Thu Jun 26, 2003 9:20 pm
And it just sucks that there are no chemistry modifiers in a team and I'm not sure does a "Jason Kidd"-kind of a player effect the stats for the rest of the team (cause he makes the teams a lot better) and that the fact that the scores are calculated with some straight mathematical formula. You could really turn your team around by trading the bad seed away or vice versa. And when you get point guard like Kidd, well everyone should play better due to the almost 10 assists per game that he brings.
By the way... What happened to Andre Miller's 11.1 apg during 2001-2002 season?
I just hate the fact that EA has a set style for players and resolves the stats accordingly.
Thu Jun 26, 2003 11:06 pm
Andrew wrote:The problem with the alley-oop button in Live 2003 in my experience is that in the event an alley-oop isn't possible, the ball will be passed to the player closest to the basket - which often means a turnover. It should be more like Live 2002 - if the alley-oop isn't possible, hitting the button shouldn't do anything. Or, if the situation allows it, an over the top pass could be made.
Fri Jun 27, 2003 6:24 am
Fri Jun 27, 2003 4:30 pm
Sat Jun 28, 2003 10:09 am
Andrew-The problem with the alley-oop button in Live 2003 in my experience is that in the event an alley-oop isn't possible, the ball will be passed to the player closest to the basket - which often means a turnover. It should be more like Live 2002 - if the alley-oop isn't possible, hitting the button shouldn't do anything. Or, if the situation allows it, an over the top pass could be made.
Sat Jun 28, 2003 4:51 pm
Sat Jun 28, 2003 6:52 pm
Metsis wrote:No Andrew you aren't alone on this one either... I hate the fact that it just simulates to your next game. You should be able to take it a day at a time.
Trading deadline would be so much easier to grasp... The thing of it is that when you simulate a lot of games, well you really should do all the trading at the start of the season. And it just sucks that there are no chemistry modifiers in a team and I'm not sure does a "Jason Kidd"-kind of a player effect the stats for the rest of the team (cause he makes the teams a lot better) and that the fact that the scores are calculated with some straight mathematical formula. You could really turn your team around by trading the bad seed away or vice versa. And when you get point guard like Kidd, well everyone should play better due to the almost 10 assists per game that he brings. (By the way... What happened to Andre Miller's 11.1 apg during 2001-2002 season?) And teams do go on streaks and sometimes beat better teams.
One thing I hate too... I'm playing season and I have a center that dunks through everyone and everything and just totally dominates the paint. He's like Shaq the early years, only better. I have played some games from the start of the season and he's averaging like 38 points, but if I simulate the rest of the season you can't tell that he had such a good start even with 28 games per season. He's still going to end up with 11 ppg and rpg as the normal centers do. And that just sucks... And the fact that the real stats aren't carried over to the next season infuriates me too, but you see some simulated stats saved there.
Let me say it again to point out that there is no effect with my games... Many of you might think that the good start fades into the mass, but the fact is that he ends up with "almost" the same stats if I play the start or don't. There might be some +-.5 difference in the scores.
I just hate the fact that EA has a set style for players and resolves the stats accordingly. Now this is a thing that could be used to bring out the rookies more. Say Amare starts on the bench with a normal bech pf settings. 7 ppg, 5 rpg etc. as averages and then when he gets the starting role, his status would be changed to an all-star with basic scoring at 15 per game and 8 rebounds. I have actually toyed with this kind of a model for a while now and I think it could work. Like you take playing style of a position and make a default set of scores for that and then modify the scores according to the players own stats. Like T-Mac with his superior offense would get to that 30+ game almost against anyone, but sometimes he would score only 20+ points and sometimes 40+, but I have to figure out the math to do that on a more consistent basis. Cause I don't want to see T-Mac scoring 10 points just because he's going against a superior defender.
Sorry for the long and digressing post...
Sat Jun 28, 2003 7:12 pm
Metsis wrote:I am very well aware that this is a discussion for the future and will definitely not be in Live 2004. The same as my talks about refs and complaining to them.
Direct Pass is a very good system and it guarantees that you pass the ball to a certain individual.
About Sliders... Usually sliders control the frequency of an incident and speed of certain things if NHL sliders are any sort of comparison. User control slider wouldn't be that useful. What if you wanted to turn like shooting on and passing off and you didn't have that kind of a setting in the slider... There are lots of things that come into mind. But the sliders were an incredible bonus in NHL series and hopefully will do the same for Live. The only problem is with playing online with one settings that may vary from your own quite a bit.
Don't know about the freestyle systems hardness to handle. Really haven't had a chance to try it out. I ain't never going to buy a pad to play Live games. So it wasn't hard to master at all. I'm sure it is a very good system, but the programmers should make it so that it would work well with the keyboard too and not just with consoles and pads and this goes for the user interface too.
Sun Jun 29, 2003 2:47 am
I could be wrong, but I'm pretty sure the PS2 version is the same as the PC version - when an alley-oop isn't possible, the alley-oop button causes you to throw a pass to the player closest to the basket.
