Thu Dec 23, 2004 12:41 pm
Thu Dec 23, 2004 1:00 pm
Thu Dec 23, 2004 1:02 pm
jolu wrote:* My players recover time is HORRIBLE compared to the cpu's. Example: 2 of my players on D under the basket of which one makes contact with the cpu ball handler. The ball comes loose and my players and the cpu player bounce REDICULOUSLY off eachother about 3 feet backwards. The cpu player recovers and dunks the ball over my 2 players.
jolu wrote:* The cpu makes a rediculous amount of shots with my players right in there face!! I have to be somewhat open to make a shot.
jolu wrote:* What slider keeps the cpu on defense from sticking to my players like GLUE!!!!??
Thu Dec 23, 2004 1:17 pm
Thu Dec 23, 2004 1:22 pm
Thu Dec 23, 2004 5:35 pm
Fri Dec 24, 2004 2:30 am
Fri Dec 24, 2004 4:30 am
You can just use a pick to get rid of your man. In previous versions (2003/2004), picks are useless as your defensive man really is stuck like glue. This time, you can slam your man onto a pick and have that split-second of wide open look you want.
Fri Dec 24, 2004 4:56 am
Fri Dec 24, 2004 5:37 am
ZipBreak wrote:I don't have any problem that the CPU sometimes recovers in time to retrieve a loose ball. Why? Because I can do this too at about the same rate. Your player just have to be quick (QUICKNESS rating) enough. I've had a couple of sequence where Odom (QUICKNESS 80+ so far in my dynasty) attempted a dunk, was forced to adjust, and recovered in time to get the ball and dunk it over the still-recovering defender.
Fri Dec 24, 2004 12:15 pm
ZipBreak wrote: If they DO get the ball, you can also try sending a help defender and force him to pass out. I've done this successfully when Kobe was lighting me up. I eventually shut him down in the fourth quarter.
Fri Dec 24, 2004 2:04 pm
MaD_hAND1e wrote:I shut down Kobe the cheap wayWhenever I was on offense in the 1st quarter, I focused on faking him out and jumping into him to draw a foul, or go at him on the drive, putting him in foul trouble. He didn't play for the rest of the 1st half, since I did it again when he came back, and he only played 5 minutes in the 4th quarter, and I was winning by 15 by that time.
jolu wrote::D Wow! Alot of great info! Thanks for the tips everyone. I will check out slider settings and combine that with some of the other great hints and see what I can do with the game! A couple more things if I may. Does the hop or ally-oop work pretty well for anyone? I haven't really tried it alot myself and can a person map playcalling to a particular button on a gamepad for the PC version? Thanks again all!
Fri Dec 24, 2004 2:33 pm
Sat Dec 25, 2004 4:28 am
Sat Dec 25, 2004 11:35 pm
If you're all over the computer and he still makes the jumper, I think it's because you jump too early. You can get the computer to miss if you time the jump correctly, and it's not at the same time when CPU starts shooting. It's about when CPU is reaching the top of its jump. And of course, it's much harder to get CPU to miss if you use a smaller defender to jump.
I shut down Kobe the cheap way Razz Whenever I was on offense in the 1st quarter, I focused on faking him out and jumping into him to draw a foul, or go at him on the drive, putting him in foul trouble. He didn't play for the rest of the 1st half, since I did it again when he came back, and he only played 5 minutes in the 4th quarter, and I was winning by 15 by that time. Very Happy
Mon Dec 27, 2004 5:34 pm