Hey everyone, while working on a program I was just searching through the different game cscripts. I hope noone's already mentioned this, that would make me look kind of silly. Anyway, I opened the xeffects file and found this:
- Code:
// effects.cfg
//
// This file loads effects from external effect definition files
// into the EffectManager.
// PC does not support force feedback...yet
// effect_load shotmade effect1.ffe
// effect_load dunkstrt effect2.ffe
// effect_load jumpball effect3.ffe
The PC does not support force feedback... yet is (I hope) foreshadowing possible force feedback to come! And it looks like it may too...
Let me explain. This is programming code - and all the //'s stand for a comment. A comment is something that the compiler will skip when turning code into a program. So as you can see, the game will check this file when loading a game, and load any force feedback stored in the file. So there is a force feedback effect for made shots, dunks, and jumpballs (I wonder if anyone with the game for console can confirm the presence of force feedback during these events?). However, the programmers probably ran out of time when porting the game to PC to add extra code to support force feedback on all the multitudes of gamepads out there. Instead, they just commented out the code that loads the force feedback effects so the game will not try and load any. But this means that there could be force feedback in the game sometime! (once they can write routines for all gamepads, and uncomment these lines!) Hmmm, i wonder what happens if i uncomment this, will I get force feedback? lol, ill try it. It will probably crash but W/E.
Anyway, I hope this has been informative to some people.