I've never been this irritated with an edition of live.
Again it is nearly impossible to get an offensive rebound and you'll never get one with the player who missed. this doesn't seem to be a problem for the computer though.
Player pausing, after recieving a pass, making a shot or blocking a shot (to a lesser extenct) still makes the game insufferable. You can't tip in your own miss, you can't get a clean shot off though your player was wide open when you passed it to him.
Blocks are insane, in five minute quarters Yao Ming is averaging 13 blocks a game. Turned down to zero for both teams, same average.
Passing is terrible, floating lobs into the paint have post players jumping out of position and having to back in from the free throw line. (seperate issue from the pause) The computer snatches passes constantly yet my players are lucky to even deflect one.
While T-Mac can't cross over and get past Divac, Shawn Bradley, yes the slow a$$ Shawn Bradley, spun on T-Mac from the 3 point line drove to the paint where he juked Juwan Howard so bad he staggered to the side and then threw a huge dunk over Yao. For that matter no matter who i put on which player the computer seems to be able to drive to the hole whenever it wants. Nobody can stay in front of the opposition, its almost as if the game is just trying to funnel them in for Yao to try to get yet another block.
All of this is on All-star with various slider settings (from here, mine from last year, and several in between) that don't seem to make much difference. Its not that the games aren't close or at least usually challanging. The stats (other than steals and block) are pretty much in line with what you actually see in the NBA even. My issue is that the game just feels like crap when i'm playing it.
There are lots of things I like about this edition but the game really fails in the details. The little things are what seperate a great game from an average game NBA live fails this badly this year. I mean what kind of idiot doesn't think you'd want to know how many years are on that contract your taking on in the trade? Now you have to research the rosters and contracts a lot more carefully before you can offer a trade. While this is somewhat realistic for a GM trainer, its not at all practical for a video game.
Sorry guys, just had to rant. I know most of this has already been covered in this and other threads but i'm just fed up tonight.
thanks for your time[/quote]