Sat Dec 04, 2004 1:03 am
Sun Dec 05, 2004 7:58 am
Sun Dec 05, 2004 11:55 am
Sun Dec 05, 2004 8:19 pm
Mon Dec 06, 2004 5:30 am
Mon Dec 06, 2004 6:46 am
Mon Dec 06, 2004 7:59 am
Mon Dec 06, 2004 8:00 am
Mon Dec 06, 2004 9:48 pm
Mon Dec 06, 2004 10:27 pm
Yao McGrady wrote:I havent tried Andrew's sliders yet, but i think the best sliders are kobebryant2005. Its more realistic and harder to play than mp3's and fgrep15's... Try it!
Tue Dec 07, 2004 2:37 am
Tue Dec 07, 2004 9:23 am
LegoTP wrote:Andrew, your sliders are amazing, scores are very realistic.
Wed Dec 08, 2004 6:12 am
kobelive2005 wrote:thanks..... glad you like my sliders..... by the way, are you using the final version? if not you must use it, i think it's on page 3, lower portion...... enjoy......
i have a question Yao Mcgrady, are you using it for 8 min? as you mentioned in your other post that you only play 8 min. do you get accurate scores like lowest 80 to highest 100 using my sliders on 8 min?
i'm planning to shift to 8 min, because i feel like 10 min is still too long..... anyway i'm gonna try.... if not then i guess 10 min is ok.....Yao McGrady wrote:I havent tried Andrew's sliders yet, but i think the best sliders are kobebryant2005. Its more realistic and harder to play than mp3's and fgrep15's... Try it!
Wed Dec 08, 2004 9:02 am
Andrew wrote:Andrew Begley's Sliders v1.0
----------------------------
(Optimised for 12 minute quarters on the harder difficulty settings)
GLOBAL:
Game Speed: 36
Free Throw Difficulty: 65
Boundary Force Field: 60
Injury Frequency: 50
Fatigue Effect: 50
Charge/Block Foul Frequency: 55
Shooting Foul Frequency: 25
Reach-in Foul Frequency: 12
In-air Collision Foul Frequency: 75
USER:
User Steal Ability: 40
User Interception Ability: 34
User Shot Block Ability: 0
User Dunk/Lay-up Block Ability: 0
User Freestyle Effectiveness: 45
User Dunk vs. Lay-up Frequency: 40
User Substitution Frequency: 0 (50 for Auto-Subs)
User On-ball Defense Assist: 42
User Offensive Rebounding: 40
User Defensive Rebounding: 75
User Fakeout Discipline: 100
User Short Range Shooting: 50
User Medium Range Shooting: 50
User Long Range Shooting: 50
User Dunk Percentage: 50
User Lay-up Percentage: 50
User Adjusted Shot Percentage: 50
User On-ball Defense: 50
User Poor Release Shot Percent: 50
User Double-team Effectiveness: 50
User Pro Hop Effectiveness: 30
User Drop Step Effectiveness: 50
CPU:
CPU Steal Ability: 34
CPU Interception Ability: 10
CPU Shot Block Ability: 0
CPU Dunk/Lay-up Block Ability: 0
CPU Freestyle Effectiveness: 40
CPU Dunk Frequency: 40
CPU Substitution Frequency: 50
CPU Offensive Rebounding: 40
CPU Defensive Rebounding: 75
CPU Fakeout Discipline: 50
CPU Short Range Shooting: 50
CPU Medium Range Shooting: 50
CPU Long Range Shooting: 50
CPU Dunk Percentage: 50
CPU Lay-up Percentage: 50
CPU Adjusted Shot Percentage: 50
CPU Adjusted Shot Frequency: 50
CPU On-ball Physical Defense: 33
CPU Poor Release Shot Percent: 50
CPU Double-team Effectiveness: 50
CPU Pro Hop Effectiveness: 50
CPU Drop Step Effectiveness: 50
NOTE: Subject to change based on further research. Please also note that due to differences in all of our playing styles, you might need to make some personalised tweaks to my slider set.
Wed Dec 08, 2004 11:33 am
Wed Dec 08, 2004 12:56 pm
Thu Dec 09, 2004 4:26 pm
nice sliders andrew played the 1st game with them got a 98-90 score very realistic. i only changed the fatigue effect to 60 it felt like all my starters werent getting tired at all and i didnt even use my bench alot.
Fri Dec 10, 2004 12:54 am
Fri Dec 10, 2004 2:25 am
Andrew wrote:nice sliders andrew played the 1st game with them got a 98-90 score very realistic. i only changed the fatigue effect to 60 it felt like all my starters werent getting tired at all and i didnt even use my bench alot.
Nice suggestion, I might try that myself and make the change "official". Thanks for your input!
