First off, the Steve Francis card is pretty sweet. Nice idea, nice execution.
As a longtime Photoshopper, you should view and practice with some of the thousands of Pshop tutorials out there. Just Google the words "photoshop tutorial" and you'll have enough instructions available to keep you busy learning cool stuff for three months. You've got potential ... if you develop it, you could turn out a really good graphic designer.
Some ideas (and a judicious bit of criticism):
- Try to smooth the edges of the computer players a bit -- either tighter or more 'feathered' selection techniques can help you lift out the players more smoothly;
- See if you can enhance the shadows on the NBA Live players (the NBA Live shadows are really flat and adding depth really improves the image);
- Likewise, the computer's skin tones are also flat and uninteresting ... a little modeling with a slightly darker color and a relatively transparent airbrush tool can work wonders for the depth and realism of a player's image;
- Try using dynamic, eye-catching graphic elements to integrate your players into the image as a whole (on some of the cards, your players look almost 'pasted on' to the background; try to make them more a part of the image rather than a stuck-on picture);
- Try to improve the player photos used as backdrops; i.e. if you're going to distort them (like the CWebb image), make it more dynamic and action-oriented (a zoom-blur, for instance) than the "painted on a brick wall" effect;
- The use of lighting effects in the Odom image is a good start in the right direction; using lighting effects more subtly and in the right amount can lend a sense of drama and tension to an image;
- Use a stronger, more graphically interesting border or use no border at all. For instance, reversing a player's name out of a strong dark bar at the bottom of the image is a tried-and-true graphic touch that lends a nice horizontal graphic element and conveys information at the same time.
All that being said, I really like your start. Your instincts are good and could be very good, if developed.
For some inspiration and visual examples of what I'm talking about, see the following images. Many of these are created by a very talented Rockets fan named Dave Cebrero, whose expertise and artistry are a joy for any Rockets fan to behold
http://www.clutchfans.net/images/wallpa ... ets35b.jpg
http://www.clutchfans.net/images/wallpa ... kets36.jpg
http://www.clutchfans.net/images/wallpa ... ets31b.jpg
http://www.clutchfans.net/wallpaper_archive.cfm
Keep up the good work, and you can create some kick-a$$ images.
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