This list was posted on GameFAQs.com and on the Operation Sports board. These are the sliders that will be included in Live 2004.
Global Sliders:
Game Speed
Free Throw Difficulty
Boundary Force Field
Injury Frequency
Fatigue Effect
Charge/Block Foul Frequency
Shooting Foul Frequency
Reach-in Foul Frequency
In-air Collision Foul Frequency
User Sliders:
User Steal Ability
User Interception Ability
User Shot Block Ability
User Dunk/Lay-up Block Ability
User Freestyle Effectiveness
User Dunk vs. Lay-up Frequency
User Substitution Frequency
User On-ball Defense Assist
User Offensive Rebounding
User Defensive Rebounding
User Fakeout Discipline
User Short Range Shooting
User Medium Range Shooting
User Long Range Shooting
User Dunk Percentage
User Lay-up Percentage
User Adjusted Shot Percentage
User On-ball Defense
User Poor Release Shot Percent
User Double-team Effectiveness
CPU Sliders:
CPU Steal Ability
CPU Interception Ability
CPU Shot Block Ability
CPU Dunk/Lay-up Block Ability
CPU Freestyle Effectiveness
CPU Dunk Frequency
CPU Substitution Frequency
CPU Offensive Rebounding
CPU Defensive Rebounding
CPU Fakeout Discipline
CPU Short Range Shooting
CPU Medium Range Shooting
CPU Long Range Shooting
CPU Dunk Percentage
CPU Lay-up Percentage
CPU Adjusted Shot Percentage
CPU Adjusted Shot Frequency
CPU On-ball Physical Defense
CPU Poor Release Shot Percent
CPU Double-team Effectiveness
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They seem pretty thorough. CPU Long Range Shooting, Double-Team Effectiveness and Shot Block ability are going to see a lot of sliding if the gameplay is like last year.
My only concern is that there's no slider to cut down on the CPU Player's "sticky field." If you played on Superstar mode and tried to run or dribble past a computer you've experienced the way they 'hold' you...and even slide you behind them if you're going for a loose ball. I'd love to be able to turn that crap off.