Brezec

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Brezec

Postby 41mavs41 on Mon Feb 07, 2005 5:03 pm

Well if I'm not mistaken, Primoz Brezec is the lowest rated player in the game. Is this accurate? Far from it. So I was wondering if anyone had edited his ratings and whether they could post them. He'd have to be worthy of a 60 overall or at least a mid to high 50 overall, surely..

ANd, yes I do realise I could do this myself, but I figure if I get a few more opinions I might end up with a better end product.
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Postby Goldberg on Mon Feb 07, 2005 5:29 pm

Just download the roster patch from nba-live.com.
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Postby Jumper on Mon Feb 07, 2005 6:50 pm

He's a 32 or something isn't he?

Yeah, just do the patch or update yourself although it's a bitch doing it yourself having to trawl through their ratings if you want to improve em.
Last edited by Jumper on Mon Feb 07, 2005 7:24 pm, edited 1 time in total.
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Postby J@3 on Mon Feb 07, 2005 7:19 pm

Primoz Brezec is 26.
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Postby Metsis on Mon Feb 07, 2005 9:23 pm

This is exactly what EA never gets right and what is so difficult to forsee... There are always guys who don't get much playing time and thus make bad stats in the league... Then the team structure changes and BAM. This guy who was playing 12 minutes a game 5ppg, 1.5rpg is now suddenly playing 35 minutes per game and scoring 20 ppg and getting 9 rpg...

The rookies should have some sort of come out of the closet ratings too... Like when a player hits prime time his stats go up a certain amount which would be individual to each player... Also this could reflect a change from a starter to a back up and lowering the scores in the process as well. So a change of scenery to get that guy to be a starter somewhere else could really pay-off for some players and some teams.

TMac is a prime example of this... He played only sparingly while in Toronto, but he hit the prime time the minute he walked on the hardwood in orlando... His overall according EA would rise about 10+ points during that one summer. The game does not reflect this change at all...

The game needs "Primetime" ratings for each player... So a player starting a game plays with the primetime ratings while a player who starts the game on the bench starts with normal ratings... Or just make it so that top 5 overalled guys play with hightened ratings as they are the stars...

So Brezec for example could have been overall 50 in another team and getting to become the starter for Charlotte would boost his ratings to 62 for example...

This could also measure what motivates the player... If he's all for the highlights and media and fame etc. His primetime ratings would go up much more than players who could care less about being the star. This rating would start higher and get lower as he ages... So a lower rating would mean a less difference in performance while coming off bench or starting. So older players wouldn't mind that much coming off the bench and letting the young guys soak in the lime light... Thus veterans would produce better off the bench than rookies...

How about this for a new ratings and feature?
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Postby AlwaysWhat,NeverWhy on Tue Feb 08, 2005 2:52 am

Well, true, but EA got Sean Marks (27!!!) and Bruno Sundov(29!!!) right. Gotta give them that...
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Postby threatlockz on Tue Feb 08, 2005 3:03 am

Metsis wrote:
So Brezec for example could have been overall 50 in another team and getting to become the starter for Charlotte would boost his ratings to 62 for example...


I think there is something like that in the game. I noticed a few times that when I trade a player, the player has a higher rating in my team then he had in his former team. Greatest diff so far has been +5 in overall rating...
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Postby Metsis on Tue Feb 08, 2005 3:47 pm

The players primacy changes when they change teams and so does everyone elses too...

I know this much and it can certainly effect the overall...

Are you sure you haven't just traded rookies to your team during the off-season as their ratings go up when the season starts???

But this is only the change of scenery... I'm talking about the 'Carmelo on the US olympic team effect'... The effect that young guys get sad, if they don't get to play as much as they'd like to, more so than the veterans facing a bench start... Also this rating could allow players like Gasol, Amare and Marquis Daniels to make the impact during the rookie season they made. No getting anything too spectacular off the bench with poor minutes, but when given the responsibility would flourish and go for the rookie award... I was just using this as an example as a trade often makes these things happen, but in real life injuries do as well. Like Ronald Murray when he started for Seattle last season while Ray-Ray was out... All these things would greatly enhance the game experience and would make starting a rookie over a veteran a more of an option instead of the rookie just being your 11th player...

