Man Vlade, you're one deep fellow. I hadn't even gave that factor any thought with the new one on one test mode, how can you possibly determine his passing skills?
I'm somebody who especially agrees with your brilliant assessment because I'm big on building a team of basketball players as opposed to specialists and athletes. Despite being a life long Laker fan I hold the Sacramento Kings and the Denver Nuggets in high esteem because of this very reason. I'll easily pass over a flashy dunker for a player with solid fundamentals and good passing skills.
Primacy Rating? I'm a bit worried since EA Canada won't make this adjustable like games' past. Hopefully they've figured out a full proof system that improves the gameplay as a result of it. The clock is a good idea, I see that you're thinking of implemlenting things that would allow the user to see how they do in every aspect of the game as opposed to a limited few...
As far as drafting injured players, I always turn them off. Despite my need for 100% realism, I absolutely detest not playing teams at full strength. Yeah, I know injuries are a part of the game and would make my dynasty more realistic, but I hate facing depleted teams. Other than that I'm 100% sim all the way.......... Great ideas!
