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NBA Live 2006 Tips (since 2005 is on the way out)

Sat Jul 10, 2004 2:59 am

A short note first - this is not a wishlist. These are gameplay suggestions and comments based from playing NBA Live 2004, not "@#$%!"-ing EA or anything.

1. http://dynamic2.gamespy.com/~nbalive/ph ... hp?t=14458 - enough said.

2. Problem: When going down the court in Live 2004, the first thing a player does is to look for his counterpart (ie. DAL SF looks for LAL SF; ATL PG looks for ORL PG) while he's still in the middle of the court. This is plain stupidity especially when a fastbreak is already happening right in front of him. Obviously, the AI was programmed with nerdy logic.

Solution: When going down the court (offense/defense), the things a player SHOULD decide upon are:

a) is there a fastbreak going on? i better get/chase the first player down the court (& pls, no lightning speed), regardless of what position his opponent has, and help with defense.

b) if no fastbreak, is the person with the ball in front of me or not? if yes, i better position myself on set defence. if no, are there any open man down court that i should defend? otherwise, i could still relax and NOT use 'turbo' to conserve my energy.

c) if a teammate is defending his man near me, can i help my teammate out in defending (since my man is still in the backcourt) or just leave him to defend the ballcarrier alone? a player's intelligence depends on his DEFENSE AWARENESS, regardless on what defense you have set for the team

d) is this a fastbreak (with little or no defense ahead of me)? if yes, i SHOULD run ahead (and use 'turbo') and ask for an outlet pass. if no, i can help in the backcourt in bringing the ball down and try to conserve energy.

e) can i intercept a pass while going down the court? a defending player can still defend while going back to defence.

3. Problem: When going down the court in Live 2004, both offensive and defensive players CAN'T 'sneak' between two players when running, while... WHILE IT IS POSSIBLE when they're in set plays (remember how they 'jostle' for position when encountering an obstacle during set plays?). How imbecile can this be? This usually happens when you're running full throttle down the court while looking at other players (or the crowd) only to find that the player you're controlling is stuck because he's being blocked by one or two players. The natural thing to do is to go around the player(s) in order to get where you want to be.

Solution:
a) this is NOT necessary since you can 'slice' between the two players, especially when those two are your teammates.

b) another option is having the player with the most strength stat bump the weaker one without making him off-balanced, just enough to move him aside. OF COURSE USING 'TURBO' ONLY EMPHASIZES HIS STRENGTH EVEN MORE. (ie. Nowitzki STR = 86, Nowitzki STR on turbo mode = 91) the weaker player will set aside for the more stronger player depending on their STRength at the time of collision.

4. Problem: Double Team. Idiot computer players ALWAYS double-team. I have at least 8 players who are deadly from three-point range every dynasty year. Just pass the ball inside, wait for the double-team, pass to open three-point shooter, and BAM! Simple as that. My 4-year old team is/was composed of Nowitzki, Nash, Stojakovic, Redd, Radmanovic, Wesley, Rice, Lenard, Piatkowski, Okur, Delk, Bibby, Turkoglu, Griffin, Jason Kapono, Bobby Jackson, Damon Stoudamire, etc. All of them can hit the open three. Do I need to elaborate any further?

Solution: Go work on your defensive AI!

5. Problem: Blocking inside shots vs. Blocking outside shots. Obviously, in real-life basketball, most of the shots blocked happen inside the paint, especially UNDER THE BASKET. That's not the case with NBA Live 2004. Part of the reason is the lack of putbacks/lay-ups (not the literal arms-extended-running-layup) using the backboard without using directshoot.

Solution: Go read the problem! And oh, by the way, I hate trying to block layups using MY OTHER HAND when the shooter just lays it up IN FRONT OF ME! It just pisses me off.

6. Problem: Passes and dribbling are not being tipped enough/often. Either players are very accurate with their passes or there's not much defense going around in the league!

