also realistic injurings

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also realistic injurings

Postby paseo85 on Mon Jul 07, 2003 1:13 am

just another ideal
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Postby Andrew on Mon Jul 07, 2003 9:25 am

Yes, injuries have to be more frequent (but not too frequent), and occur in a realistic fashion - not necessarily on a flagrant foul, and not randomly just for the sake of having injuries.
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Postby Robby on Mon Jul 07, 2003 10:20 am

Having a few injuries would be good but I just hope it doesn't get out of hand to the point where players are constantly getting injured. Personally, I like to play Live with injuries off so every team is at its very best but again that's just my preference.
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Postby Goodz on Mon Jul 07, 2003 3:13 pm

EA would be smart to make a gameplay slider for injuries so that everyone can make their game the way they want and there wont be and argument of wether theres too much or too few...any problems? then all you'd have to do it change the slider....ITS GENIUS!!
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Postby Amphatoast on Mon Jul 07, 2003 3:20 pm

Yeah, more injuries would also give you a chance to play the IR players a bit more often and see if they will develop into something good or not.
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Postby Metsis on Mon Jul 07, 2003 3:56 pm

Amphatoast wrote:Yeah, more injuries would also give you a chance to play the IR players a bit more often and see if they will develop into something good or not.


Well, at the moment... A players progress has nothing to do with how much he plays in a season or how he plays. It is all predetermined, so a player that is going down, isn't coming up so it's just best to dump him for another player. (I hate this, cause I've seen Tim Duncan take a nose dive, loosing 2 points of overall a year, which is just unrealistic, I've seen Garnett do the same etc.) The current players progress is determined at the start of a franchise in regards to their player package and I haven't seen any changes in the directions the players take. There is some random factor that effects the development once at the start of the season. The system is just that dumb. In Live 2000 the players did somewhat develop the way their stats developed. If you scored more points, your offensive skills got better etc. I liked that system. It wasn't absolute, but the stats seemed to have effect. I don't know if the system added in the minutes played or other factors, but I liked it more then the system we have now.

Injury slider could be one of the sliders we will see in the game... These are just the kinds of things that can be adjusted with sliders. We'll just have to wait and see.
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Postby Andrew on Mon Jul 07, 2003 6:15 pm

If you scored more points, your offensive skills got better etc. I liked that system. It wasn't absolute, but the stats seemed to have effect.


It's an illusion. NBA Live 2000 used the same CAREERPKG system as NBA Live 2001-2003 (so did NBA Live 99's Multi-Season Mode).
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Postby Power And Proud on Mon Jul 07, 2003 8:37 pm

What about a little injury that should keep a player our for only a few months, and turns into a few seasons (ie- Grant Hill)
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Postby Andrew on Mon Jul 07, 2003 8:43 pm

That doesn't happen very often though, thus it shouldn't be too common in NBA Live either.
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Postby Metsis on Mon Jul 07, 2003 10:33 pm

Andrew wrote:It's an illusion. NBA Live 2000 used the same CAREERPKG system as NBA Live 2001-2003 (so did NBA Live 99's Multi-Season Mode).


I wouldn't be too sure about that Andrew... Remember that the production team changed during the production of Live 2001. They might have cut something out of the player progress calculations that Live 2000 had. It was pretty sure thing in Live 2000. Unless we were talking about a veteran.

And yes the players had the same career packages, but the way they were used could have been different.
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Postby Andrew on Tue Jul 08, 2003 2:52 pm

I can confirm that it's the same system, but NBA Live 2000 probably handled it better. Season statistics have no bearing on player development in any NBA Live. Live 2000 just had a better simulation engine.
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