credict to pared of operation sports
FINALLY!
I'm happy to present to you my update on my sliders! TRUST ME, I've been toiling over this game after game after game... and I'm just about happy with my sliders. Since my first set, I've gotten better at the game, and I started beating teams too easily... Understandable, right? Good, well I've adjusted my sliders to suit players like myself who have had time with the game and have become better. First, a few things:
-Remember, sliders are always going to be representative of what someone sees as "real" when comparing their gameplay experience to watching an actual NBA game and it's results.
-(IMO you should) Before the start of the game, switch sides and go in to 'Settings -> Playbook -> Team Strategy.' Turn Crash Boards on, and switch back to your original team. This results in a LOT LESS unrealistic amount of fastbreaks.
-I also for my teams get rid of the "Half court man-to-man" and go with "Man-to-man." It seems like players will only look for their players once they come within shooting range of the hoop (Three point arc). Just my advice... it's helped me avoid the CPU from opening up the floor and penetrating.
-I don't abuse the Pro hop. In fact, I rarely even use it, except to free up space for a jump shot. If you enjoy taking Kobe, jump stopping, and dunking over other defenders, these sliders are NOT for you.
-I like to play to a team's strengths, and I don't see anything outrageous in my games now... if I run the fastbreak and use my speed with the Nets, I can get good games... I have to work the ball in to Houston and the Knicks have a shot at winning... If I pound it in to Shaq and move my offense around him, the Lakers can dominate.... It's in how you play the game. (A little side note: It seems like momentum is key in the game. If you're losing a lead, or your team keeps getting beat, call a T.O. It actually seems to help!)
-With my sliders, I DO GET a decent number of mid range jumpers by the CPU. To be quite honest, they are more just barely inside the 3 point line, but that's a result of the AI, and it's not something that sliders can really help.
With that said, here are the numbers:
Difficulty: All-Star
Quarter Length: 10 Minutes
Game Speed: 45
Free Throw Difficulty: 70
Boundary Force Field: 60
Injury Frequency: 50
Fatigue Effect: 45
Charge/Block Foul Frequency: 36 - Just awesome, I get the right amount of calls to no calls
Shooting Foul Frequency: 47
Reach-in Foul Frequency: 61
In-air Collision Foul Frequency: 51
User Sliders:
User Steal Ability: 50
User Interception Ability: 55 (Your players don't seem to deflect the ball enough. This helps!)
User Shot Block Ability: 20 (Remember, this is only on JUMPSHOTS. A lot of jumpshots don't get blocked on the perimeter, mostly inside)
User Dunk/Lay-up Block Ability: 27 (Helps to stop weak shots, star players can still take it strong)
User Freestyle Effectiveness: 50 (With my other settings, you can actually take players off the dribble! Plus you can't abuse it )
User Dunk vs. Lay-up Frequency: 30
User Substitution Frequency: 76 (Personal tastes.... players are subbed just about right.)
User On-ball Defense Assist: 42
User Offensive Rebounding: 80
User Defensive Rebounding: 40
User Fakeout Discipline: 90
User Short Range Shooting: 39
User Medium Range Shooting: 43
User Long Range Shooting: 41
User Dunk Percentage: 50
User Lay-up Percentage: 45
User Adjusted Shot Percentage: 45 (For some reason, go lower, and players like AI can't get their running jumpers to fall at a realistic pace...)
User On-ball Defense: 50
User Poor Release Shot Percent: 38 (Remember, peak of the jump. You WILL hit the open J about 80% of the time)
User Double-team Effectiveness: 45
CPU Sliders:
CPU Steal Ability: 46
CPU Interception Ability: 46
CPU Shot Block Ability: 23
CPU Dunk/Lay-up Block Ability: 27
CPU Freestyle Effectiveness: 53
CPU Dunk Frequency: 27
CPU Substitution Frequency: 77 (Seems right)
CPU Offensive Rebounding: 80
CPU Defensive Rebounding: 40
CPU Fakeout Discipline: 50 (The CPU already responds to Fakes...)
CPU Short Range Shooting: 36
CPU Medium Range Shooting: 44
CPU Long Range Shooting: 42
CPU Dunk Percentage: 50
CPU Lay-up Percentage: 45
CPU Adjusted Shot Percentage: 39
CPU Adjusted Shot Frequency: 40
CPU On-ball Physical Defense: 42
CPU Poor Release Shot Percent: 38
CPU Double-team Effectiveness: 43
There you have it guys. These are all changes I made to lower the scoring in games, as well provide a realistic challenge. You can fastbreak, but you have to make smart passes. You can hit the J with a man in your face, but you have a higher chance of doing it while open. The team tendencies seem to be brought out even MORE with this set up, as the Lakers run their half-court set while getting it into Shaq, and Kobe working the perimeter. The Mavs run, the Kings work the ball into Webber.... Ea did a great job at making the teams run really well, and IMO, I've done a good job in just complimenting that.
Remember constructive criticism is always appreciated! Anyhing you want me to explain, I will. Most of the stuff is self-explanatory, though.
Most of all, have fun!