Solution: Chances are, plays are happening so quickly because not enough time is 'wasted' on pass deflections. Go read problem #1. Wasted shot clock because of deflections means shorter time to prepare for a play, therefore a more ill-advised shot is taken. This makes missed shots near the end of a shot clock all the more justified. BUT THAT DOES NOT MEAN YOU CAN TAKE POSSESSION OF EVERY DAMN LOOSE BALL WHENEVER A BALL IS KNOCKED LOOSE BECAUSE A SIMPLE HUMANOID SIMPLY CAN'T JUST COMPETE WITH A DAMN COMPUTER WHERE/WHEN THE BALL IS HEADED FIRST!

7. Problem: Did you know that a goal-tending is called only when a shot is going down? With regards to NBA Live 2004, a lot of you may know this already. This may have been brought up in NLSC already but this just really annoys/irritates me. EA Sports has been making basketball games for 10 years and still they don't know how it's being played. This is depressing. ("It's in the game!" <-- oh, give me a break!)

Solution: Was it in the game? What, baseball game... or was it a chess game? You don't need my help on this one.

8. Problem: How does fatigue work? What's the use of having time-outs? Fatigue + time-outs = ??? Time-out doesn't seem to have an effect in the game. Not in game momentums, not in endurance... what's the use?

Solution: Put 20-second time-outs in the game and differentiate its purpose as against to a 60-second time-out.

9. Problem: I can't see the far end of the court when camera option is at PRESS mode. Computers hit their open man and by the time the screen shows it, I don't have any man to cover the open guy.

Solution: Why not allocate 75% (or 60%) of the screen at the frontcourt while leaving the backcourt a little less visible (during camera PRESS mode)? The added viewable area would be appreciated especially since every player will be facing that direcion anyway, don't you think?

10. Problem: Defensive Press - High, Medium, or Low? What difference does it make? I don't know why EA still bothers on putting this in the game. It neither affects the opposing players nor does it do any with my overall team defence.

Solution: I'm stumped on this one. Should you take it off or does it really have a purpose?

11. Problem: During my 4-year dynasty period, I've only had two or three incidences wherein my players had to skip games because of injuries. Tell me, are my players durable or what? Not to mention, no players ever experience of having a cut (on his face) or getting stitched while in the game. This does not amount to a week's injury, just a few minutes of the game will do.

Solution: While I've had numerous times wherein players had injuries but was still able to play (think band-aid icon), I don't think it's still realitic enough. What's the use of signing substitutes when I'm going to play my starters for the full 48 minutes anyway? Simply, make more injuries within the game, practices, at home, etc. On an equally important note, put the option of saving the game before moving on with the non-playing dates. That way, we get to choose if we should save before the practice/day-offs. (ie. in case we didn't like the cut Bryant had on his finger he got at home.)

12. Problem: 4th quarter, 0:36 seconds remaining. (Me!)Dallas and Indiana tied at 114. I have ball possession. Kaput! Brownout! I live in a 3rd world country and I don't have a UPS anymore.

Solution: <sigh> Bring back in-game saves.

13. Problem: User can't choose players who will inbound the ball. User can't choose players who will do the rebounding during free throws. Is this very hard to do - assigning team designations for the whole season? Huh? Huh?

Solution: Provide a player assignment menu from the coach's office on who does the inbounding, who rebounds during free throws, etc. This can be made by having a list, in ascending order, of players who is supposed to take care of the chores (in a coach's office menu).

14. Problem: Scrolling on those menus can be pretty tiring especially with the large amount of data you want to view.

Solution: Reduce font size. Make use of those other spaces.



Okay, okay, some of these may sound like wishlists or something. So sue me. Not to discredit the new 'freestyle dunk' but obviously, EA Sports has prioritized fancy skills over basic fundamentals. Remember, "Oooh"s and "Aaaah"s may be good for only a week or two but reasonable AI basketball will be worth 6 months to years. In short, nice gamefaces will never amount to anything compared to nice gameplay. Be careful of what you wish for. EA Sports programmers have precious and limited time, spend your wishes wisely.
Last edited by celticslegend33 on Sun Jul 11, 2004 4:16 am, edited 1 time in total.