Sun Jun 29, 2003 12:50 pm
Tue Jul 01, 2003 9:27 pm
Tue Jul 01, 2003 9:33 pm
Wed Jul 02, 2003 12:37 am
It has a better simulation engine for simulated games (i.e. all bench players dotn play 9 minutes each)
it has coach trading and signing (which actually affects your game)
it has the ability to set your teams play style (offensive, defendsive, post up game, perimiter game, etc)
The commentary is better then i thogth possible on a computer game
Live has very few of these things, and to be honest this game with live graphics would be damn good..
Wed Jul 02, 2003 7:01 am
Wed Jul 02, 2003 9:10 am
Wed Jul 02, 2003 1:11 pm
Wed Jul 02, 2003 1:20 pm
Wed Jul 02, 2003 10:40 pm
Goodz wrote:It has a better simulation engine for simulated games (i.e. all bench players dotn play 9 minutes each)
the simulation engine is good but at the end of the season it really pisses me off. i created some of the top rookies in this years draft and LeBron averaged 21 ppg, 9 rpg, and 9 apg so im thinkin that he should win the rookie of the year award for sure. but who happens to win it? T.J Ford who averaged 18 ppg and 14 apg. another thing that i have a problem with is, (if you havnt noticed yet just wait for the second season) there are no secondary positions so when the spurs signed jermain o'neal, instead of having a dangerous duo of him and duncan, he comes off the bench and some crappy created rookie is starting at center. i mean, its common sense.it has coach trading and signing (which actually affects your game)
this feature is my favourite because it actually does help your team. the coachs skill is split up into three categories: offense, defense and teaching which are split up into three ratings:poor, average, good, or master.
this is perfect because if you feel your team needs to work on their D then get a defensive coach. or if you have a rookie prospect, get a master teacher who can up his rating during off season training (which IS in the game)it has the ability to set your teams play style (offensive, defendsive, post up game, perimiter game, etc)
this is only aplies to your team though, you can pick the two top players you want your offense to run through or you can just leave one of both on auto. but for the cpu teams the player with a better offensive rating in certain areas will be the star. for instance, in my experience with the game, facing the pacers is unrealistic because everysingle game, reggie just shoots threes and some how dominates inside and jermaine will get 15 boards and only take 2 shot attempts in the whole game. in 2k3 cpu teams pretty much use their guards for everything.The commentary is better then i thogth possible on a computer game
im gonna have to disagree with you here. if you miss a shot with a shooter such as carter they will say "the other team is lucky that didnt go in, usually he's 99% in." or somthing like that but then the next three you shoot they'll say "carter saw that he had an average defender on him but he's just and average shooter" the commentators contradict themselves.Live has very few of these things, and to be honest this game with live graphics would be damn good..
i see what you mean. live could use alley-layups, off ballance shots (if your right side is facing the basket, you wont just jump and turn in mid air for a perfectly straight jump shot, instead the player will jump straight up from his position and let it go (kinda like Dirk), better looking turn around jumpers, and a much better post game e.g it needs the spin off turn around jumper that duncan and k.g have. all of these things would make Live king for sure. but there are certaing things that live kills 2k3 in... like dunks... ALL of 2k3's dunks are just before the semi circle (charge line) in the key, and nothing further. players will take off from just after the freethrow line and lay it in while clearly being high enough to slam it. but yet there are no free throw dunks. in my opinion, most of 2k3's dunks are garbage. sometimes they dont even slam when they are on a fast break just because of they're rating. mamadou n'dyai was on a fast break (why the hell he was, dont ask) and got to the basket with no defender, here it comes a simple 3 feet from the net, its bound to be a power jam (7 feet tall, low ratings but 7 FEET TALL MAN) what does he do??? HE FADES AWAY!!! thats pathetic. hope live can capitalize on all the mistakes both games have made.
(sorry for the long post....got alot of time on my handshaha)
Thu Jul 03, 2003 1:12 am
Thu Jul 03, 2003 3:47 am
Thu Jul 03, 2003 6:46 am
Thu Jul 03, 2003 11:42 am
They really should bring back the calendar user interface and instead of taking the game away from the calendar at the start of the play-offs. (Okay the play-off tree would be nice to see etc.) But with the play-offs over, you should be returned to the normal calendar view and you could simulate the summer as normal.
You would have certain dates marked down like: The rookie draft, free agent "open market day", the day free agents can start signing contracts, summer league tournaments, training camp and the season would just continue straight off from there. Maybe update the player ratings at the end of the play-offs as it is done now.
Then make options to offer contract extensions when ever you want and the ability to through money at players. Give out the mid-level exception. Ability to give an offer sheet to a free agent. And the free agents would decide (by some factors) where they will sign.
Thu Jul 03, 2003 1:05 pm
Fri Jul 04, 2003 12:11 am
I would like to see some invented Scenarios ie. MIA vs. DAL 4th qtr, 10 sec. You are the Mavs and u are down by 4. Or create your own scenario
*Classics Games
*I would like to draft some international players and leave the in Europe or other country playing for some years. Then when I think he can play in the NBA i sign a contract.
*Trading Draft Picks with Protection ie. I trade Eddie Jones And Caron Butler for Stojacovich and the First Round Pick of Sac but Top 10 protected
*I would like to see some Nationals Teams, but that is a dream I have
Fri Jul 04, 2003 1:26 am
nikolass wrote:*I would like to see some invented Scenarios ie. MIA vs. DAL 4th qtr, 10 sec. You are the Mavs and u are down by 4. Or create your own scenario