Player Suspensions???

Discussion about NBA Live 2004.

Postby Metsis on Fri Jun 06, 2003 5:18 pm

No one was saying that this could be in Live 2004...

Well, now what Andrew said about that you can initiate contact with a player in order to get a foul on him is something that will be in Live 2004.

And haven't you ever seen a guy just drive through a another guy and nothing gets called? There are refs in real life that just let the game play on and then there are refs that call a foul for it every time.

Still I don't think it would be too hard to implement in future, maybe for Live 2005. You would only have to have a db for the refs similar to what the players have, and then have a ref picked at random for each game.

And changing the foul calling system would propably be quite easy, just changing a couple of lines in the code to compare the "foul severity" to the refs rating. Now the fouls are called at random, and this could actually make the code faster...
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Postby nmje2k1 on Fri Jun 06, 2003 7:40 pm

i wasn't talking about 2004 and I think you are missing my point about blocking and stealing
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Postby Metsis on Fri Jun 06, 2003 11:25 pm

About stealing and blocking then... There should never be too much failures to see when it's good and when it's not.

When you hack a guy in the arm, well that is quite visible and should be called pretty much the same all around. Blocking, well that is another story. You basically beg for a foul on yourself when jumping up in basket ball on defense. And contact fouls are what I was talking about and contact fouls usually.

And about playing... You really are basically all the time in contact with your defender/defendee in the game. Not just while posting or blockin or stealing. I don't see a point in your text nmje2k1. How would a less random system result in a more biased reffing???

Yes it could be biased in a way that team A has great inside game and team B has great guards. If fouls are less called in the perimeter game, well then there could a disadvantage there, but that's what is the reality and that's why some players are blowing their heads off in some of the games, but that's just how a ref likes to call the game.

By "successfully" complaining in that situation, well it could be that there would be more perimeter fouls, but less inside fouls. And maybe moving up the "how pissed the ref is"-meter a little higher.

But other then that, well I don't see other ways of the reffing being biased.

What comes to this improvement... I'd think that this would bring a lot more into the game. You could actually go to the ref and say "the guy just slapped my hand, look at that hand print on my forearm" rather then cursing the computer AI for ignoring the fact that an AI defender pushed me with the ball over the sideline... Or just crushing your player by running over a guard with a huge center... You could actually do something about those. What I'm saying is that you cannot have an actual basket ball simulation without refs and differences in refs, that just the way it really is...
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Postby nmje2k1 on Sat Jun 07, 2003 4:24 am

it would be just as random with different refs since they would just change how big the chance of a foul call is in a certain game situation
therefor there is a chance that you are in a similar game situation twice and the ref doesn't call it the first time but the second time he does

get it?

plus I didn't question the use of challenging calls I merely was talking about whether refs with personality were a big factor in gameplay
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Postby Andrew on Sat Jun 07, 2003 1:22 pm

therefor there is a chance that you are in a similar game situation twice and the ref doesn't call it the first time but the second time he does


That would be irritating, but in a way realistic. :wink:
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Postby Metsis on Sat Jun 07, 2003 4:16 pm

That could be one possible outcome of the use of this ability, but well I still say that there are many ways that there would be less randomness in foul calling. You just have to read into it... This is what has to be done in real games too.

What is really irritating is the fact that some refs here in finland change their calling style in the middle of the game and that makes it almost impossible to tell what you can do on the court and get away with it, when they change the rules in the middle of the game. But NBA refs are above these kinds of mistakes...

One mistake too what the AI makes in Live 2003, well he holds the ball way too much with the PG and thus giving the defending PG lots of fouls simply due to the "defending the ball"-time. Some teams do keep the ball in one mans hands very long, but most don't. It should be passed around more...
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