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simeng.txt = key to realistic blocks, steals, assists...?

Mon Dec 13, 2004 11:39 am

Look at this file:


RATING_ASSIST{{10, 0.30f}, {15, 0.35f}, {20, 0.40f}, {25, 0.45f}, {30, 0.50f}, {35, 0.55f}, {40, 0.60f}, {45, 0.65f}, {50, 0.70f}, {55, 0.75f}, {60, 0.80f}, {70, 0.85f}, {80, 0.9f}, {99, 0.92f}}
RATING_BLOCK{{10, 0.022f}, {15, 0.035f}, {20, 0.045f}, {25, 0.06f}, {30, 0.07f}, {35, 0.085f}, {40, 0.105f}, {45, 0.12f}, {50, 0.14f}, {60, 0.18f}, {70, 0.20f}, {80, 0.25f}, {90, 0.28f}, {95, 0.35f}, {99, 0.36f}}

RATING_DEF_REB{{10, 0.65f}, {20, 0.75f}, {25, 0.80f}, {30, 0.85f}, {35, 0.9f}, {45, 0.93f}, {55, 0.95f}, {65, 0.97f}, {75, 0.98f}, {99, 0.99f}}
RATING_FG_SHOT{{1, 1.333f}, {2, 1.354f}, {3, 1.375f}, {4, 1.395f}, {5, 1.417f}, {7, 1.4389f}, {9, 1.446f}, {10, 1.458f}, {13, 1.48f}, {16, 1.5f}, {19, 1.52f}, {23, 1.542f}, {27, 1.563f}, {31, 1.583f}, {35, 1.604f}, {39, 1.625f}, {44, 1.646f}, {48, 1.667f}, {53, 1.688f}, {58, 1.708f}, {62, 1.729f}, {66, 1.75f}, {70, 1.771f}, {73, 1.792f}, {76, 1.813f}, {79, 1.833f}, {82, 1.854f}, {85, 1.875f}, {88, 1.896f}, {90, 1.917f}, {92, 1.938f}, {93, 1.958f}, {94, 1.979f}, {95, 2f}, {96, 2.02f}, {97, 2.042f}, {98, 2.063f}, {99, 2.083f}}
RATING_FOUL{{39, 0.20f}, {40, 0.23f}, {41, 0.25f}, {42, 0.28f}, {43, 0.3f}, {44, 0.32f}, {45, 0.33f}, {46, 0.35f}, {47, 0.40f}, {48, 0.41f}, {49, 0.41f}, {50, 0.43f}, {51, 0.43f}, {52, 0.45f}, {53, 0.45f}, {54, 0.48f}, {55, 0.48f}, {56, 0.5f}, {57, 0.53f}, {58, 0.55f}, {59, 0.56f}, {60, 0.58f}, {61, 0.58f}, {62, 0.58f}, {68, 0.60f} {99, 0.69f}}
RATING_OFF_REB{{10, 0.07f}, {20, 0.12f}, {30, 0.17f}, {40, 0.24f}, {50, 0.32f}, {60, 0.40f}, {75, 0.47f}, {90, 0.54f}, {99, 0.62f}}
RATING_STEAL{{10, 0.1f}, {20, 0.2f}, {30, 0.3f}, {40, 0.4f}, {50, 0.5f}, {60, 0.6f}, {70, 0.7f}, {80, 0.8f}, {90, 0.9f}, {99, 0.99f}}
RATING_TURNOVER{{29, 0.012f}, {30, 0.032f}, {31, 0.034f}, {32, 0.036f}, {33, 0.038f}, {34, 0.042f}, {35, 0.044f}, {36, 0.046f}, {37, 0.048f}, {38, 0.05f}, {39, 0.052f}, {40, 0.054f}, {41, 0.056f}, {42, 0.058f}, {43, 0.06f}, {44, 0.062f}, {45, 0.064f}, {46, 0.066f}, {47, 0.068f}, {48, 0.070f}, {49, 0.072f}, {50, 0.072f}, {51, 0.074f}, {52, 0.076f}, {53, 0.076f}, {54, 0.08f}, {55, 0.08f}, {56, 0.082f}, {57, 0.084f}, {58, 0.086f}, {59, 0.088f}, {60, 0.09f}, {61, 0.092f}, {62, 0.094f}, {63, 0.096f}, {64, 0.1f}, {65, 0.1f}, {66, 0.102f}, {67, 0.104f}, {68, 0.106f}, {69, 0.108f},{70, 0.11f}, {99, 0.12f}}

