How do I add tattoos and custom skintone with vivmagic????

Discussion about NBA Live 2004.

How do I add tattoos and custom skintone with vivmagic????

Postby GArenas0 on Fri Nov 28, 2003 12:53 am

After reading Little Big Mans tutorial I understood how to change cyberfaces with vivmagic.

Problem is I don't know how to get tatoos and another skincolor in the game without changing my customart to 1????

Any outthere who can help me?????
User avatar
GArenas0
 
Posts: 124
Joined: Wed Aug 06, 2003 9:31 pm
Location: Germany

Postby ReyJ on Fri Nov 28, 2003 12:44 pm

Ok here's how it goes...

1) Go to VIVMagic and click on the WinRAR icon, this extracts the xplayer.viv file. There's only 2 icons, the WinRAR icon is the one on the left.

2) Browse for your xplayer.viv file. I'm sure you know where that is. :)

3) Once it's completed extracting all *.viv files go to your NBA Live directory and then /render/xplayer folder. This is where all the player *.viv files are extracted to.

4) Now simply unzip the file or place that *.acc file you got and place it in that directory. You will have to overwrite any existing file.

5) Go back to VIVMagic and click on the WinZIP icon, which of course is the one on the right. Go to your /render/xplayer folder and you will see this file called xplayer.idx. This is what's used to zip up all the player *.viv files (including my patch) back into xplayer.viv.

6) Once it finishes, you're all set! Oh and by the way, this process makes a backup of your original xplayer.viv file. I should say a backup of the xplayer.viv file before you added my patch.

7) Load the game and you should be able to see the updates!
User avatar
ReyJ
 
Posts: 431
Joined: Mon Nov 25, 2002 10:02 pm
Location: West Sydney - Australia

Postby Colin on Fri Nov 28, 2003 12:49 pm

ReyJ wrote:4) Now simply unzip the file or place that *.acc file you got and place it in that directory. You will have to overwrite any existing file.
Just to decrease confusion, if the player doesn't have a _acc.fsh file to begin with you have to use the second import option in EAGE ("Add new file to an external TAR" or something like that.) Actually EA doesn't use bskn files, so importing to graphics won't work, just use the second option.
C#
Image
Pretty Flaco
User avatar
Colin
 
Posts: 5913
Joined: Thu Mar 06, 2003 7:02 am
Location: Van-City


Return to NBA Live 2004

Who is online

Users browsing this forum: No registered users and 2 guests