Sat Jul 10, 2004 3:20 am

i can't claim i read 100% of that cause i'm pressed for time, but right on about the AI man. in my league I have a very fast-break team (with t-mac and desmond mason), and it almost gets annoying the ammount of fastbreak buckets i get, simply because the AI allows me to.

Sat Jul 10, 2004 3:52 am

number 12 is the most important to me. i like to play 12 min quarters and sometimes i just cant finish a entire game in 1 sitting. there is not a single good reason ea can tell me that would make me agree to not have in game saves. bring these back right away.

Sat Jul 10, 2004 4:57 am

A nice idea, imho would be to add like a rating for "Basketball Knowledge"...Luke Walton is a prime example, he's not the best athlete ever, but he's smart, he's got basketball knowledge. In tough situations, a player with a higher basketball knowledge should make a decision another player wouldn't be able to make.

Over a course of a carreer this should be evident in some way, MJ's basketball knowledge > Kobe's at the moment...

Something like that... :)

Sat Jul 10, 2004 6:44 am

nice points! i agree with you! they should put more basketball fundamentals in the game but not too much that it will overshadow the "ooh's and aah's" of the game. we dont want live to become another painfully boring game like the sega espn nba basketball 2k series. we need a good mix of real and smart basketball fundamentals and stylish, "ohh's and aah's" features. and yes, i do too get irritated everytime i fast break and the ai just magically catches up on me while if the ai does it, i have on hell of a hard time catching up to them. i like the physical defense/contact they put in the game, but not too much that it magnetizes a player to another player. i also hope they add animations when it comes to alley oop plays. i know its not that important, but they make the game look stupid coz they are already doing those slam dunk tricks and they dont have the ball yet... for example, they are already doing the animation for a windmill dunk but the ball is still on their way and all of a sudden, the ball just magically gets magnitizes to the player's hand and they just have to put it in.. they already did the windmill action of the hand before they even got the ball. they should make it a catch, then do animation of the slam dunk trick process. and it also makes alley oops look stupid when the player just jumps and the ball goes to his hand without even him looking at the ball or where the ball is headed, and to make the matters worse, the passer is behind him! those are some little things i think they improve...
Last edited by f.l.i.p. on Sat Jul 10, 2004 6:46 am, edited 2 times in total.

Sat Jul 10, 2004 6:44 am

Yeah, I agree with you! Especially about the AI, 2004 is no better than 2003 in terms of AI logic and basketball physics, that's what i want the most and EA disappointed me.

If EA isn't going to improve it, they are going to lose lots of fans.I am looking forward to NBA ID 2006, since HV has cancelled ID 2005 and concentrates on ID 2006, they are spending 2 years on a basketball game, I am sure that they can make ID 2006 a great basketball game in every aspect and detail; and Xbox is going to be less than $100 by then. :D

Sat Jul 10, 2004 11:15 am

Jackal wrote:A nice idea, imho would be to add like a rating for "Basketball Knowledge"...Luke Walton is a prime example, he's not the best athlete ever, but he's smart, he's got basketball knowledge. In tough situations, a player with a higher basketball knowledge should make a decision another player wouldn't be able to make.

Over a course of a carreer this should be evident in some way, MJ's basketball knowledge > Kobe's at the moment...

Something like that... :)
I belive it's called offensive and defensive awareness.

Sat Jul 10, 2004 12:08 pm

I don't know how much that has to do with the decisions that are made in the late/close stages of the fourth quarter. I think the knowledge rating could kick in in late/close games.

Anyways, it was merely a suggestion.

Offensive/defensive awarness are a bit too global I think. :)

Coaches should have some influence also.

Sat Jul 10, 2004 12:37 pm

i believe the game used to have a clutch rating. i think they need that back. cause no matter how much better a guy like kukoc can shoot over jordan you know 100% that jordan is getting the ball and he is gonna make that shot where kukoc would probably choke under the preasure. another good example is game 2 nba finals, would you want anyone besides kobe to shoot that shot(omg i hate you kobe)?