Fri Dec 10, 2004 11:42 am
Andrew wrote:Andrew Begley's Sliders v1.0
----------------------------
(Optimised for 12 minute quarters on the harder difficulty settings)
GLOBAL:
Game Speed: 36
Free Throw Difficulty: 65
Boundary Force Field: 60
Injury Frequency: 50
Fatigue Effect: 50
Charge/Block Foul Frequency: 55
Shooting Foul Frequency: 25
Reach-in Foul Frequency: 12
In-air Collision Foul Frequency: 75
USER:
User Steal Ability: 40
User Interception Ability: 34
User Shot Block Ability: 0
User Dunk/Lay-up Block Ability: 0
User Freestyle Effectiveness: 45
User Dunk vs. Lay-up Frequency: 40
User Substitution Frequency: 0 (50 for Auto-Subs)
User On-ball Defense Assist: 42
User Offensive Rebounding: 40
User Defensive Rebounding: 75
User Fakeout Discipline: 100
User Short Range Shooting: 50
User Medium Range Shooting: 50
User Long Range Shooting: 50
User Dunk Percentage: 50
User Lay-up Percentage: 50
User Adjusted Shot Percentage: 50
User On-ball Defense: 50
User Poor Release Shot Percent: 50
User Double-team Effectiveness: 50
User Pro Hop Effectiveness: 30
User Drop Step Effectiveness: 50
CPU:
CPU Steal Ability: 34
CPU Interception Ability: 10
CPU Shot Block Ability: 0
CPU Dunk/Lay-up Block Ability: 0
CPU Freestyle Effectiveness: 40
CPU Dunk Frequency: 40
CPU Substitution Frequency: 50
CPU Offensive Rebounding: 40
CPU Defensive Rebounding: 75
CPU Fakeout Discipline: 50
CPU Short Range Shooting: 50
CPU Medium Range Shooting: 50
CPU Long Range Shooting: 50
CPU Dunk Percentage: 50
CPU Lay-up Percentage: 50
CPU Adjusted Shot Percentage: 50
CPU Adjusted Shot Frequency: 50
CPU On-ball Physical Defense: 33
CPU Poor Release Shot Percent: 50
CPU Double-team Effectiveness: 50
CPU Pro Hop Effectiveness: 50
CPU Drop Step Effectiveness: 50
NOTE: Subject to change based on further research. Please also note that due to differences in all of our playing styles, you might need to make some personalised tweaks to my slider set.
Fri Dec 10, 2004 8:06 pm
redz wrote:Andrew wrote:nice sliders andrew played the 1st game with them got a 98-90 score very realistic. i only changed the fatigue effect to 60 it felt like all my starters werent getting tired at all and i didnt even use my bench alot.
Nice suggestion, I might try that myself and make the change "official". Thanks for your input!
why not just up the User Substitution Frequency slider? atleast that's what i did...
This get's realistic scores, but the pace is too slow in comparison to real life, the reason for this is that in the game you don't have to use playcalling apart from the pick and roll etc, the offense is so freestyle and their's not stress on playcalling which makes you play fastpaced.
Andrew, is that for Superstar?
Sat Dec 11, 2004 9:51 am
Sat Dec 11, 2004 9:53 am
Sat Dec 11, 2004 9:58 am
Captain Falcon wrote:Are there some realistic sliders for a Starter () 9.min quarters?
Thanx!
Sat Dec 11, 2004 11:55 am
Andrew wrote:Andrew Begley's Sliders v1.0
----------------------------
(Optimised for 12 minute quarters on the harder difficulty settings)
GLOBAL:
Game Speed: 36
Free Throw Difficulty: 65
Boundary Force Field: 60
Injury Frequency: 50
Fatigue Effect: 50
Charge/Block Foul Frequency: 55
Shooting Foul Frequency: 25
Reach-in Foul Frequency: 12
In-air Collision Foul Frequency: 75
USER:
User Steal Ability: 40
User Interception Ability: 34
User Shot Block Ability: 0
User Dunk/Lay-up Block Ability: 0
User Freestyle Effectiveness: 45
User Dunk vs. Lay-up Frequency: 40
User Substitution Frequency: 0 (50 for Auto-Subs)
User On-ball Defense Assist: 42
User Offensive Rebounding: 40
User Defensive Rebounding: 75
User Fakeout Discipline: 100
User Short Range Shooting: 50
User Medium Range Shooting: 50
User Long Range Shooting: 50
User Dunk Percentage: 50
User Lay-up Percentage: 50
User Adjusted Shot Percentage: 50
User On-ball Defense: 50
User Poor Release Shot Percent: 50
User Double-team Effectiveness: 50
User Pro Hop Effectiveness: 30
User Drop Step Effectiveness: 50
CPU:
CPU Steal Ability: 34
CPU Interception Ability: 10
CPU Shot Block Ability: 0
CPU Dunk/Lay-up Block Ability: 0
CPU Freestyle Effectiveness: 40
CPU Dunk Frequency: 40
CPU Substitution Frequency: 50
CPU Offensive Rebounding: 40
CPU Defensive Rebounding: 75
CPU Fakeout Discipline: 50
CPU Short Range Shooting: 50
CPU Medium Range Shooting: 50
CPU Long Range Shooting: 50
CPU Dunk Percentage: 50
CPU Lay-up Percentage: 50
CPU Adjusted Shot Percentage: 50
CPU Adjusted Shot Frequency: 50
CPU On-ball Physical Defense: 33
CPU Poor Release Shot Percent: 50
CPU Double-team Effectiveness: 50
CPU Pro Hop Effectiveness: 50
CPU Drop Step Effectiveness: 50
NOTE: Subject to change based on further research. Please also note that due to differences in all of our playing styles, you might need to make some personalised tweaks to my slider set.