Ive always tried to figure why does EA degrade its players so rapidly as they begin to age. They become as somewhat useful, but still different from how it flows in real life.
It has been most apparent in previous NBA Lives when you look back at them. Aka how older players from that time degraded in your dynasty, and comparing them how they degraded in real life up to now. Players like Robinson and Mutombo degraded real fast, but in real life Robinson retired as champion, and Mutombo is still an impressive player in many levels nowadays.
Then theres this MJ factor, which really made me realize where EA is aiming wrong. Almost 39 years old, the man scored 51 points. Also many other 40 point games being 38-40 years old. But his average was around 20. Michael didnt score past 50 during his last Bulls season even, but if you look and compare the game-to-game statistics then everybody notices the instability. Some game the man posted great numbers, in others he didnt. Yes stamina is a factor, but also this stability, which is missing from current Live games. Players who are young and good can go on night after night scoring good numbers, but players who are older have less and less of these shining perfomances. Aka not constantly average perfomances, but some good perfomances mixed with average and low perfomances.
It was also discussed someplace that theres this biorythm thing or something, aka getting the player hot in some games or situations or thanks to crowd, or getting them cold. This too should be in the game.
Stability is an important rating thats missing from Live, and up until its included we sadly wont be seeing older players doing real hilight things. Its not just about Jordan, we saw Stoudemire shining recently and there are others, but nevertheless it remains. Another thing Id also like very much is the rapid change of player development. I dont care how disappointed a player can be if he sees his star degrading into average player and young age with few seasons. It happens in real life. Also Id like to see injuries affecting player development (more serious ones).
Though these may get too much into this simulation level EA may not be after, but stability as such should still be there. Wishlist is sent and Im not sure if such a thing was mentioned in it, but I just figured such a factor is worth discussing.