PCT_FG_MADE{20.0f, 21.0f, 21.5f, 22.0f, 23.0f, 23.5f, 24.0f, 24.0f, 25.0f, 26.0f, 27.0f, 28.0f, 28.5f, 29.0f, 30.0f, 31.0f, 32.0f, 33.0f, 34.0f, 34.5f, 35.0f, 36.0f, 37.0f, 38.0f, 39.0f, 40.0f, 41.0f, 42.0f, 43.0f, 44.0f, 45.0f, 46.0f, 47.0f, 48.0f, 49.0f, 50.0f, 51.0f, 52.0f, 53.0f, 53.5f, 54.0f, 54.5f, 55.0f, 56.0f, 56.5f, 57.0f, 57.5f, 58.0f, 58.5f, 59.0f}
PCT_3P_MADE{10.0f, 12.0f, 14.0f, 16.0f, 18.5f, 21.0f, 21.5f, 22.0f, 22.5f, 23.0f, 23.5f, 24.0f, 24.5f, 25.0f, 25.5f, 26.0f, 26.5f, 27.0f, 27.5f, 28.0f, 28.5f, 29.0f, 29.5f, 30.0f, 30.5f, 31.0f, 31.5f, 32.0f, 32.5f, 33.0f, 33.5f, 34.0f, 34.5f, 35.0f, 35.5f, 36.0f, 36.5f, 37.0f, 37.5f, 38.0f, 38.5f, 39.0f, 39.5f, 40.0f, 40.5f, 41.0f, 41.5f, 42.0f, 43.0f, 45.0f}
PCT_3P_ATTP{ 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 2.0f, 4.0f, 4.0f, 4.0f, 4.0f, 4.0f, 8.0f, 8.0f, 10.0f, 15.0f, 20.0f, 24.0f, 25.0f, 26.0f, 28.0f, 28.0f, 28.0f, 29.0f, 30.0f, 30.0f, 30.0f, 35.0f, 35.0f, 40.0f, 40.0f, 40.0f, 40.0f, 40.0f, 42.0f, 42.0f}

START_PCT_DOWN_BY_20{0.6f, 0.2f, 0.2f, 0.0f, 0.0f} //60% starter plays
START_PCT_DOWN_BY_15{0.7f, 0.2f, 0.1f, 0.0f, 0.0f} //70% starter plays
START_PCT_DOWN_BY_10{0.7f, 0.2f, 0.1f, 0.0f, 0.0f} //80% starter plays
START_PCT_DOWN_BY_5 {0.8f, 0.2f, 0.0f, 0.0f, 0.0f} //90% starter plays
START_PCT_SCORE_TIED{0.8f, 0.2f, 0.0f, 0.0f, 0.0f} //90% starter plays
START_PCT_UP_BY_5 {0.8f, 0.2f, 0.0f, 0.0f, 0.0f} //90% starter plays
START_PCT_UP_BY_10 {0.7f, 0.2f, 0.1f, 0.0f, 0.0f} //80% starter plays
START_PCT_UP_BY_15 {0.7f, 0.2f, 0.1f, 0.0f, 0.0f} //80% starter plays
START_PCT_UP_BY_20 {0.6f, 0.2f, 0.1f, 0.0f, 0.0f} //70% starter plays


BENCH_DEPTH_DOWN_BY_20{1, 10, 15, 25, 25, 25}
BENCH_DEPTH_DOWN_BY_15{1, 15, 30, 30, 20, 5}
BENCH_DEPTH_DOWN_BY_10{10, 30, 30, 25, 5, 0}
BENCH_DEPTH_DOWN_BY_5 {20, 30, 30, 15, 5, 0}
BENCH_DEPTH_SCORE_TIED{15, 50, 20, 15, 0, 0}
BENCH_DEPTH_UP_BY_5 {20, 30, 30, 15, 5, 0}
BENCH_DEPTH_UP_BY_10 {10, 30, 30, 25, 5, 0}
BENCH_DEPTH_UP_BY_15 {1, 10, 20, 40, 30, 0}
BENCH_DEPTH_UP_BY_20 {1, 1, 15, 15, 20, 50}

PERCENT_PERIOD1_ALTERNATE_LINEUP {2}

PERCENT_PERIOD2_ALTERNATE_LINEUP {4}

PERCENT_FOUL_GETS_1_FREE_THROW {5} -> and 1

PERCENT_FOUL_GETS_2_FREE_THROW {43}

PERCENT_MISSED_FT_CAN_BE_REBOUND {70}



I'm going to back-up this file and mess with it and see what happens. I'll start with the percent of time the starters or bench players are on the floor. Next, I'll switch the values for the blocks and steals and see what happens...

Mon Dec 13, 2004 1:26 pm

Oooh, this should be interesting!

Let us know if changing any of these values would help the game. (Y)

Mon Dec 13, 2004 7:37 pm

Should definitely be interesting, looking forward to your results. (Y)

Tue Dec 14, 2004 2:36 am

I was very illusionated too, but I will send all of you back to earth :(
That simeng.txt act over simulated games in seasons/dynasties, it doesn´t act over your games. For example I changed all values in blocks to things like 0.00001f, 0.00002f and the others, but there are still blocks in the game. Also changed the RATING_FG_SHOT, transforming values like 1.333f to 0.1333f; 1.354f to 0.1354f and others, after that I changed in PCT_FG_MADE values like 20.0f to 2.0f; 21.0f to 2.1f and the others, expecting a VERY LOW percentage in game, but the FG was the same. With curiosity, I went to my Raptors dynasty and simulated various games (my games and the others in the schedule):
The scores were like 15-31; 21-14; 25-7 and things like that, in box scores, the FG was way down from the normals, like 0-8 or 1-8, the blocks was always 0 and most (sometimes all) points were from the free throw line.
So the simeng.txt act over seasons/dynasties. Maybe it can be useful already, but not for improving gameplay... Of course, all credits go for k3yD.
Sorry for quiting the illusion to all of you... :cry:

Tue Dec 14, 2004 3:29 am

Too bad man, it looked interesting. :(
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