madhooper wrote:AMD 1800+
Gigabyte k7 Triton 400 FSb mobo with 8x AGP
512 DDR memory
Geforce FX 5200 (128 mb) card
40 GB Ide drive
Win XP Pro
I didn't notice any lag until I turned the V sync on. I have no idea what it does other than make my game slightly choppy.
cocobee wrote:I didn't notice any lag until I turned the V sync on. I have no idea what it does other than make my game slightly choppy.
anyone know what exactly this does? It was in Live 2003, but is it a graphical thing?
RashbaNor wrote:cocobee wrote:I didn't notice any lag until I turned the V sync on. I have no idea what it does other than make my game slightly choppy.
anyone know what exactly this does? It was in Live 2003, but is it a graphical thing?
Well... this thing turned on forces your graphics card to synchronize rendering with refresh rate of your monitor...
I'll try to put it simple: your graphics card will render next frame without waiting for your monitor to draw previous frame...
What that means is that you should never get vertical tearing on the screen during play with VSYNC turned ON...
But when VSYNC is OFF you will get better framerate (sometimes it's A LOT better) and, in most cases, there's no vertical tearing at all...
So... keep VSYNC turned OFF until you won't get vertical artifacts...
By the way... some programs (for example RivaTuner) allow you to adjust the number of frames that your graphics card will try to render ahead... more frames rednered ahead means better framerates but also more tearing... you'll have to experiment what number is best for your computer configuration...
In most cases 3 to 6 frames ahead are optimal...
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