by Metsis on Fri Jun 06, 2003 11:25 pm
About stealing and blocking then... There should never be too much failures to see when it's good and when it's not.
When you hack a guy in the arm, well that is quite visible and should be called pretty much the same all around. Blocking, well that is another story. You basically beg for a foul on yourself when jumping up in basket ball on defense. And contact fouls are what I was talking about and contact fouls usually.
And about playing... You really are basically all the time in contact with your defender/defendee in the game. Not just while posting or blockin or stealing. I don't see a point in your text nmje2k1. How would a less random system result in a more biased reffing???
Yes it could be biased in a way that team A has great inside game and team B has great guards. If fouls are less called in the perimeter game, well then there could a disadvantage there, but that's what is the reality and that's why some players are blowing their heads off in some of the games, but that's just how a ref likes to call the game.
By "successfully" complaining in that situation, well it could be that there would be more perimeter fouls, but less inside fouls. And maybe moving up the "how pissed the ref is"-meter a little higher.
But other then that, well I don't see other ways of the reffing being biased.
What comes to this improvement... I'd think that this would bring a lot more into the game. You could actually go to the ref and say "the guy just slapped my hand, look at that hand print on my forearm" rather then cursing the computer AI for ignoring the fact that an AI defender pushed me with the ball over the sideline... Or just crushing your player by running over a guard with a huge center... You could actually do something about those. What I'm saying is that you cannot have an actual basket ball simulation without refs and differences in refs, that just the way it really is...