How about some alley-layups and tip-ins as opposed to just dunks? Guys who are good leapers or tall, but not all that flashy may at times just tip in an alley or catch it in the air and lay it in. Especially if there are defenders around.
hey andrew didn`t you say something about an interview with tim?
Ripper wrote:- And i hope they fix the awards problem too.
crimson_stallion wrote:Yep, I agree about the rating issues there. About the pass control issue, I think that would'nt really make it bad, because it would give the player full control of the type of pass to make. In a real game you dont have a computercontrolling your mind to tell you "this is the right situation for a bounce pass" or "this is where you lob it", it's up to the ballhandler to decide this. In some situation there can be anumber of diffrent types of passes that may work, but give diffrent results.
For example, on the fast break players sometimes throw a full court lob, toss an alley if in decent range, throw the ball off the board, intentionally miss, etc. There is no particular set type of pass for each situation. Also, the way the comp controlled passing would probably have to go would be for the computer to judge based on the situation which pass is the perfect one. This is all cool, but in reality players don't always make the right pass for the right moment. This is why id like to see the complete player control of passes. Perhaps the realism slider could allow the feature to be disabled for those who dont want to use it? soem type of a cpu control slider. when high the cpu does everything, when low player has full control of passing, dribbling, shooting etc. Even better, have all 3 seperately? Non-enthusiats probably would'nt appreciate a full player control system, so i guess that is a valid point. Slider control i think would solve both problems.
Your idea about the CPU controlling the passes could work well with the passing ratings, as it could result in higher rated players throwing the right type of pass in 9 situations out of 10. The negative would be that then average rated players or 60ish rated players will probably always throw stupid passes in wrong situations (knowing what EA generally does with AI) and this woud be overkill because no passer in the NBA is THAT bad. Could work thought if they made sure even the lowest rated players threw decent passes.
And yes it is true that most good passers throw accurate passes where they should go, as opposed to just more fancy passes, but the latter is also generally associated with good passers. You don't often see michael olowakandi try a behind the back pass or a no looker. On the other hand of you watch J-kidd it's hell sometiems get off a no look pass and get an assist that you normally wouldn't get from a normal pass (e.g. driving into traffic, drawing a double team, and then dishing off a no looker to an open player, when you couldnt get the same result from jus ta normal pass).
EA have spoken on imporoved post play, hopefully this has been adressed. There are alot of great idea's on these forums and i think EA should get some of their "creative idea" people to check out this site from time to time. It only takes me 10 minutes to read the latest posts in this thread in particular, and out of those 10 minutes i often see many bright ideas. I think EA have to think of 10 minutes per day ( or even eery 2 ro 3 days) can create huge potential for profits. Some of these idea if implemented could sway almost all bball fans to the live series, and even some non-bball fans towards the series.
Looks like they have some good ideas into live 2k4 though, and lets all hope it isn't jsut promotional hype like 80% of EA claims have been in the past. How many times have we hear "revolutionary post play" "improved defense engine" "amazingly enhanced graphics" only to find they are all the same as ever (and to remember they were also on teh box the year before).
but wishlist for Live 2005 should be started pretty much the day Live 2004 comes out so we'll be able to go over things better before Andrew sending the list.
Swoosh wrote:Metsis i cant say anything but: great post man, i agree with you that too much control about passes will become in the end way too complicated, though a lil'change cant hurt but it cant be overdone
Its not so much controlling the passes but smart passes... If I person is posted up BEHIND the defender, then you are not going to try pass through the defender are you, you're gonna throw over the top.
Metsis wrote:But still I say that too much control takes away from the gaming experience. The players see what they see and think what they think. If you take away their passing and take it under your control, well the players will seem even more generic. You cannot determine what a player sees from a camera angle so how could you ever determine which exact pass to use. It is just too damn hard.
But a simple control would be useful like "lobbing the ball over defenders", "directly passing the ball" and "bounce passing the ball" and if it's a good passer, well it would make a good pass and maybe do something fancy with it. Or do a totally different pass altogether if he's got no way of making that pass in his opinion.
And I don't think this can be realistically put behind a slider...
andrew wrote: The problem with the alley-oop button in Live 2003 in my experience is that in the event an alley-oop isn't possible, the ball will be passed to the player closest to the basket - which often means a turnover. It should be more like Live 2002 - if the alley-oop isn't possible, hitting the button shouldn't do anything. Or, if the situation allows it, an over the top pass could be made.
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