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Discussion about NBA Live 2004.
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Headbands, dreads and googles for every player

Thu Mar 04, 2004 11:48 pm

Every player has the same size of data for his headmesh, and it is located in the same place. However there are players with headbands, dreads and googles, and others with nothing. To give to this players one of these accesories you need to open the loda.o file with Hexworkshop and select the headmesh data, which is contained like in these two screens (1280 960 resolution) :

starting here

Image

and stop selecting here

Image

Now you would need to paste this data into the same space of a loda.o file that has googles (Bo Outlaw or Worthy) or dreads and headband (Iverson).
You will also need to add to this new file the mapping of the original no-accesories headmesh, for this check this tutorial http://dynamic2.gamespy.com/~nbalive/ph ... hp?t=11421

However, the mapping of alivers_loda.o does start at 2000000002000000 but it doesn't end at B00100803600, it ends at 580900802B01. So for any player copy the mapping compressed between 2000000002000000 and B00100803600, and paste it to alivers_loda.o between 2000000002000000 and 580900802B01
Here's a screen of alivers mapping

Start

Image

End

Image

Also, here you have 2 headshapes, the dreads of brian grant and michael dickerson with headbands (I introduced them into iverson headshape, the mapping is between 2000000002000000 and 580900802B01). It's just a template, won't look good ingame, you'll need to correct with Oedit the position of eyes, mouth headband and maybe the mapping of the dreads http://members.lycos.co.uk/nbavintage/2 ... dreads.zip

This method only works with lighting on and player detail high or max.

Sun Mar 07, 2004 9:20 pm

:shock: :D Thanks Bru. You really answered my questions (the one I pm you)...

Sat Dec 09, 2006 2:34 am

Sorry to bring up an old thread, but I still play 2004 because we can't do any of this stuff for 2007!! :x
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