team basket by any means. They made a fast attack with two long passes and their SF got the ball at the free throw line. I switched players to control the SF defender quickly, but the game surprinsingly gaves me control of the C who was strangely covering a player in the corner. And then happened something really unbelievable. The cpu controlled teammate takes a side step leaving the way to the basket literally free. Obviously the cpu team SF finished with an easy layup. At less than 15 secs, 4 pts. down, no penalty to force free throws, only one timeout remaining, my players doing dumb basketball... do I have to even pray to sink the three pointers? No man. Game is lost, I gave up. Explanation for this disaster? GAME CHEATS YOU. This was the paradygmatic demostration of the sentence "If the cpu wants to win you, it will win you", no matter how well do you play or how weak is the cpu team game. I think it's quite bothering and angering to lose games simply because the cpu cheats you play after play, over and over again. I also think it's embarrasing for sports videogame designers in full 21st century, with the power of today computers, to do videogames whose only way to win a human player is cheating him. Not a long time ago I've got rid of playing ProEvolution Soccer because I was bothered to my very roots to stand the constant cheating of this videogame. Do I have to do the same with Live2005?

Fri Dec 15, 2006 8:28 am

i just reinstalle dit and it's great. just want to paly someone online, but cant find anyone since im not on EASO. it expired and i didnt buy live 06 or 07.
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