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How do I add a player with a created/patched face?

Sun Oct 31, 2004 1:05 pm

I noticed this year a

fsh file and another file with an "r" on the end.

I added my fsh and the other file, i created myself in the game, then added my player pkg in the plyers dbf of the save i wanted, but no face?

any help would be great

Sun Oct 31, 2004 1:55 pm

figured it out, you gotta extract all the other files and rename them--then re-add them to the proper vivs. Very tedious. :cry: But it worked :wink:

Sun Oct 31, 2004 4:37 pm

What other files? Care to make a brief tutorial??

Sun Oct 31, 2004 11:04 pm

in the sgsm/players folder open all the vivs with eagraph
plyrface
plyrgrb
plyrgrc
plyrgrd
plyrlodb
plyrlodc
plyrlodd
extract what player you want to use as your base model or use for there headshape edit the face from the fsh you extracted from the plyface viv chage the names to all match and import everything back using eagraph

hope that helps I'm not that great at giving directions but if anyone needs help pm me or reply in this thread

Mon Nov 01, 2004 2:38 am

superman wrote:in the sgsm/players folder open all the vivs with eagraph
plyrface
plyrgrb
plyrgrc
plyrgrd
plyrlodb
plyrlodc
plyrlodd
extract what player you want to use as your base model or use for there headshape edit the face from the fsh you extracted from the plyface viv chage the names to all match and import everything back using eagraph

hope that helps I'm not that great at giving directions but if anyone needs help pm me or reply in this thread


basically, that's them LBM. You have to extract them and rename them==then import them. And voila! It comes to 11 files all together.

Mon Nov 01, 2004 5:13 am

Thanks for your help. I eventually figured it out last night and thats how I was able to create my Sasha patch.
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