I want to try patching, and I just started out. I don't want to jump into everything like shoes and headshapes and stuff, so for now, I'm just sticking to making new cyberfaces. I've been primariily using the tutorial on .org, and even though I know virtually nothing in Photoshop (except maybe blur and crop and image resize) I was able to create a cyberface. Now I want to get it set up so I can view it in the game with custom art on, but I'm having a little bit of trouble. First, some questions:
(Note: I used Tony's KG 2.0 Custom art method for this)
1. Is it OK for me to only include the 'kegarne.fsh' in the render/xplayer folder without all the other eyes and .o stuff?
2. Is the bhed in the 'playername.fsh' a .fsh file or what? .BMP?
3. I've got the cyberface saved as a .bmp, how do I go about saving it as a .fsh file (if that's what you do), and regardless of that, how would I put it inside 'playername.fsh'?
So far this seems a lot easier then expected I've been here for an hour so far working on my first cyberface and I can't wait till I see it ingame! My worst fear is that if I have to include all the .o files and such in the xplayer folder, that would be a hassle to do...