NBA Live 2005 should have more statistics

Discussion about NBA Live 2004.

NBA Live 2005 should have more statistics

Postby Bang on Thu Oct 23, 2003 5:15 pm

I was playing Winning Eleven(best soccer game ever) and I realized how much all these seemingly less important statistics in Winning Eleven help shape the gameplay, so I think NBA Live should have all these extra that help determine play style and AI statistics

Teamwork/Chemistry: if the player was recently traded, this should be low. It determines how effectively the player will follow the team's defense/offense.

3pt vs 2pt: determines if the player loves shooting 3s or not.

Pass frequency: determines how much the player will pass the ball.

Clutch: determines if the player will perform better or worse in clutch situations.

Positioning: gets open easily.

Leadership: The higher it is, the more it boosts everyone's teamwork.
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Postby sixerfan03 on Thu Oct 23, 2003 11:43 pm

Clutch: determines if the player will perform better or worse in clutch situations.


I agree. EA should have the clutch ratings again.

Leadership: The higher it is, the more it boosts everyone's teamwork.


I thought about a leadership rating that would make teammates better, but it seemed a little wierd.

I was thinking EA should add a toughness rating. A player with a low toughness (like Keith Van Horn) will have his ratings drop the more he gets hit (even if he doesn't get hurt). The AI won't drive with him as much. A players with high toughness (Paul Pierce, Iverson) will take hits, and have his ratings go up (unless he gets hurt). It should also decide how well a player plays through injury.
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Re: NBA Live 2005 should have more statistics

Postby cyanide on Fri Oct 24, 2003 4:48 am

bangyounh wrote:Teamwork/Chemistry: if the player was recently traded, this should be low. It determines how effectively the player will follow the team's defense/offense.


This would be nice, but hopefully, if a starter on a team is thought to hurt team chemistry and gets traded for a player who would help the chemistry better would boost teamwork/chemistry rather than lower it.
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Postby Ripper on Fri Oct 24, 2003 10:54 am

What they really need to do is for Winning Eleven (Konami) team, the Madden team, the Tiger Woods team, the nba live team, nba shoutout and nba2k team to get together. If all would work together their respective games would evolve through the roof.

Just think about it:
Winning Elevens ratings/gameplay/ball physics
Maddens depth/franchise
Tiger Woods for the create a player mode
NBA shootout's voice recognition ideas and their extra leagues/modes
Nba live's freestyle, 10man-mo-cap, physical play, crowd
NBA 2ks graphics/presentation

put this together and you got the perfect game. I like the way how Nba live is evolving though, it's the only game together with shootout 2004 that has taken more steps forward then back.
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Postby madskillionaire on Fri Oct 24, 2003 11:05 am

but with a game like that, you'd never want to play anything else...(or even do anything else :shock:)
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