The Blocking Issue

Talk about NBA Live 2005 here.

Postby Ninjoid on Sat Jan 01, 2005 7:12 am

No probs bud.
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Postby Ninjoid on Sat Jan 01, 2005 10:37 am

First post of the year:...more realistic stats for you to chew over

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January 10, 2005

Game 3/3          1st     2nd     3rd     4th     TOTAL   
Charlotte         21      21      26      17      85     
Utah              23      22      26      25      96     

Charlotte         
Player            POS     MIN     FGM-A   3PM-A   FTM-A   OFF     REB     AST     STL     BLK     TO      PF      PTS     
E. Okafor         C       29      5-9     0-0     0-0     3       9       0       1       0       1       5       10     
G. Trent          F       31      6-9     0-0     2-2     1       5       0       0       2       1       3       14     
G. Wallace        F       25      5-8     0-0     4-6     0       2       1       0       1       1       3       14     
S. Smith          G       33      6-10    1-4     3-3     0       4       2       1       0       0       0       16     
E. House          G       36      1-10    1-3     0-0     1       3       3       1       0       3       1       3       
D. Davis                  24      5-9     0-0     0-0     1       7       1       1       1       2       2       10     
K. Bogans                 23      3-14    0-2     0-0     1       4       1       0       0       1       2       6       
J. Kapono                 17      3-8     0-3     0-0     0       4       0       0       0       4       0       6       
J. Hart                   13      1-4     0-0     0-0     0       1       0       0       0       1       1       2       
B. Robinson               DNP -- Coach’s Decision                                                                       
M. Ely                    11      2-3     0-0     0-0     2       4       0       0       1       1       1       4       
P. Brezec                 4       0-0     0-0     0-0     0       0       0       0       0       0       1       0       
TOTAL                             37-84   2-12    9-11    9       43      8       4       5       15      19      85     
                                  .440    .167    .818   

Utah             
Player            POS     MIN     FGM-A   3PM-A   FTM-A   OFF     REB     AST     STL     BLK     TO      PF      PTS     
M. Okur           C       38      2-5     0-0     0-0     2       8       0       0       2       1       1       4       
C. Boozer         F       37      9-17    0-0     2-5     5       13      1       0       1       3       2       20     
A. Kirilenko      F       36      9-20    2-7     3-6     1       5       0       3       5       2       3       23     
G. Giricek        G       38      2-7     0-3     6-6     0       6       1       3       0       1       2       10     
C. Arroyo         G       37      6-17    0-0     5-6     0       3       2       1       0       1       0       17     
M. Harpring               10      3-7     0-0     1-1     1       2       0       0       0       0       1       7       
R. Bell                   13      1-4     0-0     3-5     0       0       1       0       0       0       0       5       
H. Eisley                 12      3-4     0-0     1-1     0       0       1       0       0       0       0       7       
K. Snyder                 DNP -- Coach’s Decision                                                                       
R. Lopez                  DNP -- Coach’s Decision                                                                       
K. Humphries              10      0-0     0-0     1-2     2       3       0       1       0       0       0       1       
C. Borchardt              13      1-3     0-0     0-0     1       2       0       1       0       0       1       2       
TOTAL                             36-84   2-10    22-32   12      42      6       9       8       8       10      96     
                                  .429    .200    .688   


All looking pretty good to me...remember this is watching cpu v cpu games on 12 min quarters...think I'll start my season now.
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Postby The Game on Sun Jan 02, 2005 1:54 am

If you know youre gonna get blocked, use the freestyle air option... im guessing that the reason why the amount of blocks is high is because EA wants us to use the freestyke air feature. It is in the game for a reason... You cant expect EA to add freestyle air for the purpose of style, obviously they added it and they wanted it to be a integral part of the game. Im not an NBA player but i reckon they do adjust their shots in mid air when a big man is going for the block.
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Postby King_James88 on Sun Jan 02, 2005 3:32 am

In the game, the problem isn't the dunk/layup blocking, which can be tweaked using the sliders. The problem is the jumpshot blocking. It's too hard to get a shot off in the paint without getting blocked, even with the sliders set at 0.
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Postby Ninjoid on Sun Jan 02, 2005 3:47 am

King James88 is correct, the problems (especially cpu games) is the jump shot blocking, which I appear to have now got under control after many weeks of tweaking and testing...only trouble is I can't use a roster update now as I would need to do all the changes again - which is a blow...but I've tried to keep mine up to date with the big changes.
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Postby michael15675 on Sun Jan 02, 2005 8:58 am

When I first moved up from Starter mode to Allstar mode a while ago, the first thing I noticed was the amount of shots blocked by the CPU goes up dramatically. I am not talking about blocking jump shots or fadeaway, but the ones I am speaking of are the common lay-ups and dunks.

