by bubba on Mon Sep 27, 2004 9:35 pm
Those are exactly my thoughts too.
The risk/reward factor of defending a player tight to prevent the shot or giving him room to prevent the drive hasn't been ported over to the game. To me, it's one of the core fundamentals of man-defense; defensive spacing.
I'd love to see the CPU react to how much space I give it on defense. Say if i'm guarding Marbury, i'd give him more room and bait him into the jumper. And if he's hot that night, i'd play him a little closer to take away the shot ... at the risk of making it more easier for him to get to the hoop. Risk/reward.
Then throw in defensive ratings into the mix. Good defenders should be able to react quicker and move more freely on defense, so you can afford to play Starbury a little closer. But a bad defender who moves like a mule on D would have to give more space to react.
It's what makes players like Kobe and Tmac so dangerous in real life, they can get to the hoop if you play them too close, but they're long enough to shoot right over you if play them for the drive. This should be translated into the game.
Great vids by the way. Did you seek the fake Boozer threw before the that turnaround? Awesome stuff.