by Metsis on Thu Oct 09, 2003 3:59 pm
Yeah, that paragraph thing is a kicker... Have you ever played Live with the player lock? It is pretty much the same thing here. Only now you can control another player for a short period of time instead of the whole game. Player lock enabled one player to totally dominate the game.
And Bredrin a reality check... If you are pushed into a corner with two guys on top of you, well you ain't gonna pass the ball to anyone... With luck you will be able to get the ball past the defenders. Or atleast in real life it would be like this. The best solution to a situation like this is just to bounce the ball off of a guys leg and out of bounds... And calm the situation down. So don't get too excited about passing to the open man... Cause it is quite hard, especially for those shoot-first players, that most of the time shoot when the situation gets rough.
It's a cool feature, but I really hope that I won't have to use it that much and I can count on the 10-man-mo-cap to do the work for me. Cause that's what it was made for.
The really great addition to the game this year are the gameplay sliders... Those are the ones that will make all the difference in the game and you can finally get the game to represent basket ball as you know it, and not something a programmer that has seen a basket ball last time in the sixth grade thinks it is.