TITAN Ver. 2.4 & fixed Andrew's latest rosters last post

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Postby Seushiro on Wed Feb 28, 2007 11:58 pm

Guess you should just use the SMART AIACT. . . could it be with the sliders? in mine they dont do that shooting spree thing anymore. . . weird I'll investigate. . .

edit: Now I see what you mean. . . You let the computer control both teams and watch the match is that it? cuz that is the only time the SF got a lot of shots. . . when I was defending them myself they cant get an open shot so they just pass out. . .
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Postby --- on Thu Mar 01, 2007 12:31 am

No, I was controlling Toronto. Caron Butler was going crazy on the shot attempts, he would take the shot when covered well and when open. A tell tale sign was when they shot early in the shot clock for no reason. Guess its time to try out SMART (Y)

EDIT: Ok, played the first quarter again. The problem is alot better with the SMART version.

Gilbert Arenas attempted a very Arenas-like 11 FG attempts, and Caron just 6. Problem remains: No other players were anywhere near as involved.

Brendan Haywood took 1 shot, Jamison 2 and Deshawn Stevenson 1.

The ball isn't getting into the post enough. Later when I have time to play a game I am going to compare the latest AIACT wihtout the problem to the latest Integra version and see how differently they play.

By the way, the SF always make the same move - Jab Steb/Pump Fake, dribble, pull up. They only seem to shoot if they do this move first.
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Postby Arget on Thu Mar 01, 2007 8:24 am

so can the off the backboard dunks be done in game? or just practice?
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Postby RJHNY1 on Thu Mar 01, 2007 9:42 am

Seushiro, are you talking about the ULTIMA2 patch? Like we need that before installing integra?

You said we need to back up ai and anim. Would it be sufficient to "copy" those two files and paste it elsewhere (let's say "my documents")?

Thanks.
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Postby Patr1ck on Thu Mar 01, 2007 10:13 am

This looks sexcellent. Getting animations from other versions and combining them in one game. Incredible work. I wonder if its possible to bring those animations into 06 or 07.

Seushiro, I just noticed something. The college aiact and the super smart aiact are exactly the same thing.

To get more post play, decrease the values in the assignment file under qualification that refer to post players. To stop players from gunning jumpshots as soon as they get the ball, increase the "good shooter" value, or one of the values that refer to 3pt shooters.
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Postby Fluffy Taco on Thu Mar 01, 2007 2:34 pm

if u can also, try throwing in some of the nice looking, slick, clever passes like no look side pass, behind the back pass, bounce pass, etc., others
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Postby RJHNY1 on Thu Mar 01, 2007 2:40 pm

One other thing. Are sliders recommended with the aiact, or should it be at default?
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Postby --- on Thu Mar 01, 2007 3:29 pm

RJHNY1, I would suggest Andrews sliders. Live has never been good with substitution patterns, so I always raise that up to 60-70 to get a even game.

Hey PDub, thanks for the info, hopefully Seushiro can work on that (Y)
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Postby Fluffy Taco on Thu Mar 01, 2007 4:22 pm

RJHNY1, I would suggest Andrews sliders

which sliders? arent there like many sliders that are from Andrew?
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Postby PcM_aDz on Thu Mar 01, 2007 9:30 pm

What's better? the ultima or the integra?And also, I wish that with these animation files Signature Jumpshots will be possible..
btw, thanks so much Seushiro.. I'm so proud of you! That's the spirit of a true Filipino! Keep up the Good Work Bro!
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Postby Seushiro on Thu Mar 01, 2007 11:26 pm

Integra is better. . . with the supplements it adds more available tip-ins or put back dunks and alley-oops. . . 07's shots cant be put in the encrypted stuff are so different. . .
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Postby RJHNY1 on Thu Mar 01, 2007 11:56 pm

Ok, I'll install Integra later. I didn't install ULTIMA yet, still have 3.1 in my game.
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Postby Seushiro on Fri Mar 02, 2007 12:43 am

All my updated AIACTS will be placed in Seushiro's patches in the announcement section for I would dedicate this thread to trouble shooting for my AIACTS. . .
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Postby Seushiro on Fri Mar 02, 2007 10:27 pm

Exp. supplements for Integra and Ultima released. . .

http://www.speedyshare.com/970504807.html
http://files.filefront.com//;6843246;;/
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Postby mytracynet on Fri Mar 02, 2007 11:14 pm

顶.....
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Postby Seushiro on Fri Mar 02, 2007 11:57 pm

Experimental. . . Beta. . . not finished. . . . undone. . . .
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Postby msm1141 on Sat Mar 03, 2007 1:45 am

:D waiting release ! The Beta ver so (Y) the new new shot selections ! ImageBut i cannot find the selectionImage[/img]
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Postby Seushiro on Sat Mar 03, 2007 2:28 am

Thanks for the Previews again. . . :wink:
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Postby Fluffy Taco on Sat Mar 03, 2007 3:32 am

haha...looks at mcgrady kicking up so high
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Postby Patr1ck on Sat Mar 03, 2007 11:45 am

Was that kicking animation even in 2005?
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Postby Fluffy Taco on Sat Mar 03, 2007 2:21 pm

did players always raise their hand in the air after taking shots before the patch was made? im not sure if that animation was new.
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Postby Seushiro on Sat Mar 03, 2007 2:59 pm

nope it is not from 05 it is from 06. . . the aiact can now detect back and followhold animations. . .
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Postby jonthefon on Sat Mar 03, 2007 4:51 pm

Hmm, I have the excessive shooting from small forward problems as well from the Integra AIACT. Is it corrected in the new supplements? Because I just got torched by Rashard Lewis for about 60 and Ray Allen for 45.

It's an awesome add though. Really reignited my interest for Live 05. now I can officially boast that 05 is better than 07, if it wasn't already :)
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Postby Seushiro on Sun Mar 04, 2007 3:00 am

I'm starting my AIACTS from the start to slowly change up on errors and add stuff. . .

This is Integra Beta 1:

Here is whats new:
Jumpshot Early: Jordan Jumper
Jumpshot Regular: Regular Shot
Jumpshot Late release: Jordan Jumper/Hold

Right Jumper Early: fade with kick
Right Jumper Normal: Shooter shot
Right Jumper Late: Shooter shot/hold

Left jumper early: Regular shooter shot (90)
Left jumper regular: Regular shooter shot (90)
Left jumper Late: Regular shooter shot (90)/ Hold

Leaner early: Banked floater
Leaner regular: Runner shot
Leaner Late: Leaner shot Late

fade early: Shooter shot 135
fade regular: Shooter shot 207
fade late: shooter shot 45

Bigman:
regular jumper early: Regular early
Regular jumper: Regular shot
regular jumper late: late release jumper

leaner early: Banked early shot
leaner regular: Banked Regular shot
Leaner late: Banked Late shot

Right jumper and Left are still normal. . .

Here is the file: http://www.speedyshare.com/486705356.html
http://files.filefront.com//;6851949;;/

I think this helps game play better with the shooting distribution bug being edited. . .
8-)
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Postby Scorer--20 on Sun Mar 04, 2007 5:12 am

those gifs looks great
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