A short note first - this is not a wishlist. These are gameplay suggestions and comments based from playing NBA Live 2004, not "@#$%!"-ing EA or anything.
1.
http://dynamic2.gamespy.com/~nbalive/ph ... hp?t=14458 - enough said.
2. Problem: When going down the court in Live 2004, the first thing a player does is to look for his counterpart (ie. DAL SF looks for LAL SF; ATL PG looks for ORL PG) while he's still in the middle of the court. This is plain stupidity especially when a fastbreak is already happening right in front of him. Obviously, the AI was programmed with nerdy logic.
Solution: When going down the court (offense/defense), the things a player SHOULD decide upon are:
a) is there a fastbreak going on? i better get/chase the first player down the court (& pls, no lightning speed), regardless of what position his opponent has, and help with defense.
b) if no fastbreak, is the person with the ball in front of me or not? if yes, i better position myself on set defence. if no, are there any open man down court that i should defend? otherwise, i could still relax and NOT use 'turbo' to conserve my energy.
c) if a teammate is defending his man near me, can i help my teammate out in defending (since my man is still in the backcourt) or just leave him to defend the ballcarrier alone? a player's intelligence depends on his DEFENSE AWARENESS, regardless on what defense you have set for the team
d) is this a fastbreak (with little or no defense ahead of me)? if yes, i SHOULD run ahead (and use 'turbo') and ask for an outlet pass. if no, i can help in the backcourt in bringing the ball down and try to conserve energy.
e) can i intercept a pass while going down the court? a defending player can still defend while going back to defence.
3. Problem: When going down the court in Live 2004, both offensive and defensive players CAN'T 'sneak' between two players when running, while... WHILE IT IS POSSIBLE when they're in set plays (remember how they 'jostle' for position when encountering an obstacle during set plays?). How imbecile can this be? This usually happens when you're running full throttle down the court while looking at other players (or the crowd) only to find that the player you're controlling is stuck because he's being blocked by one or two players. The natural thing to do is to go around the player(s) in order to get where you want to be.
Solution:
a) this is NOT necessary since you can 'slice' between the two players, especially when those two are your teammates.
b) another option is having the player with the most strength stat bump the weaker one without making him off-balanced, just enough to move him aside. OF COURSE USING 'TURBO' ONLY EMPHASIZES HIS STRENGTH EVEN MORE. (ie. Nowitzki STR = 86, Nowitzki STR on turbo mode = 91) the weaker player will set aside for the more stronger player depending on their STRength at the time of collision.
4. Problem: Double Team. Idiot computer players ALWAYS double-team. I have at least 8 players who are deadly from three-point range every dynasty year. Just pass the ball inside, wait for the double-team, pass to open three-point shooter, and BAM! Simple as that. My 4-year old team is/was composed of Nowitzki, Nash, Stojakovic, Redd, Radmanovic, Wesley, Rice, Lenard, Piatkowski, Okur, Delk, Bibby, Turkoglu, Griffin, Jason Kapono, Bobby Jackson, Damon Stoudamire, etc. All of them can hit the open three. Do I need to elaborate any further?
Solution: Go work on your defensive AI!
5. Problem: Blocking inside shots vs. Blocking outside shots. Obviously, in real-life basketball, most of the shots blocked happen inside the paint, especially UNDER THE BASKET. That's not the case with NBA Live 2004. Part of the reason is the lack of putbacks/lay-ups (not the literal arms-extended-running-layup) using the backboard without using directshoot.
Solution: Go read the problem! And oh, by the way, I hate trying to block layups using MY OTHER HAND when the shooter just lays it up IN FRONT OF ME! It just pisses me off.
6. Problem: Passes and dribbling are not being tipped enough/often. Either players are very accurate with their passes or there's not much defense going around in the league!
