Potential Good News about Firing And More Info about D-Stats

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Potential Good News about Firing And More Info about D-Stats

Postby EGarrett on Mon Oct 27, 2003 5:10 am

I just finished a 25 year Dynasty...none of my players Jerseys were retired but then again I didn't have any players that were real superstars. Anyway...at the end there was no letter grade screen...just access to GM History, Team Records and Team Stats. That means that the "GM Evaluation" option means something else. To me it sounds more like it's giving you the option of choosing to be judged and thus fired...and by turning it off you can stop teams from firing you.

Also...I just noticed that when simming my first year of franchise Paul Pierce averaged 30 points per...the second year he's now averaging 18...I think the comp only has D-stats for the first season then goes completely from ratings after that.

PS: If you set it to simulate a certain number of games...you can stop it midstream now...which is very useful.
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Re: Potential Good News about Firing And More Info about D-S

Postby Colin on Mon Oct 27, 2003 7:12 am

EGarrett wrote:PS: If you set it to simulate a certain number of games...you can stop it midstream now...which is very useful.
Finally... :roll:
When you stop it does it keep the sims you've done up to that point, or go back to before you started simming?
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Postby EGarrett on Mon Oct 27, 2003 8:44 am

It keeps the sims you've done up to that point.
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Postby Andrew on Mon Oct 27, 2003 12:00 pm

Good news - I might elect not to get fired. Thanks for keeping us updated EG. :)

About Dstats: I made some inquiries. Dstats have been removed this year.
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Postby DaManFromGapo on Mon Oct 27, 2003 12:03 pm

There must be a new system created that would have replaced the DSTATS. Could it have affected the stats of players when simming, as EG mentioned?
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Postby Andrew on Mon Oct 27, 2003 12:08 pm

I'd say so.
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Postby Metsis on Mon Oct 27, 2003 4:20 pm

I've read from all over these boards that the simulation is not too good... You get Pierce scoring less then 20ppg in Boston etc. That will happen when they get a couple of stars more into that team.

So why does the simulation produce realistic scores in the first season and unrealistic scores in the consecutive seasons???

And if the DSTATS have been removed, well what did replace them? They just can't go based on the stats cause that would leave the wide open for a team that's starting lineup would score 100+ points and the bench guys having some good production too...

And with the removal of DSTATS, well I wonder what else have they changed??? PlayerPKG maybe???

How is the player advancement? EG tell us ignorant people who wait for the PC versions release outside of America. Please. Pretty please...
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Postby EGarrett on Tue Oct 28, 2003 9:22 am

They definitely changed the ratings-stats relationships. It's a LOT harder for a player to average a lot of rebounds. We had a guy who was rated 96 in defensive rebounding and like 75 in offensive and he only averaged 10 rebounds per.

Also...loads and loads of players average around 4 rebounds and 4 assists per...it's starting to get on my nerves.

Metsis wrote:How is the player advancement? EG tell us ignorant people who wait for the PC versions release outside of America. Please. Pretty please...


It's pretty good actually. Very few rookies completely flame out. Some develop lightning fast and others come along very slowly if at all though. If you're patient...second round picks can develop into players also. I've had a few early second round picks become 6th men or good starters. Development is very good. Stats aren't though...
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Postby Andreas Dahl on Tue Oct 28, 2003 7:27 pm

EGarrett wrote:We had a guy who was rated 96 in defensive rebounding and like 75 in offensive and he only averaged 10 rebounds per.

Also...loads and loads of players average around 4 rebounds and 4 assists per...it's starting to get on my nerves.

isn't all of these thing quite realistic? isn't that what we all begged for for this years live? isn't that what we got?
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Postby EGarrett on Tue Oct 28, 2003 7:58 pm

It would be...but a lot of guards average 7-9 rebounds per game when their rebounding ratings aren't near the big men.

Also...I don't want my center who has 50 passing averaging 3.8 assists and my point guard who has 82 passing averaging 4.1...
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Postby Andreas Dahl on Tue Oct 28, 2003 8:19 pm

hehe. ok
but the game isn't realy relying on the stats on the players. they probebly got a bunch of things to calculate ratings and stats. a factor that the center is having more assists then your PG is that you'r playing more with him... (you could be simulating, then i don't know)
it also depends on a lot of other factors. how the rest of the team plays together/individually. how the player(s) attributes and ratings are...
there's plenty of things that matter on how sertain players play... i don't realy wan't to/feel like/have time to list any more things.. please forgive my 'lazyness' :wink:
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Postby Metsis on Tue Oct 28, 2003 8:39 pm

Who are the best players then??? I mean what are they averaging? Like Ben Wallace for rebs, Jason Kidd for assists...

But there are quite many factors that figure into this... If a point guard shoots a lot, his assists will be lower. If the point guard is just there to see the likes of Iverson T-Mac etc. bring up the ball etc. Or is the pg running a really quick hitting game with the team going for the break at every opportunity? Those figure in for a lot of stuff in real life. For example if the team is mostly a defensive team without big time scorers like Detroit, well don't expect to get too many assists out of those guys.

I don't know how they figure these things into the game, but all these should matter. Like if you were playing with Orlando and you traded for Jason Kidd, well everybody on the team should benefit from it and his great passing. It should effect atleast the starters scores. Maybe even T-Mac would score a point or two more...

And if you brought in Isaiah Rider, well that would just make some of the stats drop due to bad chemistry in the team...

These things matter in real life so they should matter in the game too... To make it more real. There just has to be a difference when you trade your pg from a 4 apg to a 9 apg man, well that would have to show in the other players stats as well shouldn't it???
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