Sun Jul 11, 2004 3:54 am

Jackal,

Knowledge is equivalent to offensive/defensive awareness. As for clutch (in end games), correct me if I'm wrong but isn't that the purpose of a PRIMACY rating?

Now, if you add these two ratings, who should end up with the shot? Supposedly it's the player having the highest offensive awareness rating and primacy rating.

EA Sports programmers,

You can make it simple. Just ask yourself first before making 'improvements' within the game, "DOES THIS REALLY HAPPEN IN THE GAME?" Case in point - how many times does Steve Nash gets bumped off his balance just bringing down the ball in a SINGLE f@#%ing play? Guys at EA, ask yourself this first.

Obviously, the way you think of making changes, it (whatever slick idea you have thought of) may seem too cool at first but tends to be an overkill when the game takes over.

On the contrary, I like the 'diving-for-the-looseball' thing. I believe I've made that suggestion a few years back along with the necessary buttons to be mashed. Just make sure that once a diving player has possession of the ball while in the middle of the whole sequence, we could start passing the ball before the player goes out of bounds. (And please, don't tell me I could pass the length of the court while lying on the floor. At least let me fumble my pass every once in a while.)

Thank you.

Sun Jul 11, 2004 8:11 am

Offensive and defensive awareness don't really have to do with the knowledge of the game in Live. Offensively, it means the likelyhood of being able to score. Defensively, it means the players ability to guard a man straight up. Primacy is how often the players get the ball, not how clutch the player is, and it's never worked for me.

Sun Jul 11, 2004 9:38 am

i believe the game used to have a clutch rating.


exactly what i was gonna say.

and, right on about the knowledge rating, that would be excellent.

one thing...i'm not sure if this happens to everyone, but this has happened to since i can remember...there should be a change to the way the turbo button works. maybe you press it once and you go to turbo, press it again to turn turbo off, something like that. cause my turbo button is practically worn on out my current usb gamepad, it doesn't click anymore, still works, but it's dull feeling, and i'm afraid it's gonna die soon. same thing happened to me on SNES, my "R" button wore out and i had to get a new controller. maybe it's just me though :lol:

Mon Jul 12, 2004 3:38 am

What i am really looking for are:

1. Basic basketball fundamentals
2. Decent offensive & defensive AI, and player tendency.
3. Real basketball strategies, practice every play in practice mode (Oh dear, individual practice mode is just CRAP!!)
4. Tons of animations that we can see in a real basketball game (well, i don't mean tons of flash dunk animations, but tons of shooting, stealing, running, backdown post moves etc.... best eg. SEGA NBA 2K2 has got at least 3 fade away animations respond to different commands and situations) And ........moves designed for star players.

EA please stop working on something like freestyle or offball control, it's just fun for the first 2 weeks, what really catches gamer's heart is the ability to do a hook shot when running to the basket, the ability to back down players and do lots of fakes and moves, the ability to back down the defender a few steps and fake left then fade away to the right like MJ...................... :cry: I hope i can see them in LIVE 06

simple solution

Mon Jul 12, 2004 6:03 am

fire those lazy a$$ programmers whos always looking for easy way out!

Mon Jul 12, 2004 1:07 pm

I'm starting to think that we better just give up on hoping for good basketball games from EA and hope to whatever you believe in that an independant company or someone else can step up to the plate. (on PC also i hope)

Mon Jul 12, 2004 1:19 pm

i personally think that nba live 2004 is great. there are many things that need improvement in order for the game to be "just like the nba"...but, after all, it IS a video game.

Tue Jul 13, 2004 10:10 am

i still find nba live to be the best basketball game out there. sure it needs alot of fixes but when i compare it to the other games i am still happy to be a nba live fan. main thing that needs fixing IMO is the franchise. just look at the level madden has stepped to with this years game. they are years ahead of nba live.

that being said i do hope another game comes out that totally blows nba live away in fun factor. just like what happened before with i believe nba 2k or whatever i forget, that games pushed EA to start makeing nba live better. another game comes out like that it will force EA's hand and in return we will all get a better game.