Whenever I go up for a layup, 60% of the time my player would magically alter his shot perfectly so that the defender can block it out of bounce. Doesn't matter if Yao is in the middle of a dunk sequence or McGrady is driving up for a fast-break layup, both of them would then purposely curve their arm perfectly so the defender could come up from the behind and swats it out of the baseline or off of the backboard. That is also helped by a strange boost the defender suddenly gets that enables Marcus Camby to catch-up to my McGrady in the final milisecond of the shot to block it, even though he was JUST at the top of the key. :|

I have changed a couple of sliders according to the "Realistic slider settings" posted on this site, and blocks now seem much more realistic! :D

So essentially, you just gotta change the sliders yourself a lil to make it more realistic. Such as making "dunk/layup blocks" 30 instead of the original 65 in Allstar mode. :x

Mike
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Postby King_James88 on Sun Jan 09, 2005 12:30 am

Is there an easier way to reduce every player's block rating that would take less than 30 minutes?? Someone please answer.
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Postby Noah on Sun Jan 09, 2005 4:56 am

Joe Johnson wrote:i dont c the point. in my dynasty the blocks for cpu players are realistic. the league leader is at 2.57 or around there.


2.57 realistic ?? what about 3-3.5 ? more realistic !
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Postby Noah on Sun Jan 09, 2005 4:59 am

Ninjoid,

Hi bud, could u explain to me how to edit the simeng.txt file ?? id be glad...
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Postby Sonic98 on Thu Jan 13, 2005 3:28 pm

I think this all goes down to EA doing what it always does. They try to dictate how the game should be played. Don't play the game like the actual sport itself should be played. Play it like EA should be played. You don't have to know how to play football just how to play Madden or should I say how Madden plays. IT was the same thing with Fight Night 2004. It was designed for a deversity of fighting styles. Pretty much its about dodging when stamina is low and punching when stamina is high. It comes down who can dodge and punch the most and still have the most stamina in the middle rounds.

Live is no different. They're trying to force you to play a certain way. That's why the game turns into an up and down game when teams start running the ball up the court after the inbound. That's why there are so many block shots especially in the post, why there are too many steals, and why there are too many interceptions. That's why it's hard to shoot mid-range jumpers. They want the game to about excitement, up and down play, high energy, and dunking. Forget if some wants to play a slow half court game or work the inside. You can play that way but you have to know the tricks. Like I said you have to know how the EA game plays not how to play the game.
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Postby Sonic98 on Thu Jan 13, 2005 5:09 pm

I noticed each team has at least 1 or 2 shot blockers. IT all relates to what I just said. Refer to my reply in the other blocking thread.
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Postby bender15 on Sun Jan 16, 2005 10:22 pm

Most people have pretty much summed up the main point of the blocking issue.
At the start, i was getting blocked left-right & center. I rarely take a mid ranged shot. My playing style revolves around dumping the ball to the low post and if my C or PF cant back his player down low enough i chuck it out to my 3 point shooter, i'll either shoot the 3 or drive it in. if i took a screen shot of the shot display there would be alot of points scored in close to the hoop or outside.
I dont even try to fast break cos i know there's no point.
I agree that with the block sliders set to 0, i still get the odd occasion where a player with a poor shot block rating gets around 8 blocks. But sometimes u just have to say to yourself "Its just a game and no matter how much tweaking you make, its not gonna be perfect for every game you play".
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Postby Sonic98 on Mon Jan 17, 2005 4:18 am

Anyone who say they are not either blocking or getting blocked too many times a game no matter what the sliders is either lying or playing unrealistic. I just turned CPU blocking to zero and I'm still getting most of my shots blocked when I try to post up inside. You're forced to use players in a way that's not thier style of play. I like last year better when the pro-hop button would make you spin inside and make room. At least the post game wasn't handicapped once you play on All-Star and SuperStar. Outside the post the blocking is not that bad but guys still still do seem to be completely out the play to make a block, but I could live with that. IF you're not getting blocked that much you're probably doing like all these so-called good players do online, just running around and running around until the AI defense eventually breaks down and you have guys wide open.

But as far as someone who is not a good blocker still blocking you from time to time that's really not that big of a deal because it is just a game, but for EA to completely try to disable certain parts of the game is ridiculous. Going up in difficulty only makes it harder to play more realistic. It doesn't help prevent the glitcing or slow it down at all.
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