Solution: Chances are, plays are happening so quickly because not enough time is 'wasted' on pass deflections. Go read problem #1. Wasted shot clock because of deflections means shorter time to prepare for a play, therefore a more ill-advised shot is taken. This makes missed shots near the end of a shot clock all the more justified. BUT THAT DOES NOT MEAN YOU CAN TAKE POSSESSION OF EVERY DAMN LOOSE BALL WHENEVER A BALL IS KNOCKED LOOSE BECAUSE A SIMPLE HUMANOID SIMPLY CAN'T JUST COMPETE WITH A DAMN COMPUTER WHERE/WHEN THE BALL IS HEADED FIRST!
7. Problem: Did you know that a goal-tending is called only when a shot is going down? With regards to NBA Live 2004, a lot of you may know this already. This may have been brought up in NLSC already but this just really annoys/irritates me. EA Sports has been making basketball games for 10 years and still they don't know how it's being played. This is depressing. ("It's in the game!" <-- oh, give me a break!)
Solution: Was it in the game? What, baseball game... or was it a chess game? You don't need my help on this one.
8. Problem: How does fatigue work? What's the use of having time-outs? Fatigue + time-outs = ??? Time-out doesn't seem to have an effect in the game. Not in game momentums, not in endurance... what's the use?
Solution: Put 20-second time-outs in the game and differentiate its purpose as against to a 60-second time-out.
9. Problem: I can't see the far end of the court when camera option is at PRESS mode. Computers hit their open man and by the time the screen shows it, I don't have any man to cover the open guy.
Solution: Why not allocate 75% (or 60%) of the screen at the frontcourt while leaving the backcourt a little less visible (during camera PRESS mode)? The added viewable area would be appreciated especially since every player will be facing that direcion anyway, don't you think?
10. Problem: Defensive Press - High, Medium, or Low? What difference does it make? I don't know why EA still bothers on putting this in the game. It neither affects the opposing players nor does it do any with my overall team defence.
Solution: I'm stumped on this one. Should you take it off or does it really have a purpose?
11. Problem: During my 4-year dynasty period, I've only had two or three incidences wherein my players had to skip games because of injuries. Tell me, are my players durable or what? Not to mention, no players ever experience of having a cut (on his face) or getting stitched while in the game. This does not amount to a week's injury, just a few minutes of the game will do.
Solution: While I've had numerous times wherein players had injuries but was still able to play (think band-aid icon), I don't think it's still realitic enough. What's the use of signing substitutes when I'm going to play my starters for the full 48 minutes anyway? Simply, make more injuries within the game, practices, at home, etc. On an equally important note, put the option of saving the game before moving on with the non-playing dates. That way, we get to choose if we should save before the practice/day-offs. (ie. in case we didn't like the cut Bryant had on his finger he got at home.)
12. Problem: 4th quarter, 0:36 seconds remaining. (Me!)Dallas and Indiana tied at 114. I have ball possession. Kaput! Brownout! I live in a 3rd world country and I don't have a UPS anymore.
Solution: <sigh> Bring back in-game saves.
13. Problem: User can't choose players who will inbound the ball. User can't choose players who will do the rebounding during free throws. Is this very hard to do - assigning team designations for the whole season? Huh? Huh?
Solution: Provide a player assignment menu from the coach's office on who does the inbounding, who rebounds during free throws, etc. This can be made by having a list, in ascending order, of players who is supposed to take care of the chores (in a coach's office menu).
14. Problem: Scrolling on those menus can be pretty tiring especially with the large amount of data you want to view.
Solution: Reduce font size. Make use of those other spaces.
Okay, okay, some of these may sound like wishlists or something. So sue me. Not to discredit the new 'freestyle dunk' but obviously, EA Sports has prioritized fancy skills over basic fundamentals. Remember, "Oooh"s and "Aaaah"s may be good for only a week or two but reasonable AI basketball will be worth 6 months to years. In short, nice gamefaces will never amount to anything compared to nice gameplay. Be careful of what you wish for. EA Sports programmers have precious and limited time, spend your wishes wisely.
Last edited by
celticslegend33 on Sun Jul 11, 2004 4:16 am, edited 1 time in total.