how to impOrt .fsh files to .viv files...

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how to impOrt .fsh files to .viv files...

Postby ReNreN on Sun Apr 04, 2004 4:14 pm

can sOmebody help me how to import fsh files to viv files?.. cOz i want to import a "_acc.fsh" file to the xplayer.viv... can somebody helP me?.. tnX alot!
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Postby The Game on Sun Apr 04, 2004 4:53 pm

first download ea graphics editor.. then extract the players .viv file using eagrap editor ... after extracting the viv file opn the viv file again using eagrapheditor then import the "_acc.fsh" file to it then open the xplayer.viv file in the render folder in the main live directory using eagrapeditor then import the viv file where you just imported the "_acc.fsh file"... after you import it then it is done...
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Postby rEdHoBBeS on Sun Jul 04, 2004 2:04 am

whut if u wanna do this for a created player that doesn't exist in the xplayer.viv already? like a rookie?
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Postby [lob]-Shy on Sun Jul 04, 2004 4:48 am

the_game wrote:first download ea graphics editor.. then extract the players .viv file using eagrap editor ... after extracting the viv file opn the viv file again using eagrapheditor then import the "_acc.fsh" file to it then open the xplayer.viv file in the render folder in the main live directory using eagrapeditor then import the viv file where you just imported the "_acc.fsh file"... after you import it then it is done...


i am an expert at this, but im sorry to say, the way u worded all this is kinda confusing, but ReNrEn if u understand this it is essentialy correct

but....if u do have custom art installed, an easier method would to just create the players folder (exp:aamckie for aaron mckie) place the acc.fsh in there and place that folder into your xplayer folder and that would also work
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Postby Ruff Ryder on Sun Jul 04, 2004 1:03 pm

I want to know how do you make a .viv file?
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Postby [lob]-Shy on Sun Jul 04, 2004 2:43 pm

dont think its possible to just make one, but it is possible to extract one and remove all the files off of it so u can start with a clean slate...thats essentially an equivalent to making one
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Postby Ruff Ryder on Mon Jul 05, 2004 12:56 am

[lob]-nbalv4evr wrote:dont think its possible to just make one, but it is possible to extract one and remove all the files off of it so u can start with a clean slate...thats essentially an equivalent to making one

Okay, how do you do that?
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