Thu Jul 15, 2004 2:56 pm

I'm sick of people saying that its JUST a video game, and that you shouldn't expect it to be exactly like real basketball. If they are in the business to make games, claim great quality with slogans like "EA Sports, its in the game" and forcing us to pay $50-60 for what is now just expansions and patches to older games, then we have every right to expect something better and more significant year after year. Also, if EA is making games such as NBA Street type stuff, why exactly do you need another arcade-type game, and by comprimizing are we now comprimizing quality of basketball games, for the other sports? personally i'm hoping and wishing that if EA can't bring it, then someone else will...i don't know about the rest of you.....

Sun Jul 18, 2004 9:16 am

donatelloforpres wrote:one thing...i'm not sure if this happens to everyone, but this has happened to since i can remember...there should be a change to the way the turbo button works. maybe you press it once and you go to turbo, press it again to turn turbo off, something like that. cause my turbo button is practically worn on out my current usb gamepad, it doesn't click anymore, still works, but it's dull feeling, and i'm afraid it's gonna die soon. same thing happened to me on SNES, my "R" button wore out and i had to get a new controller. maybe it's just me though :lol:


damn, you are just too intense for the game! slow down there, sport! :lol:

I think the primacy rating was like how much the player controls the ball... AKA the Ballhog rating (ahem... Kobe=99, should be more, but 99 is the max, i guess).

oh yeah, just played NCAA Football 2004 (the EA SPORTS game) and when you're kicking the ball off, the controller shakes cuz of the home crowd... they should do that for Live when the visiting team shoots free throws. The crowd would then be quiet for the home team.

Sun Jul 18, 2004 9:54 am

Eon Blue Apocalypse wrote:I'm sick of people saying that its JUST a video game, and that you shouldn't expect it to be exactly like real basketball. If they are in the business to make games, claim great quality with slogans like "EA Sports, its in the game" and forcing us to pay $50-60 for what is now just expansions and patches to older games, then we have every right to expect something better and more significant year after year. Also, if EA is making games such as NBA Street type stuff, why exactly do you need another arcade-type game, and by comprimizing are we now comprimizing quality of basketball games, for the other sports? personally i'm hoping and wishing that if EA can't bring it, then someone else will...i don't know about the rest of you.....



nobody's "FORCING" you to buy anything ;) don't get me wrong--i totally wish there could be a 100% authentic kickass simulation basketball game. i just don't see it---and i love nba live. so..yeah. i dunno. but i don't go psycho about it---because, and sorry to say it again, it's just a video game.

Sun Jul 18, 2004 11:25 am

2005 qballer, not 2004 :wink:

Tue Jul 20, 2004 3:26 am

This is from the comming version of March Madness, and it would be cool if it were in Live:

Timeouts also work into the game's strategy as you'll have 30 seconds to sub, quell momentum, ask the coach, and go over your strategy. You'll watch as the clock ticks down and the pressure really gets to you as you try to button through everything as fast as possible. You'll know why so many coaches are bald once you start doing this as you'll be pulling your hair out trying to do everything before time runs out.

Tue Jul 20, 2004 5:24 am

sixerfan03 wrote:This is from the comming version of March Madness, and it would be cool if it were in Live:

Timeouts also work into the game's strategy as you'll have 30 seconds to sub, quell momentum, ask the coach, and go over your strategy. You'll watch as the clock ticks down and the pressure really gets to you as you try to button through everything as fast as possible. You'll know why so many coaches are bald once you start doing this as you'll be pulling your hair out trying to do everything before time runs out.


I think Live should have like a bar for momentum... that helps teams that are down to make a comeback. Comebacks are easier if you have momentum (and the CPU comebacks would seem more fair somehow...).
and like i said before about the controller shaking, maybe in big playoff games, when you bring the ball up-court and the crowd is cheering for defense, your controller would shake too cuz the crowds can get really loud.
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