by Leander on Mon Dec 12, 2005 11:29 am
This game is so f***ing annoying!!!
Live 2003 was really cool AFTER tweaking.
Now it really hate the passing system. They pass the ball around so slowly. Or when passing the ball during a fast break: the player jumps...catches the ball. Lands...and when I can finally run with him three defenders are already near him.
I post up...I track a defender down...the CPU uses double-team. What next? Of course I pass to my SG who stands behind the three-point-line. The PF or C passes...the SG takes so long to catch the ball...goes for three and... REJECTED. Passing just takes so damn long. The defender can run faster than I can pass. Even if I take the shot and the defender is still in the key he runs towards me player and blocks me...so many threes get blocked although I backed down with my PF or C...CPU double-teamed me...I pass to my SG who is wide open!!! But this damn passing, catching and going for three takes so long that I get blocked.
Then I cannot pass around to find a guy that can go for three. But in contrast to his it is pretty easy to score from downtown...just bring the ball upcourt...run to the line with the PG and shoot...THIS is possible but other shots are not...pretty annoying.
Faking...I really hate it, too. I pump fake...the defender jumps...he IS in the air. I shoot AND the defender is still in the air...he hasn't landed...but when I shoot he BLOCKS me. What the hell? How can someone jump, still be in the air...going down , being in the landing process but jumping again and blocking my shot? Faking and shooting takes longer than jumping twice. This is so ridiculous. The defender seems to fly in the air and wait to block my shot.
And yes, I increased midrange. The CPU still uses freestyle so much...Andre Miller runs around...runs into the key...pro hoop...shot...no matter if my C waits there for him. CPU runs around, uses freestyle, goes for layups...uses pro hoop. Or goes for three...
And when I miss a shot, the CPU gets the rebound. And immediately passes to two guys who are ALREADY near MY key although the PF or C has just grabbed the rebound. SO I cannot defend this and I lost 98-118 and 26 out of the 118 points of the CPU were fastbreak points.
I defend like in NBA Live 2003. There it worked...defending with the PG when the CPU passes. And when someoine is in the key, I play the C and go for blocks...I am NOT bad at this...in 2003 it worked well. But in Live 2004 it is different. Andre Miller uses the pro hoop-stuff...my C COULD block the shot but another guy of the opposite team pushes him and he cannot jump...
This game is so annoying.
How should I run plays?
How should I defend?
Always switch to the defender close to the CPU's player with the ball? e.g. if the PF has the ball, I play the PF, too, if the CPU's PG has the ball, I defend him with my PG? Man to man? In 2003 I used to control the PG during the plays and the C when the CPU is inside the key and ready to take a shot. It worked so well. I was good at blocking, even with tweaked rosters. But in 2004 my strategy doesn't work.
So how should I play on both the offensive and defensive ends?
And is there a solution against this "I back down...player gets double-teamed...my SG is totally wide open!!!! I take the three but I get blocked"-stuff? The passing is so annoying, all this slow crap...