[url]http://sports.ign.com/articles/545/545658p1.html To the interview
[/url]http://media.xbox.ign.com/media/681/681533/imgs_1.html
franchise screens
Myownsun wrote:Yeah i dont see my name either ANDREW~~~~
Elsewhere, I wrote:I just read the interview about 15 minutes ago (I checked IGN Sports before logging into the forum, which is why I didn't credit anyone when I posted the link on the NLSC), and I liked what I read.
IGN Sports: So how does a guy from Germany end up at EA Canada making a game about American basketball?
Tim Tschirner: It's not really a logical connection. [laughs] It started when NBA Live '95 came out. I picked it up at the store, and I was really just getting into basketball at the time. For me, basketball started when M.J. and the Bulls were starting their first championship run. That's how I got attracted to basketball. So when Live '95 came out, I picked it up and loved it ever since. I was always a PC gamer, so I started doing my own roster updates, started writing an editor so you can change all of the players or add players if you wanted to. Eventually I put together a Web site for that with my own rosters available for download. Over the years, there have been a lot of NBA Live Web sites, but mine for some reason just kept getting bigger and bigger. At the end of 1999 I got a call from one of the producers of NBA Live at the time asking me if I wanted to come work at EA. At first, I thought someone was just playing a joke on me, but I eventually figured out that it wasn't a joke and they flew me up to Canada. A couple of weeks later I was there for five days doing interviews and whatnot. It was a different continent, different country, different language, but I really liked the people and figured I had nothing to lose. About three months later I started.
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