Just a huge rant... Sorry for that. It's still too early in the morning...
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Postby threatlockz on Tue Feb 08, 2005 5:34 pm

Metsis wrote:Are you sure you haven't just traded rookies to your team during the off-season as their ratings go up when the season starts???



The trades were all during the season, e.g. I got Grant Hill when I was playing with the Heat. On Magic team he had a 74 rating, when he joined me his rating was 77.
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Postby Metsis on Tue Feb 08, 2005 8:05 pm

threatlockz wrote:The trades were all during the season, e.g. I got Grant Hill when I was playing with the Heat. On Magic team he had a 74 rating, when he joined me his rating was 77.


That is intresting... I have noticed that with Live 2005 the ratings have become less and less rigid... EA is heading in the right direction with this.

But these ratings should be in the game... I'd like to see them too.

So my ratings update would include:

Primetime - rating discussed here

Chemistry - how well does the player get along with others

Leadership - How good is the player as a leader and how good he is at instructing younger guys to develop faster in their careers

Consistency - How does the player perform over the gruelling 82 game schedule. High would mean very stable performer, low means a lot of change during the course of the season.

These ratings development over time:

Primetime - Down as the player no longer is so enthusiastic about the fame and fortune...

Chemistry - Usually would go up as the player is more around different types of people and learns to deal with them over the years

Leadership - Stars would have this going up all the time. They are leaders and they are the guys that have the know how and most of them could teach a trick or two to a new guy coming into the league...

Consistency - Would go up... Players performance becomes more consistent with experience. At a young age you are still learning the ropes and learning in the games. Older guys already know what to do and have more experience in playing through the 82 games in a season...

Four new ratings that would really bring some new aspects into the game and would really make that Karl Malone a good pick at the age of 40 to lead a young team and bring some gelling effect with his great chemistry.

I would really like the old guys to have a meaning in the game and the experience to show some sort of an effect. But this is just a pipe-dream... Something I'd like to see and there are some people writing at these boards that would probably agree with me.

This would bring new elements into the Dynasty mode as you'd be wise to trade one of your 3 young power forwards and 2 centers for an older one to teach remaining guys...

And talk about Leadership rating influencing how good of a coach the player would become. You could offer a coaching job for your veteran leader to keep him with the team and maybe continuing to teach your young guys to develop faster...
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Postby Fresh8 on Tue Feb 08, 2005 8:37 pm

... i think it will take al ot of hard work to make it work... but nonetheless great suggestion!
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Postby AlwaysWhat,NeverWhy on Tue Feb 08, 2005 8:44 pm

Only Ovr ratings change, the individual ones remain the same mid-season,barring training camp , ofcourse.

It's just like using the Edit screen whenever a change in team personnel takes effect,the Ovr changes, most like upwards.

This is the only way for a Team or Individual training session to change the player's Ovr rating. Just do the Camp, and just go to the edit screen of each player and just press done. Most players will see a rise in their Ovr...
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Postby Madsnyb on Wed Feb 09, 2005 3:02 am

I love those ideas, Metsis. But what impact would for instance the chemistry have on the actual gameplay? Players with bad chemistry never get or give a pass? Or do they like make all the other player's go cold?
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Postby Metsis on Wed Feb 09, 2005 4:36 pm

The chemistry should have everything to do with Ball control... On offense the teams with good chemistry would have higher dribbling and passing skills than a team with bad chemistry... Could just upgrade the offensive awereness of the players as well.

On defense it could be upgrading defensive awereness and maybe steals as the players play with more hustle...

Overall it would effect rebounding as the rebounding thing is mostly the one who wants it more gets it. And the people with better chemistry would want the ball more to get the offense going again than players in a team with bad chemistry...

Summary:

More rebounds, less turnovers, more steals...

I don't think it should effect the shooting ratings as that would make a far too much of an impact already... But if you get 2 less turnovers, 1 more offensive rebounds, 1 more defensive rebound and 1 more steal from chemistry that could already be 10 point difference in the end score...

The chemistry should effect the entire team and it should be the same for all the players, the effect I mean. How much each player contributes to it is a whole other issue... Also long losing or winning streaks should effect this...
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